Primal Carnage: Extinction

Primal Carnage: Extinction

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Dany_shady Dec 24, 2014 @ 8:47am
playing as human sucks!!
The game is still totally unbalanced:

Pyro flamethrower and chainsaw are totally useless
trapper guns are just a bad joke.
sniper rifle has dispersion, so you can't aim properly
shotgun... well, even with the last patch it sucks too
desert eagle is totally useless
the t-rex bite radius is very very wide
and pteras... OMG!!! is imposible to play against them!!

I want to say that i'm a teamplayer defender when playing with humans, but even playing as a team they suck!
Last edited by Dany_shady; Dec 24, 2014 @ 8:48am
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Showing 1-15 of 31 comments
Paleo Ferns Dec 24, 2014 @ 9:03am 
Yeah, I agree the teams are unbalanced. I think the devs need to do something to make humans more enjoyable.
Jmthebigman Dec 24, 2014 @ 9:04am 
Ptera's are easy if you got a team that works together...
Or in 1v1 with commando (obvious if you can aim) and Trapper (less obvious but see my guide)
Dany_shady Dec 24, 2014 @ 9:07am 
Just say one thing: "Primal Carnage extinction: Ptera abduction simulator" xD
Jmthebigman Dec 24, 2014 @ 9:10am 
Also regarding Trapper pistols: 1.3 version please.
Shotgun well idk got mixed feelings about buffing it more.
Flamethrower - needs a buff including the saw
Captain Cockslap Dec 24, 2014 @ 9:57am 
I disagree with the "Pteranodons are balanced as long as you got a decent team"-statement that's being thrown around everywhere.

They still fly off too quickly and it's absurd that even after launching 2 shotgun shells into their chest they can still instantly grab you afterwards.
Add a cooldown, for christ's sake. Something like Pteranodons not being able to grab a human for 1 full second after being hit.
I dunno. Pyro is the only class I get significant mileage on lol, frequently topping the board if I can be arsed. I will say that the saw seems pretty ♥♥♥♥ though. Just not worth using unless you're out of fuel.

The rest? Don't care much for them sadly. Occassionally will play a scientist if flyers are a particular problem (does the tranq' actually have any use outside of being a crappy sidearm if you're out of ammo now? That also seems flat). I prefer classes with a little more depth than plain variations of 'bang bang you're dead'. ...what? I just think guns are overrated okay. xD
Last edited by ¿¿ Invalid Input ??; Dec 24, 2014 @ 10:33am
Jmthebigman Dec 24, 2014 @ 11:39am 
Originally posted by CabochonCarbuncle:
I dunno. Pyro is the only class I get significant mileage on lol, frequently topping the board if I can be arsed. I will say that the saw seems pretty ♥♥♥♥ though. Just not worth using unless you're out of fuel.

The rest? Don't care much for them sadly. Occassionally will play a scientist if flyers are a particular problem (does the tranq' actually have any use outside of being a crappy sidearm if you're out of ammo now? That also seems flat). I prefer classes with a little more depth than plain variations of 'bang bang you're dead'. ...what? I just think guns are overrated okay. xD
I dont get allot of kills/death with pyro, care to give some tips :P
Dany_shady Dec 24, 2014 @ 11:43am 
pyro is totally useless
Wotan Dec 24, 2014 @ 12:59pm 
Originally posted by Big boy:
I disagree with the "Pteranodons are balanced as long as you got a decent team"-statement that's being thrown around everywhere.

They still fly off too quickly and it's absurd that even after launching 2 shotgun shells into their chest they can still instantly grab you afterwards.
Add a cooldown, for christ's sake. Something like Pteranodons not being able to grab a human for 1 full second after being hit.
I agree with you. Sometimes half of the enemy team plays as a ptera and when you spawn you
are instanly grabbed. The idea with the cooldown for grabbing is a good idea and probably the only way to balance the ptera correctly.

Originally posted by CabochonCarbuncle:
I dunno. Pyro is the only class I get significant mileage on lol, frequently topping the board if I can be arsed. I will say that the saw seems pretty ♥♥♥♥ though. Just not worth using unless you're out of fuel.

The rest? Don't care much for them sadly. Occassionally will play a scientist if flyers are a particular problem (does the tranq' actually have any use outside of being a crappy sidearm if you're out of ammo now? That also seems flat). I prefer classes with a little more depth than plain variations of 'bang bang you're dead'. ...what? I just think guns are overrated okay. xD
I often play as Commando when I feel that my team is not working together properly and I need
to fight for my own, but when my team is working correctly I found myself most effective with the
Trapper as an counter to pteras and raptors.
Last edited by Wotan; Dec 24, 2014 @ 12:59pm
Spin Dec 24, 2014 @ 1:37pm 
Just stick with 3 more guys and you'll humiliate dinosaurs.

Human isnt about playing alone.
Spin Dec 24, 2014 @ 1:41pm 
Pathfinder + commando = Total ownage.

Sadly most people dont use ammo bags.

Me and my buddies took out 20 dinosaurs in a row by throwing flares and shootin'dem.

Once the humans are together nothing can stop them. Even pteros arent able to assault human teamwork
TacTicToe (Banned) Dec 24, 2014 @ 1:42pm 
Game is un-balanced and unfortunately server balance does not work. I have ours set to a difference of 1 and it still gets way out of balance.

http://steamcommunity.com/sharedfiles/filedetails/?id=361848210

While I agree Trapper in the best way to counter Ptera's there seems to be a bug where a netted Ptera can still fly and get away.

http://steamcommunity.com/sharedfiles/filedetails/?id=361769665
Last edited by TacTicToe; Dec 24, 2014 @ 1:43pm
Rywal Dec 24, 2014 @ 2:21pm 
Thing is, Dinosaurs dont need more crappy game ruining, boring "nerfs", what is needed is Human team having weapons that don´t feel like toys, the commando machine gun primary fire is weak as a bad joke, same with trapper pellet pistol and even the "devastating" at close range (at least according to game´s desription) shotgun, that´s NOT really how weapons work, they are way too underpowered because devs seem to be afraid from the people who only plays as dinosaur crying all time because they got killed and only want their easy kills, on easy to kill humans that feel like something AI bots should be using and not properly designed human classes that would represent an actual threat to Dinosaurs.
Last edited by Rywal; Dec 24, 2014 @ 2:23pm
Jmthebigman Dec 24, 2014 @ 2:58pm 
commando gun a joke? my tupan gets shredded way to fast by it while tupan needs a heavy boost, same for my dilo.
p.s ptera and tupan should not get same treatment... tupan needs a buff whereas the ptera maybe a nerf maybe not cause i still think teamwork does miracles vs ptera's...

also @ game balance thats with joiners, if people rage quit which usually happens when they won by small margin or lost as dino and then end as human and at start of the round get destroyed...
Last edited by Jmthebigman; Dec 24, 2014 @ 2:59pm
TacTicToe (Banned) Dec 24, 2014 @ 3:03pm 
Have you played Commando?? They removed one nade from loadout, so you have one less now, and that AR sprays worse than a Japanese bukkake gang fest. Please Commando needs some serious work. Reloads are slow, and if youre in the middle of a reload and are attacked youre screwed. No melee attack, just sit there and get ripped apart while you continue to load your weapon.
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Date Posted: Dec 24, 2014 @ 8:47am
Posts: 31