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I got the max amount of items I could fit into my dog's inventory. Why would I keep playing after that point? Goblin Girl said that she was thinking of just starting a new game because she was tired of playing with her endless campaign.
Someone might also decide to just start a new game if his character got crippled. I almost did that a couple of times, like when my character got crippled. I was still working out what sort of items I wanted to keep in the dog though, so I tried to drag myself back to the raft first but I died anyway. Sometimes my raft was super injured that I knew that I wasn't going to get much further, but those times, I ended up just destroying the raft. I could have just as easily done a restart instead though.
Are you saying that you've never diliberately killed your character at some point? Cause the difference between doing that, and just restarting, is minimal.
I was also intending to do as many playthroughs as I needed in order to make sure I got the raft upgrade station in the first area. I was planning on restarting my game if I didn't, because I wanted to have the upgraded raft from the start.
There is literally only one save. If you start a new game, you can't just get the stuff from something else. What possible reason is there to not keep items from your previous game, just because you didn't die?
You realize Endless doesn't have the feature either right? You saying it would be fine to restart with my stuff if I was playing endless instead? That seems like a needless complication. Once the developers decide that it's okay to pass stuff over after death, why wouldn't it be also okay if you just restart a new game? If there were multiple player accounts, then that wouldn't make sense, but there is only the one, and when you just have the one, it makes a lot of sense.
It's not even one account in the sense that dying has some sense of continuity, like the Rogue Legacy, where you start the game over but as a decendant of the original character. For a game like that, new game would mean starting from characteer one. However, the only way to play a new game in Flame and the Flood is to <i>start a new game</i>. Normally, starting a new game simply means starting a new game but here the thing is muddled because even though you start a new game, you still can keep supplies from the old one. The setup is compltely misleading, and bad game design. Either commit to keeping the dog's inventory inbetween playthroughs, or remove it.
Look, I get you are some sort of super hard core guy that probably hates that there is even an option to checkmark your progress so that you don't lose everything, but this game has a traveler mode, in addition to hard mode, that is built towards more casual players (me) as well, and a casual player is absolutely going to try and use the dog bag to give them a leg up because this is part of the game.
I'm not trying to superseed the gameplay, I'm just looking at the mechanics and taking the concept of "the contents of the dog's inventory remains constant through playthroughs" to the logical conclusion. A player that is doing that stuff is also likely to just quit a game occasionaly if it's not going well, so this is a valid concern. You don't have to agree with the stance to understand it, and I would appreciate you not talking down to me.
All that being said, I think that as a player, we should be told via the game itself that inventory won't be carried over if you just restart. I think that's only fair. Like what if a person dies during endless and then wants to try and play the storyline again? Will Aesop keep the items? I'm about to hit 1000 miles in endless mode. I really can't do much more with this particular playthrough. I want to try and get a few more achievements, which means I will have to start over... one way or another. Personally, I'd love if I didn't have to kill Scout after doing so well. So as a person about to end their endless playthrough but still wants to complete all the achievements, I definitely want to know how best to handle the transition from one playthrough to another. I don't think it would take much to add some sort of warning or explanation to the start sceen before a person decides to play the game again.
Hey, Goblin Girl, what items would you want to carry along for the new playthrough, if/when you do so? Rafting upgrades is probably obvious but what about the other three slots? High end clothing perhaps?
Also, what does the game look like at 1000 miles? I heard that it gets a lot harder to play the futher you go down. I think it is supposed to stop raining and everything dries out?
I just happened to find a great photo-op right around 1000 miles. Not sure if we are allowed to add screenshots here or even if it will show up, but I thought I'd give it a try.
http://steamcommunity.com/sharedfiles/filedetails/?id=1087021168
The items I want to carry on to the next playthrough is still a question I keep asking myself. Throughout my 1000 miles I have collected and kept the same 6 items. The first 3 slots were full stacks of the raft schematics, raft frames and raft parts. The 4th slot is an extra white wolf jacket. I managed to kill 2 along my journeys, so it seems like a must have for any Aesop bag. The 5th and 6th have been for a stack of stitching kits and a stack of jerky, but I'm not totally sold that this is the ultimate care package for the next adventure.
I have 3 achievements left: Paleo, Vegetarian and Animal Friend. These will have to be done with 3 separate new games, although I'm curious if I can get Vegetarian and Paleo together. According to the description of Vegetarian (at least for the PC) it says that we can't kill any animals for the first 20 days. I'm curious if I just eat jerky but not kill anything for those first 20 days if I can get vegetarian. I also have 6 full stacks of grubs. I wish I knew if these could count for Vegetarian or not. I will probably keep Aesop's bag as I described, but I am tempted to throw out my rafting stuff and add stacks of food instead, since that's more important.
As for what I saw my last 500 miles or so, you still get 4 different biomes: Desolate Wasteland, Shops, Wilderness and Industrial. Each biome came with a different weather pattern. It rarely rained during my time in the wastelands, but most of the shop biomes it would never stop raining. I've read about others not being able to make it far because the marinas stopped showing up. Fortunately for me, this was never the case and they were frequent enough to always keep my raft in top shape (Thank you Developers for updating this!). Nuts and bolts, wood and raft repair kits were pretty easy to keep stocked as well. The items you'll pretty much stop seeing, however, are anything you can pick off the ground. Dandelions, cattails, devil's trumpet, sumac, yucca, saplings, aloe, and even rabbits started to dwindle. They will eventually dry up. I used to live for more devil's trumpet to keep the wolves at bay, but at some point I had to adapt and find other creative methods for meat. Sadly, I was never able to complete 2 of the in game-quests because of lack of resources, but I think 1000 miles is enough.
I hope all this isn't derailing your thread, since I think it was important for you to point out. Maybe I should write up a guide or something if enough people are interested. Thanks for asking though!
I could move the conversation to pm, if you think it's best to not talk in the forum though. Actually, how do I pm someone? *googles* Oh, I need to actually friend the person. Huh. Guess it would be a bit presumptuous to just do that then.
Anyway, your 1000 miles screenshot is not a very happy one. I think she wants to die at this point. Just how many times can she put herself though this?
While I'm not an expert player, wouldn't it be better to gather bear hides? *checks wikia* Oh, you need a ton of stuff to make bear clothing. Leather kit, cloth kit and steel knife. I think I read you can't put a steel knife in the inventory either? Maybe it would be helpful when you get enough stuff though?
I originally started stacking up on jerky too, but then I thought that rabbit hide was better so that I could make some pouches first thing. Taking empty jars would mean that you could get plenty of gas and go for the moter option first thing, if that is useful? I read that all you need is the rudder, so I'm not sure how good an upgrade that is.
You seriously can't make traps anymore though? The only other way I know of besides tainted meat and traps is making the animals fight each other. On top of that most food items seem to be dissapearing. That's really harsh.
The screenshot I took does look like the end, doesn't it? The truth is, however, that the bear got stuck on the tree so both he and the wolves were kind of stuck and unable to move! Since I was relatively safe, I thought it was too great an opportunity to pass up. I took the screenshot and then went back to my raft for a nap. That seems to help reset those sorts of mishaps.
The animals killing each other seems to really be the way to go when traps and tainted meat are no longer an option. Snakes are a pain but can also be very useful. Takes 2 snakes for a boar, 3 for a wolf and 4 for a bear. Yes, you can actually kill a bear with snakes but takes a bit of finesse.
Bear hides are the best, except for the white wolf jacket. That is the best of the best. The jacket gives you a chance to not feel an attack from another creature. It's even saved me from numerous snakebites, so get one or 2 if you can.
Thank you again for your kind words and interest! Like I said, I really wish more people were interested in this discussion since it's fun to talk about. Regardless, keep the questions coming if you have more. I hope you've started to collect more resources again. What is your next goal for this game?
I still have 3 achievements to complete and I've never really been one to care about achievements much. I do with this game, I think, because I want to have an excuse to keep playing it. I wish I could put my finger on it. Maybe it's the music, maybe it's the art. Maybe it's because it's different from most of everything I've played up until now. I suppose once I'm done with the achievements I'll set it aside and try for something else, but the game is definitely replayable to me. I'd like to think that although some may not agree, there's still a few that do. I'm glad that you wanted to join the discussion though. Perspective is always nice.
Anyway, Goblin Girl, I'm not really playing the game right now, so I got no current plans. But if/when I do start again, I would do the same thing, do playthroughs to get good gear and then do a story mode with a good start. This game I bought on the Steam Sale, and there are a few others I got at the same time to play.
I had a question on the raft upgrade. How well does the motor work? Does it work on rapids? I read that just having the rudder is enough, but I feel that a motor would work well, especially if I am keeping a stack of jars to fill with gas. Also, how many hours did it take to get 1,000 miles? I see you've played a little over 200 hours so far.
I don't remember the exact amount of time, but I think the 1000 miles took close to a week? Since then I've played 3 more endless games to get achievements but I can't seem to get Vegetarian to pop. Maybe 200 hours is enough and time to move to another game until I hear that Vegetarian and Animal Friend are actually achievable.
I got the motor. MUCH less useful than I had assumed it would be (EDIT: Meh, maybe it's okay. Used it a couple times now to help get to locations). You can only use it for a few seconds before it stalls out. I had assumed it would work as long as there was gas in it.
Again, I am super tired of not being able to aquire proper information. I missed a camp upstream a bit and thought that going to it with the motor would be a good test, and I can't make it. It's just 100 yards upstream!
Stearing does seem to work okay though when holding W, so thank you for mentioning it, No Regrets.