Primal Carnage: Extinction

Primal Carnage: Extinction

Human weapons/equipment.
Weapons are already useless so why nerf some, I just don't know.

Can't even throw impact or normal grenades on top of roofs now to hit the ridiculously OP Cryos.

With the ever increasing Dino buffs, humans need more:
CMDO - give him an AK 101 with semi/full auto fire option.
Sniper - give her an SVD.
Pathy - A Combat Shotgun.

I recall possibly increasing human equipment to three. Why not deliver?



Last edited by Capt.Cliff™; Mar 10, 2018 @ 1:32am
< >
Showing 1-2 of 2 comments
Infinite Mar 10, 2018 @ 5:23am 
They need to fix human, they are horrible right now to play

Commando cant hit ♥♥♥♥ now with his ammo goin everywhere except on the dinos ( seriously, a raptor can pounce a team mate in front of you and you not gonna touch it with the normal gun, oblige to use grenade.... )

They need to give back ammo pack to Commando, health pack to Scientist and mines to Trapper, this is ridicule and breackin all human gameplay

Pyro need a buff.... Badly....
Serok Mar 10, 2018 @ 9:03am 
I do agree that human weapons are extremely abysmal in fire power now, but given that the devlopers have only one person working on the game now, they can't add combat shotguns and stuff. Instead of nerfing the dinosaurs like they always do when humans are called weak or dinos are called powerful, they should buff the humans in basic stats:

If Pathfinder is going to be given his health nerf of 110, then he should be reverted to his previous powerful self so that he can be a glass cannon for the human team. Like a risky opponent at close range, but if you choose to engage him by surprise and shred his low HP before he can react, you get the reward.

The Scientist's sniper rifle is quite powerful right now, maybe even a bit too powerful considering her weapon doesn't even need a scope now, but it's valid if she's going to receive a HP nerf of 112 and if dinos are going to stay this way. So she should be left alone apart from the HP.

Commando. His bullets feel like grains of rice. Please buff his damage to a solid 35 damage per bullet so that way he has a compensation for having low accuracy. He'd be more like in the original game where his accuracy is trash, but if you can manage to keep the crosshairs on the dinos, you can shred them in a second. As for the grenades, they should be left alone for now, but in the future, they should bounce at close range. Other than that, he should be fine since he's getting a tank buff of 190.

Pyro. Like the commando, his weapons are pitiful in fire power, and his impact grenades are honestly more clunky and frustrating to use. Giving them their previous speed and arch would help greatly. Especially since I've seen many complain about this. On top of that, the chainsaw simply needs to have its hitbox fixed. Everything else should stay because if Pyro is getting a tank HP buff of 200, anymore changes would make him a god.

Trapper is probably the only balanced human class in the game right now, but I still think his pistols are clunky, and generally weak. Especially in comparison to the original game. I'd say giving them a buff of 60 damage per hit would make them more viable.

And the only dinos that need a change are the spitters. Cryo should simply have its stamina drain increased when using spit so that it can only spit 3 times before having to roar, and have its invisble acid puddles fixed. Other than that, it should be good as to not throw it back into the underpowered zone. Dilo should have a 100% chance of blinding a human REGARDLESS of where it hits. Right now, I only get blinded once in a blue moon, and as a support class, the Dilo could really shine by being able to efficiently blind humans. It wouldn't even be too powerful considering that the blind effect doesn't last very long, nor does it deal much damage.
Last edited by Serok; Mar 12, 2018 @ 2:07pm
< >
Showing 1-2 of 2 comments
Per page: 1530 50