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I'm using the Logitech F710 set to X-input
I tried remapping with the game's built-in software ensuring to keep pressing the button or stick until only that button or stick displayed as being remapped.
I've just played some Strike Suit Zero and had no problems there so I suspect it's AX;EL
It did feel like calibration was locked. I've had similar issues in only a few other games - Max Payne 3 and Res Evil 6 being two of them where Z tends to get 'stuck' but not sure if that's the issue here because the axis remains stuck in AX;ES
options->controls->defaults and then try mapping the axies you are having trouble with, with some [joy/sld] control for example Joystick Roll [joy/sld]
I'm on it!
Thanks, man!
Coming along good so far.
Only other complaint is the ocean is too shallow ...or at least in the MP map I tried against bots. Too easy to dip in and immediately bounce off the ocean floor.
Also consider the water bit is still missing the props (having them will help depth perception).
About the controller issue: is Windows detecting the problematic axis as "zaxis"?
On my side, seems the engine is not handling correctly that specific axis, but I need you to confirm if it is the same or not: I'll probably have to rewrite part of the engine's input management core so I must be sure to change only where is needed :D
I think it is the Z Axis as the default settings for Roll are on the left and right "Z" triggers. The main issue is that the plane locks in a constant clockwise roll.
Note that Logitech's handling of the triggers is different from MS's even though set to x-input as Logitech insists on keeping those triggers analogue desptie the input setting.
With some remapping you can get a bit more control but not much and the shield button is missing by default.
The mapping on the right analogue stick in the Right and Down directions doesn't register correctly either when using the in-game mapping software. If you need the specific mapping label the in-game mapper assigns those two directions I can resinstall the game...
I'll get back to you on that. Gonna install again so I can specify exactly what's happening.
I know continuous input is coming from somewhere; ship keeps rolling into the water and blowing up.
Here's an imgur of the controller set up and how presses on the right analogue stick register:
http://imgur.com/9XqSKEp
If I'm reading the code right it looks like the AX;EL is insisting that pressing Left on the Right Analogue Stick is the Right Analogue Sticks button (when you press in on analogue normally known as the R3 and L3 buttons.)
Seems like you are binding it to yaw left! thumbX is the xinput mode of saying analog stick X axis.
You should map that to a [joy/sld] control, otherwise it will be managed as a key:
[btn/key] are boolean inputs (true/false 0/1)
[joy/sld] are analog inputs (-1.0 to 1.0 where 0.0 is center)
(sorry for that, is not so intuitive, but is not easy to let players map as they want and at the same time keeping a neat interface)
If you have a non on/off type of control, it have to be mapped to a [joy/sld] command.
I'll receive an Xbox360 controller on Saturday so I can test with triggers.
That will also clarify a bit on the wrongly detected L3/R3 events.