Primal Carnage: Extinction

Primal Carnage: Extinction

Ravenelor Apr 21, 2015 @ 7:22pm
Alright, tyrants are now overpowered as hell.
As a TRex if you have any raptor support at all (...and you will) it's not all that hard to go something crazy like 20-2 or 11-1. The bite radius buff in addition to the pathy nerf (they acted as a semi counter before while not being total raptor bait) makes you an unstoppable killing machine as a tyrant. The only thing you have to worry about is distant snipers who aren't being harassed by closer threats.

The only human class that feels "right" to me is trapper. I.e. only they feel comparably powerful to the dinosaur classes.

Some things i'd like:

1. Instant sniper scope. Human vision is already radically limited compared to dino vision due to the first person perspective. I don't see why quick scoping isn't in the game. It's not overpowered in human vs human FPS and it certainly wouldn't be when most classes can zip around the map at blazing hard to shoot speeds.

2. Reduce Pathfinder damage falloff. They were OP before fine, but right now the shotgun might as well be a sword.

3. Increase soldier damage. Increase Pyro damage.

4. Reduce raptor damage from melee attacks. Pouncing is balanced as you're extremely vulnerable while doing it.

5. Figure out a way to balance tyrants. They went from harmless damage sponges to unstoppable killing machines. I get that they are hard to balance due to their nature, but they're broken right now. Maybe keep the bite radius and turn speed but reduce their health, I don't know. But right now the human equivalent would be if they got an M1 Abrams tank. Way OP.

6. Carno RMB is god awful. Long animation, not great damage, not great hit radius. It's basically a suicide button.
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Showing 1-15 of 20 comments
T-REX-KNIGHT Apr 21, 2015 @ 10:03pm 
the tyrants feel the same to me the best rex was in the orginal primal its bite is way better than this one ,cause here it feels like u need to be directly on them when bite them
SmaugTheDrake Apr 21, 2015 @ 10:10pm 
Actually those are all really good points and ideas!
I do like killing rexes and spinos though - definitely an accomplishment. Although almost impossible. Pathfinder is very nerfed ATM, and so is the soldier. I feel the Pyro's Chainsaw damage could go up just a small notch. Takes ages to saw through a raptor.... but that's just my opinon.
Party Fowl ❄ Apr 21, 2015 @ 11:32pm 
If Tyrants feel over-powered.... then that means they are doing their intended job. On pathy shouldn't be able to solo a tyrant. Tyrants were designed to be tanks to send in and cripple the humans with ease while having the need to use multiple humans to take one down.

The only thing tyrants really need is a Team Cooldown Timer. When a tyrant dies a timer is put on them so that no one can choose tyrant for a given amount of time. this kills tyrant hogs and spectator idlers who wait around to snag up a tyrant when one dies. this also keeps the field from being spammed by tyrants. and yes, this would be included to the player to tyrant limit. so you could have 3 tyrants, all of them die... and then you have to wait for anyone to choose tyrant again. its a pretty good balance idea that keeps the game fin and challenging for both teams. and would be nice to limit the field to smaller things for a short duration.
SmaugTheDrake Apr 22, 2015 @ 3:06am 
That is a good idea, it has good points.
[PC]Roco45 Apr 22, 2015 @ 6:58am 
Originally posted by Cpt.Jack_Ptero:
If Tyrants feel over-powered.... then that means they are doing their intended job. On pathy shouldn't be able to solo a tyrant. Tyrants were designed to be tanks to send in and cripple the humans with ease while having the need to use multiple humans to take one down.

The only thing tyrants really need is a Team Cooldown Timer. When a tyrant dies a timer is put on them so that no one can choose tyrant for a given amount of time. this kills tyrant hogs and spectator idlers who wait around to snag up a tyrant when one dies. this also keeps the field from being spammed by tyrants. and yes, this would be included to the player to tyrant limit. so you could have 3 tyrants, all of them die... and then you have to wait for anyone to choose tyrant again. its a pretty good balance idea that keeps the game fin and challenging for both teams. and would be nice to limit the field to smaller things for a short duration.

Not really, Tryant is a class just like every other class in the game, especially when you have 3-4 of them running around maps specifically designed for dinos they need to be balanced. How they were last patch was the closest to balanced they have been so far. Their bite range and turning speed is redicules, combined with their wall clipping and then darting to a carcass when they finally do get low on health. Tryant should have two things, A cooldown time and a specific amount of times a player can play a Tryant in a game. That way, someone cannot spam Tryant and Tyrant in general cannot be spammed and it depends on general skill. So if all the dino players that match are bad at Tyrant and have all used up their, say Two Slots of Tyrant each, then thats it, no more Tyrants that match. If this game is to try and make us believe that the Tryant class is some special Tank class then it needs to be treated as such to make it limited and balanced.
[PC]Roco45 Apr 22, 2015 @ 7:11am 
Originally posted by rebelscum459:
As a TRex if you have any raptor support at all (...and you will) it's not all that hard to go something crazy like 20-2 or 11-1. The bite radius buff in addition to the pathy nerf (they acted as a semi counter before while not being total raptor bait) makes you an unstoppable killing machine as a tyrant. The only thing you have to worry about is distant snipers who aren't being harassed by closer threats.

The only human class that feels "right" to me is trapper. I.e. only they feel comparably powerful to the dinosaur classes.

Some things i'd like:

1. Instant sniper scope. Human vision is already radically limited compared to dino vision due to the first person perspective. I don't see why quick scoping isn't in the game. It's not overpowered in human vs human FPS and it certainly wouldn't be when most classes can zip around the map at blazing hard to shoot speeds.

3. Increase soldier damage. Increase Pyro damage.

4. Reduce raptor damage from melee attacks. Pouncing is balanced as you're extremely vulnerable while doing it.

These are really good suggestions also. Sniper does need some sort of rehaul, some of it is because of the bad hit detection in this game, then the other is that the Sniper Rifle seems more like an inaccurate bb gun rather than a sleek accurate gun designed to blast through dino skulls. I've shot point blank at carnos and tyrants before and no damage is registered, and this game is coming out of EA? Lol

Am I the only one who thinks that a Raptor who pounces on a Pyro currently using the chainsaw should kill the Raptor? It was a glitch I believe from a couple patches ago but it actually balanced Raptor Pounce Spam a little, since Raptors can run from fire pretty quickly and are hard to kill as Pyro anyway, plus its also logical lol Like if I have my saw is up and a Raptor pounces me, why is the saw not through his head? I didnt turn it off :p2aperture:
Last edited by [PC]Roco45; Apr 22, 2015 @ 7:15am
SpicyMeatball Apr 22, 2015 @ 9:44am 
You have to realize also that:

- THIS GAME WILL NEVER BE COMPLETELY BALANCED IN THE EYES OF EVERYONE.
- There are many players that prefer to play a specific character and so they get REALLY GOOD at playing that character.
- There is a hugely varying degree of talent and skill between every player in the game

With that said, yes the balance should still be tweeked every now and then to make sure that
1. people dont get too crazy good with their favorite character
2. every character has the ability to dominate the match in the control of a skilled player, rather than being totally crushed no matter how skilled the player is
Nonoriri Apr 22, 2015 @ 3:05pm 
I don't think devs should go too crazy with tweaks, until human hit detection is fixed.

If I were to touch anything right now, would be the raptor healing speed, which should be dropped back to 1.3 levels: right now, if you are fighting anywhere near a carcass, a raptor can leave a fight and immediately come back good-as-new.

It's so fast that even if you know what they intend to do, you can't stop it, and if there's more than one raptor/ovi, they can take turns at healing right in front of you.

The only dinos who deserve such fast regeneration are the spitters.
ADHDTurnip Apr 22, 2015 @ 3:56pm 
Yeah, I don't think the Tyrant is too Op, but you do got some good points.


1. Yes. I don't know why it takes so long to get a sight on, too long of a pause creates dead scientists, sure it's "realistic" but it's certainly not practical.

2. Agreed. The Pathfinder AoD is terrible. It was better last patch. Heck, I found the Pathfinder perfectly the best when this game went first week EA.

3. Yes. Commando's rifle damage is too weak now. Last night I unloaded a FULL CLIP into a on comming raptor who was coming at me straight down a catwalk 100 meters away while in crouch position, the raptor killed me. FULL CLIP.
As for Pyros, I think the damage is fine, however, extend the flame a little more, feels to short. Patch 1.02 for classic PC had it right.

4. Some players still like using melee, I guess it was more "dishonorable" to pounce someone back in the day.

5. Sticter class cap maybe?

6. Yes. At least do it while running, it's practically pointless since human players just can dodge it to easy.
Super Slowed Apr 23, 2015 @ 10:55am 
why not bring back the old pounce for the raptor, but make it slower, in pc it is fast as hell. click the pounce to pounce like the in originale and hold the pounce to aim where you want to pounce like in pce when you hold the pounce button down. the pc pounce make it go stright only that way its used in strategic way instead of using like its the salvation to everyones problems. make it slow and make it go stright only. pounce should be used strategically.
Last edited by Super Slowed; Apr 23, 2015 @ 10:57am
Reaper Apr 24, 2015 @ 2:57am 
ha...HAHA ah....tyrant OP? please a human can stand under simple crate and tyrant cant do jack s*** to them even when bit is clearly hitting human they are UNder powered if anything
SmaugTheDrake Apr 24, 2015 @ 3:11am 
No....that's just you trying to get a safe human when you can't reach them.....not very clever. You need to use the tank class with some intelligence. In the open though, they are still OP.
Sunny Du Bois Apr 24, 2015 @ 11:42am 
I believe one cyro to be more dangerous than three tyrants.
Sunny Du Bois Apr 24, 2015 @ 11:44am 
Also I dont agree with #3, pyro and commando deal a balanced amount of damage, I mean have you ever been in a situation as dilo/cyro with a pyro? They're a living nightmare!
luigi430 Apr 24, 2015 @ 12:31pm 
Originally posted by Dino Food:
You have to realize also that:

- THIS GAME WILL NEVER BE COMPLETELY BALANCED IN THE EYES OF EVERYONE.
- There are many players that prefer to play a specific character and so they get REALLY GOOD at playing that character.
- There is a hugely varying degree of talent and skill between every player in the game

With that said, yes the balance should still be tweeked every now and then to make sure that
1. people dont get too crazy good with their favorite character
2. every character has the ability to dominate the match in the control of a skilled player, rather than being totally crushed no matter how skilled the player is
Exactly, tweaks are needed to help skillful players have a chance
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Date Posted: Apr 21, 2015 @ 7:22pm
Posts: 20