Primal Carnage: Extinction

Primal Carnage: Extinction

Which human class
Is most feared & why?? This could give Dev insight.
Last edited by Capt.Cliff™; Oct 8, 2017 @ 4:34am
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Showing 1-13 of 13 comments
BBQ Oct 4, 2017 @ 3:29am 
pathy because snipershotgun
Zinogre Vanguard Oct 4, 2017 @ 11:53am 
I don't know but any class can be scary if you play like me.:deaddino:
Flute Seller Oct 4, 2017 @ 3:13pm 
Out of all the classes, scientists are both the ones I fear most and the ones I fear least if that makes sense.

As a ptera main, I can choose my targets carefully and avoid having to deal with a skilled pathy or trapper. A good scientist is really the only class that stands a chance at killing me unless I'm either healing or I misjudged a situation and flew into a shotgun swarm.

New scientists, however, are easy prey.
LittleArsenal Oct 4, 2017 @ 4:50pm 
Depend of which DInosaur you main.
If you main any small dinosaur, for sure a Trapper or a Pathfinder is a nightmare.
Both can one hit kill you, but a Trapper can leave you vulnerable if he gets you.
Cerega000 Oct 4, 2017 @ 8:22pm 
Pathfinders and good Scientists with low ping are a nightmare for every dino class because of their damage. Trapper can be annoying for small dinos and maybe some tyrants but nets are so ♥♥♥♥♥♥♥♥ unreliable that he can't be placed on the same level as pathfinder or scientist. Commando is mid-tier and pyro is just trash imo. Takes too long to kill anything.
Velociraptor Oct 5, 2017 @ 6:10am 
Originally posted by Cerega000:
Pathfinders and good Scientists with low ping are a nightmare for every dino class because of their damage. Trapper can be annoying for small dinos and maybe some tyrants but nets are so ♥♥♥♥♥♥♥♥ unreliable that he can't be placed on the same level as pathfinder or scientist. Commando is mid-tier and pyro is just trash imo. Takes too long to kill anything.
pyro is a close range fighter and it can disable pteras grabbing/raptor pounce ability with fire so basically you need to protect your teammates
Last edited by Velociraptor; Oct 5, 2017 @ 6:11am
Ichbineinkonto Oct 5, 2017 @ 7:24am 
Originally posted by BBQ:
pathy because snipershotgun

agreed and real sniper even needs 2 hits on short distance :))

maybe with you on board we can finally convince the tsg guys that it needs a fix o_O
Last edited by Ichbineinkonto; Oct 5, 2017 @ 7:26am
Dragon Oct 5, 2017 @ 7:58am 
Sniper and pathfinder in my opinion but it also depends on the skill of the person that plays them
Last edited by Dragon; Oct 5, 2017 @ 7:58am
Flishster Oct 5, 2017 @ 10:47am 
Pathfinder is by far the most dangerous class on the human team. His main shotgun has probably the highest DPS of any human weapon, has a lot of ammo, reloads fairly quickly, and has decent enough range to take out fliers and spitters, not even taking into account the pistol sidearm he can take if he wants to really snipe. He also has the machete but no one uses it because its hit detection isn't reliable enough for loosing your pistol, and he has a choice to either blind his opponents with a flare, making it easier to hit them, or use hatchets that can be thrown for damage that will pretty much make any small dino a one-shot if he doesn't kill them in one hit from his shotgun in the first place. Damage-wise, it's the weakest throwable, but because it does damage on impact rather than after a timer, I'd say it's probably the third or fourth best in the game if we're looking at just damaging throwables.

If a pathy wants, they can switch to the SPAS or DB shotguns. the SPAS is just a downgrade of the regular shotgun so you rarely see people use it unless they want a challenge, and the DB is trickier to use because it relies on higher burst damage versus lower DPS, meaning it can one-shot most of the smaller dinos but isn't really the best if you're fighting at range or against larger dinos. It's not as good as the regular shotgun but is not necessarily a bad choice, either, probably on-par with the commando's main AR or the trapper's dual revolvers.


Next is the scientist who can also one-shot dinos, but only if she uses the sniper rifle and gets a headshot, which is kind of difficult at times because her accuracy is probably the worst of any sniper class in any game I've seen. If she's standing still and scoped she is usually as accurate as most sniper classes, but because of how high the zoom level is, this renders her vulnerable at close range unless the user knows how to juke the accuracy debuffs she gets from walking in various ways such as speed-crouching, quick scoping, etc. Her sidearm she has a choice of a tranq pistol or a regular pistol. Both are okay but neither is really helpful at close range. The only use of the tranq pistol is to finish off smaller dinos you hit once with your rifle at close range, as they will go down in only a few tranq darts. It would seem like a good counter to carnos or tyrants, but tyrants have good tranq resistance and carnos, no matter how large, are speeding around 30 miles an hour with a ton of stamina, meaning the regular pistol is general better because of its higher DPS and thus greater versatility in this situation. Regardless you will rarely see a scientist use her sidearm because even with its garbage accuracy, the sniper rifle's headshot chance and just overall damage make it a better option than either in close combat.

For throwables she either has the health kit or sensor mine. The health kit can make a scientist into the tankiest human class in the game which she really needs because she can't hit a car-sized animal 15 feet away from her consistenly unless, again, by juking. Regardless this tankiness makes her very valuable to her teammates and a real threat. Her sensor mines are basically useless because their range is bad and using them throws away so much of her viability no one uses them.

She also can swap out her sniper rifle for a tranq rifle which is so bad it only became better than the tranq PISTOL when the pistol received a nerf recently. It does mild damage and a decent amount of tranquilizing, but unless using all of its low ammo and firing constantly, usually will not kill anything, meaning its use is really only helpful if used as support against tyrants, and a good tyrant will generally know how to avoid line of sight to avoid this even being an issue for it anyways. In conclusion to the scientist, she is really only a threat if she has a sniper rifle and health packs, but these two weapons infinitely outclass her other loadouts putting her in second place for most dangerous.


Third is probably trapper. He can only one-shot cryos and ovis but he comes close enough to one-shotting the other small dinos that he will usually get the kill, though this is no guarantee, hence his placement here rather than up by pathy. He has dual revolvers which have decent damage but low ammo count meaning they won't kill bigger dinos but are effective support against them and also great for sniping dinosaurs out of your "confident" netting range, or just defense when out of nets. Notice I'm only mentioning nets here because his other option, the stungun, is literally the worst loadout in the entire game for any class. Nets have a short travel time but nearly infinite range and a large hitbox, making them excellent for immobilizing small dinosaurs and handicapping tyrants, though they are close to useless against a compotent carno. While they do no damage, they allow the trapper to *usually* kill the small dinosaur with a melee hit. For whatever reason this damage buff does not activate or only activates on the second hit on occasion. The stun gun removes this distance, melee buff, and hitbox in a trade off for 100 damage and no travel time, making it basically a complete downgrade because these two items are not really issues the netgun suffers from. To be fair it has more ammo to compensate for it being so unreliable, but it's still the worst weapon loadout in the game, regardless.

For throwables he can choose between dynamite which is only useful for clearing out GTTC objectives or mines which are useful for that plus actual TDM play, meaning the choice is obvious in most situations. Really you will only seen dynamite used a trolling weapon and if you know it's there, it's really not a threat at all. Neither throwable is terribly powerful, but they can be dangerous if you are not careful.


After Trapper we have only slightly worse, the commando. He has the same pistols as the pathy but has even less usage of them because his primary weapons both have great accuracy at range. His main loadout is the AR, which has okay accuracy and okay fire rate, but makes up for these okay's with a very powerful rocket that is really only for taking out small dinos at close range. This weapon is a great "jack of all trades" weapon but is simply outclassed by the shotgun in this department. His other option is that one AR no one remembers the name of, which trades the rocket for much higher fire rate and accuracy. This actually makes it a better weapon if anything, though only slightly, so you DO see both loadouts used which is rare for this game, unfortunately. It's slightly worse at close range but still better than the scientist or trapper pistols at close range, but can absolutely slaughter tyrants and fliers at range, making it a great loadout. Unfortunately because this damage is over a few seconds and not necessarily all guaranteed to hit, scientist is usually a better option if you are not worried about up-close encounters.

His throwables are the ammo pack and frag grenade. the frag grenade is basically just a mini dynamite and is even more useless because of this. It is probably the worst throwable capable of damaging opponents. The ammo pack was recently buffed making it infinitely better and just the best option for you, especially now that it can replenish your rockets and teammate's throwables.


Finally in last place we have the pyro. He's not necesarily bad, just completely outclassed by the other humans. He can stop pouncing and grabs, but his damage output is pretty bad. His throwables are the molotov and the impact grenade. the molotov just kind of... sets dinosaurs on fire and is completely worse than the impact grenade which can one shot ovis and spitters, plus nearly kill the other small dinos. His flamethrower also has a chainsaw but its damage is not the best and it's very wonky and doesn't always damage properly, meaning using it is a bit of a bad idea. His flame damage is okay but really relies on teammate support to actually kill anything. His secondary is either a pistol or a flaregun. The pistol is okay but the flaregun has better damage, ignites the opponent, and has bonus damage against tyrants. I'm not sure if this is still the case, but it also used to one-shot ovis and cryos if headshot and the fire damage would kill dilos hit in the head as well. You might see pyros try to use the pistol for a ranged weapon but its damage is not really worth it.


So in conclusion, pathy is always dangerous, scientist is dangerous if she has a sniper rifle and health packs, trapper is dangerous if he has nets, commando is always dangerous but not on the same level of the prior classes, and pyro is mostly a nuisance but can be dangerous if you let them chase you or are one of the frailer classes.
Capt.Cliff™ Oct 6, 2017 @ 10:47am 
Originally posted by BBQ:
pathy because snipershotgun

Snipershotgun? Interesting weapon!
Capt.Cliff™ Oct 8, 2017 @ 3:20am 
@Flishster.

A very, very LONG interesting comment. The longest I've ever seen!!

Plz forgive me for not reading it all tho.
Last edited by Capt.Cliff™; Oct 8, 2017 @ 4:36am
Serok Oct 8, 2017 @ 8:39am 
For me Trapper because I usually play as a raptor or Dilo, and trapper is the counter to those. Not only that, but I find it rather hard to dodge the nets in this game. In the original game game I’d run up to the trapper, jump which would make him bluff his net, and then I’d kill him before he could finish reloading his net. Works about 90% of the time. In this game, however, I can’t employ that same tactic. Because for some reason, even after I jump I still get caught in the net and go flying. I’m not sure why this happens exactly, but I theorize that it could be a short delay before jumping, or the slow pickup time.

And even if I do manage to dodge the net, I can’t kill the trapper before he’s done reloading a net or two let alone get a decent amount of slashes because of how much slower the raptor is in both attacking and mobility. Its coordination is also lacking.
Nyer Nov 20, 2017 @ 11:36am 
Either a good sniper, pathy or a noobtoob commandos since I love the weaker classes
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Date Posted: Oct 4, 2017 @ 2:53am
Posts: 13