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Remote trouble-shooting is hard. I'd like to see where exactly your party is located before the area exit.
Generally, path-finding in this game (and in the Baldur's Gate games) isn't flawless. That involves doors and area exits. In some cases, multiple tries may be needed. Such as retreating a bit and clicking the area exit once more. I'm not aware of any specific problem in Dragon's Eye, though. And the "... gather your party" message sounds like some of your guys is too far away from the companions.
Building off this, I've literally had them wedge into a doorway and just stand around because the party leader can't reach the space that marks the use of the door/transition.
You need to approach the exit from the south-west directon after following the narrow path clockwise.
--> https://icewinddale.fandom.com/wiki/Dragon's_Eye,_level_2
--> https://icewinddale.fandom.com/wiki/Dragon's_Eye,_level_2?file=AR4002_Dragon%2527s_Eye_level_2_map.jpg
It's not the original path-finding algorithm implementation in the Enhanced Edition anymore. And 20+ years ago, CRPG players were more patient when relocating with their party members - much more patient. Also, finding that exit, possibly under attack by creatures, was part of the dungeon design.
Sure, nowadays, a game might offer some fast-travelling points also inside a dungeon. Yet there are encumbrance & fatigue rules, and fast-travelling on the world overview map makes it too easy already to return overloaded characters to the next merchant.
Also at the first WT had missing one badge because couldn't see the brown hole to the Sablic Taan's cave, i thought it is just some wall decoration.
But the harderst barrier I had in 2003 with IWD2 first location. There is a shed in the north-east, inside there is a little niche on the north wall. I couldn't find it, didn't know about alt button. It had me stuck for 1,5 years to pass this location
Wow. Negative to infinity rating for you if I could for being a world class feminine hygiene product.