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I believe just like the carno, nets should only prevent it from biting and roaring, not slow him down to a crawl. Also, he can get netted from any angle, back, forward up, down, you dont even need to aim to its head. Its damn awful.
They should just fix to aim to his head, if a net stop a tyrant from running, so it should be the same for Carno and Cerato i think
This is explained in the patch notes. I'd actually post it but it seems that's not possible with the way the announcements are done now.
But there is problems, cerato shouldnt 2 hit people while charging this makes carnotaurus a redundant character if cerato can do the same AND 1vs1 the entire human roster easier.
honestly cerato feels like it would be balanced having this nerf, but just incase i also propose giving it a head hitbox similar too tyrants, so that being netted is more skill based, nobody wants to be running as cerato and have their tail get caught by a stray net hitbox and get forked over but at the same time it feels completely fair that if you turn around as a trapper and see a cera coming headlong at you that you immobilize them.
They both have different playstyles of sorts, in my experience at least; Carno is more of the hit and run Bruiser, while Cerato runs into the action to get up close and personal with the enemy. It may seem like Cerato makes Carno redundant but, some people may find Carno easier to use and just prefer that sort of way to play.
Carno is great for hit and run tactics
Cerato is great for attempting to clear out a room.