Trine 3: The Artifacts of Power

Trine 3: The Artifacts of Power

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Skill tree , and inventory , gone? or coming back?
Will we see fire arrows frozen , lightning hammers , flying hammer , moster cages and loot to set in our inventory ?
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1-15 / 20 のコメントを表示
Of course it should be.....
They said that for now the players get every available skill from the start and there won't be a skill tree. However, the focus and idea is to make puzzles make use of the given skills in fun and unique ways. As for the experience collecting it will unlock the Challenge Levels.
But we mustn't forget that this is Early Access and most of the stuff are a work in progress so who knows maybe skill trees will come back. I , personaly, like the idea of having all available skills from the start as long as they make sure that the puzzles feel unique, because you will be using the same tools to solve them all game.
最近の変更はKINDAFITKINDAFATが行いました; 2015年4月22日 7時02分
No Cigar の投稿を引用:
They said that for now the players get every available skill from the start and there won't be a skill tree. However, the focus and idea is to make puzzles make use of the given skills in fun and unique ways. As for the experience collecting it will unlock the Challenge Levels.
But we mustn't forget that this is Early Access and most of the stuff are a work in progress so who knows maybe skill trees will come back. I , personaly, like the idea of having all available skills from the start as long as they make sure that the puzzles feel unique, because you will be using the same tools to solve them all game.
as long as I have hammers and fire arrows , I'm good,
Yep, I hope that there will be more skill if we have them all at the begining :/
I agree. I lived on dem frost arrows, exploding arrows, and invisibilty mechanic...hint hint. pls? ;]
I really sure hope they bring us :
Multiple arrows, frost arrows , fire arrows, explosive arrows, stealth maybe: lighting arrows , posion arrows and such.. like maybe iron crossbow ;)

Fire sword, maybe ice sword, magnetic shield, hammer lighting , hammer throwing , maybe ice , posion fire ect, hammer and more..

Triangle explosive hooking grapable to create, many boxes and different surfaces , moster cages and more !
I really hope they bring use fire balls lightning balls and ice balls !

+I really hope we will have crazy loot to look after !
Otoma 2015年4月23日 11時23分 
I would love a skill system, but one where you have to find the skills. Kinda like Metroidvania concept, so you have to find certain skills to reach some parts of the game.
Qu 2015年4月23日 12時25分 
+1 for skill tree
Another fan of the inventory/skill tree.

And the XP seems even more hidden this time around. I'm still missing about 7 XP on each level, and just can't find it.
TheSolitaryNihilist の投稿を引用:
Tankcommander の投稿を引用:
Another fan of the inventory/skill tree.

And the XP seems even more hidden this time around. I'm still missing about 7 XP on each level, and just can't find it.

I found all the exp in the first level but I'm missing 5 exp points in the second one. I played the second level at least 6-7 times but I just can't seem to find it. It might be a bug but who knows.

I'm missing 6 in the first and like 11 and the second .

Looks like we need a walkthrough ;)

Any ways improving skill tree and inventory system is a kickass idea , especially if they add new skills (which they have to..!)
I hope the skill tree is not removed. Otherwise the exp points will be no use. I already found all experience points. I found that the exp poinys for challenge levels are not shown.
最近の変更はwynick27が行いました; 2015年4月24日 22時48分
Qu 2015年5月7日 7時23分 
Can a developer reply to this?
i want that too coming back but ive got some great news a question like this has apeared earlier and a dev replied to it and he said: am not gonna spoiler much but i think you gonna like the new features in the upcoming update. so i think the inventory is coming back man and the skills too and maybe even new stuff
RiikkaFB  [開発者] 2015年5月8日 4時34分 
Thank you for the feedback! :)

As No Cigar mentioned earlier we are planning to use the collectibles to unlock the challenge levels (two of which are available to play straight away in the current Early Access version) in later versions of the game.

We don't have plans of adding a skill tree. This is something we have discussed quite much, so rest assured that a lot of thought has been given to this subject. In the end we felt that allowing the players to experience a wide variety of skills from the start and then introducing new ways to take advantage of said skills as the game progresses is the best way to go. Naturally our aim is to keep the game feeling fresh and offer new puzzles even in later levels and I feel confident that we've succeeded in this. :)
RiikkaFB の投稿を引用:
Thank you for the feedback! :)

As No Cigar mentioned earlier we are planning to use the collectibles to unlock the challenge levels (two of which are available to play straight away in the current Early Access version) in later versions of the game.

We don't have plans of adding a skill tree. This is something we have discussed quite much, so rest assured that a lot of thought has been given to this subject. In the end we felt that allowing the players to experience a wide variety of skills from the start and then introducing new ways to take advantage of said skills as the game progresses is the best way to go. Naturally our aim is to keep the game feeling fresh and offer new puzzles even in later levels and I feel confident that we've succeeded in this. :)

Thanks for the reply, can you please confirm fire arrows, or so ?
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投稿日: 2015年4月22日 5時54分
投稿数: 20