Icewind Dale: Enhanced Edition

Icewind Dale: Enhanced Edition

Statistiche:
Access to third level of Dragon's eye
I've cleared level 2 and am down in the SE corner of the map, but I can't access the third level. I keep getting the "gather your party" error message.

What am I missing?
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Please show a screenshot, so one can see how your party members are positioned. I've never had problems with that area exit.
I can't find a screenshot, I've looked in my pictures folder bu there is nothing there. Basically, if I click the "go to next level" icon the party doesn't move, the figures just tremble. If I stand them next to the rock face I get the gather party message. Stuck...
Messaggio originale di im22008-home:
I can't find a screenshot, I've looked in my pictures folder bu there is nothing there.
With the Steam App, you simply press F12 to take a screenshot while playing the game. The app offers uploading such screenshots to your Steam Cloud, and the "Share" link can simply be posted in the forum as to embed a screenshot.

Messaggio originale di im22008-home:
Basically, if I click the "go to next level" icon the party doesn't move, the figures just tremble. If I stand them next to the rock face I get the gather party message. Stuck...
Remote trouble-shooting is hard. I'd like to see where exactly your party is located before the area exit.

Generally, path-finding in this game (and in the Baldur's Gate games) isn't flawless. That involves doors and area exits. In some cases, multiple tries may be needed. Such as retreating a bit and clicking the area exit once more. I'm not aware of any specific problem in Dragon's Eye, though. And the "... gather your party" message sounds like some of your guys is too far away from the companions.
i have occasional issues when for some reason...usually dumb me... has not selected all of the party members
There is a path finding glitch that sometimes occur when the party attempts to exit in "reverse" order. I.E., the back row is closest to the exit and is blocking the front row from reaching the exit. The path finding in the game engine wants the front row to leave first. You can try backing the party up, make sure the front row is closest and then try exiting again.
Ultima modifica da philos3; 11 apr 2023, ore 12:27
Messaggio originale di philos3:
There is a path finding glitch that sometimes occur when the party attempts to exit in "reverse" order. I.E., the back row is closest to the exit and is blocking the front row from reaching the exit. The path finding in the game engine wants the front row to leave first. You can try backing the party up, make sure the front row is closest and then try exiting again.

Building off this, I've literally had them wedge into a doorway and just stand around because the party leader can't reach the space that marks the use of the door/transition.
Yes, and that particular exit point in Dragon's Eye is a pain. It becomes a funnel with barely enough room for one. To save myself grief I have often resorted to moving the party one by one down the path to ensure my leader is closest to the exit point.
Looking at the area where the exit is, I've got my party standing by the top right hand part of the the rocky outcrop. The middle section of the the rocky outcrop is in shadow which makes finding the exit difficult. It doesn't matter where I group the party and particularly the leader, nothing works. I have the group tightly bunched with the leader in front. Nothing works...
Messaggio originale di im22008-home:
Looking at the area where the exit is, I've got my party standing by the top right hand part of the the rocky outcrop.
A screenshot would help.

You need to approach the exit from the south-west directon after following the narrow path clockwise.

--> https://icewinddale.fandom.com/wiki/Dragon's_Eye,_level_2

--> https://icewinddale.fandom.com/wiki/Dragon's_Eye,_level_2?file=AR4002_Dragon%2527s_Eye_level_2_map.jpg
Ultima modifica da D'amarr from Darshiva; 12 apr 2023, ore 1:23
Cracked it! Thanks for the help.
Poor design, no way around it.
Messaggio originale di Liam Neeson Punching Wolves:
Poor design, no way around it.
What do you mean?

It's not the original path-finding algorithm implementation in the Enhanced Edition anymore. And 20+ years ago, CRPG players were more patient when relocating with their party members - much more patient. Also, finding that exit, possibly under attack by creatures, was part of the dungeon design.

Sure, nowadays, a game might offer some fast-travelling points also inside a dungeon. Yet there are encumbrance & fatigue rules, and fast-travelling on the world overview map makes it too easy already to return overloaded characters to the next merchant.
I also was dead stuck there, failed to suggest, that there is spiral road with exit.
Also at the first WT had missing one badge because couldn't see the brown hole to the Sablic Taan's cave, i thought it is just some wall decoration.

But the harderst barrier I had in 2003 with IWD2 first location. There is a shed in the north-east, inside there is a little niche on the north wall. I couldn't find it, didn't know about alt button. It had me stuck for 1,5 years to pass this location
Messaggio originale di D'amarr from Darshiva:
Messaggio originale di Liam Neeson Punching Wolves:
Poor design, no way around it.
What do you mean?

It's not the original path-finding algorithm implementation in the Enhanced Edition anymore. And 20+ years ago, CRPG players were more patient when relocating with their party members - much more patient. Also, finding that exit, possibly under attack by creatures, was part of the dungeon design.

Sure, nowadays, a game might offer some fast-travelling points also inside a dungeon. Yet there are encumbrance & fatigue rules, and fast-travelling on the world overview map makes it too easy already to return overloaded characters to the next merchant.

Wow. Negative to infinity rating for you if I could for being a world class feminine hygiene product.
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