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I did. And as I posted in a pretty long reply before, I didn't found any problems. The actual guideline clearly says:
Under CMF program guidline:
Canadian Content
A Digital Media Component must meet the following criteria:
a) Its underlying rights are owned, and significantly and meaningfully developed, by Canadians.
b) It is produced in Canada, with at least 75% of its Eligible Costs being Canadian costs
Digital media coproductions are eligible if they comply with the Framework for international digital media coproductions.
Meanwhile, your claim that "Compulsion decides to partner with Gearbox, an American publisher, which will drain a vast proportion of the economic and societal benefit away from Canada, to feed an American company", is not remotely true. The only money Gearbox Publishing is getting from Compulsion, are fees for the publishing service. Compulsion owns the IP and the game 100%, which are fully produced in Canada. This is very different than the traditional publishing model, where the publisher funds all development, in turn owns the IP and the game.
We get it that most people hate Gearbox, I'm not a fan of them either, and in my personaly opinion Compulsion should have picked a publisher with better reputation, but how wrong your claim of "Compulsion drains a vast proportion of the economic and societal benefit away from Canada, to feed an American company" is just next level. It's a common practice for Canadian developers to work with foreign publishers. Spearhead Games, who had $4 million funding from CMF for 4 games, used 505 Games (an Italian publisher) for Tiny Brains. Behaviour Interactive, who got $1 million for Dead by Daylight (also received $1.8 million+ for two other games, making the total funding they received from CMF $2.8 million+), used Starbreeze Studios(Swedish publisher).
There are plenty of entities and individuals that abuse government programs in Canada, but I really haven't found any evidence of Compulsion doing so.
On the other hand, the latest version game launches with the following 6 logo screens, Compulsion Games, Gearbox Publishing, Canada Media Fund, Kickstartersm Unreal engine, Wwise. With CMF being prominently mentioned, do you feel that you shuold at least modify your original post where you insuniated that Compulsion is delibrilately hiding they had support from CMF?
Also, I'd like to add that the practice that Compulsion is doing with Gearbox is the same what the producer did with Focus Entertainment for Contrast in 2013: got the funds from CMF, developed the game, made partnership with FE for the release of the game on all the platforms. And the CMF logo is also present in that game.
Took a shot for evidence: http://steamcommunity.com/sharedfiles/filedetails/?id=1119171283
Compulsion hadn't hidden the support received from CMF in that case, too.
Wow, what a petty retort
they already apologised for it as well as explaining that they appeared level 0 because their profile was private at the time.
Please include the source for this assertion.
I said specifically that there was no CMF or Kickstarter logo on the new promotional videos. As I do not own the game, I cannot factually make any claims about what is or is not on the loading screen of said game. If the developer wishes to refute my claim by posting footage of the new promotional video featuring the CMF logo, I will gladly retract my statement.
The CMF logo is still there. Also, the CMF isn't a gift from the government, it is a loan that is something you pay back, plus they get a cut of profit proportional to their investment. It's meant to promote business growth in Canada. Also, Gearbox doesn't receive any of this. That likely went into the early development of the game. By early I mean it would have been spent long ago.
I think you have misunderstood my motivations in bringing this information to light. So please allow me to clarify.
1. I have no ill-will towards Compulsion, nor its dev team. We Happy Few remains on my wishlist, despite recent events which may have dissuaded many people from considering to purchase this game. If anything would dissuade me, it would be the way in which I was personally attacked by the owner and founder of Compulsion after posting a thread which was factual and properly sourced.
2. I am not averse to Compulsion's pursuit of profitability. In fact, if Compulsion were to become a world-renown AAA studio based in Montreal, that can only be good news for the Canadian media scene.
3. I am not opposed to price increases, as it is reasonable that when a game becomes more full-featured, the economic cost of buying said game increases proportionally.
4. On a personal level, I have never had any negative experiences with Gearbox, and therefore am only peripherally aware of the negative reputation they hold within the gamer community.
5. I have supported games with DLC and/or Season passes in the past, and am likely to do so in the future. They seem to be an indelible part of the gaming industry for now, whether they are beneficial to the end-consumer or not.
6. I am not condemning Compulsion as a company or a team of developers.
To better explain my motivations for my post, let me quote to you the only part of my post containing any editorial content:
You're right that you have no obligation to feature CMF logos on your promotional material. You're right that you have no obligation to promote Canada or the CMF as a company or in your game. You're right that you are not forbidden from partnering with an American publisher. After all, these are norms we have come to expect within the industry.
But you did have a choice. To break those norms because you want to show your appreciation. To break those norms because you want to promote Canada and CMF. To break those norms because you want this game to be developed AND produced by Canadians. Because you want to pave the way to success for yourselves and for others from within the Canadian ecosystem.
I bring up The Long Dark (Hinterland) as a comparison only because they had less funding, but persevered and went all the way, and broke all the norms. For that, I believe they gained much respect and goodwill from the community. Compulsion was perhaps in an even stronger position to defy the norms, and was/(is?) more of a darling story for the Canadian media/indie game community. Perhaps it should not be so mystifying then, why so many people feel let down when their darling chooses "more of the same" instead of "the road less travelled".
You should be no stranger to breaking norms. Isn't that what your whole game is about? ;)
In the end, it is a choice, as I stated. It was your choice to make, and in making it, you tell the world more about you, the chooser. This statement is a fact. It's not judgemental, but if you feel offended by it, perhaps you should reflect on why.
edit: for clarity
Gearbox isn't draining anything.
The CMF program guidline is on page 20 of http://www.cmf-fmc.ca/getattachment/6f543af0-769e-46ca-a9a9-9722658125e9/Performance-Envelope-Program-Guidelines.aspx
As of Gearbox of role, who owns the IP, they are mentioned numerous times by guys from compulsion:
http://steamcommunity.com/app/320240/discussions/0/1471968797465104789/?ctp=4#c1471968797465974350
https://www.reddit.com/r/JimSterling/comments/6v2xf7/the_joykilling_culture_of_aaa_games_the/dlxg5n1/
https://www.reddit.com/r/JimSterling/comments/6v2xf7/the_joykilling_culture_of_aaa_games_the/dlxsl0u/
https://www.reddit.com/r/JimSterling/comments/6v2xf7/the_joykilling_culture_of_aaa_games_the/dm0nybx/
1. Compulsion owns the IP
2. Compulsion isn't owned by Gearbox
3. Gearbox is NOT funding development
4. Gearbox is helping compulsion to bring the game to retail, as well as with QA and play testing
Do you notice how different the picture looks comparing to traditional AAA publishing model as detailed by Ninja Theory here[www.hellblade.com]?
As of how much money exactly Gearbox will make off this game, we will never find out due to confidentiality agreement. But it doesn't take a genuis to guess that Compulsion will get to keep the lion's share of the revenue.
Now about sources, can you detail what evidence/inisght you have to claim that "Compulsion drains a vast proportion of the economic and societal benefit away from Canada, to feed an American company" It sounds like pure speculation to me, and a very bad one after Compulsion founder Guillaume Provost discloses the CMF funding has been paid back in full.