The Flame in the Flood

The Flame in the Flood

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Tefatika May 18, 2018 @ 8:34am
Flint?!
Really. I can't do anything without a stone knife. ANYTHING. Yet this world has a big problem with flint. I keep going into camps, I see that nice message "Usually has flint", yet I can't seem to find even ONE.

This ruins the experience, it really smashes into your face how you don't have any decision and it's the game that decides if you're going to live or die.
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Showing 1-8 of 8 comments
Plectro May 18, 2018 @ 4:16pm 
I've never had any issue finding flint. Be sure you search the whole area, look into boxes / containers on the ground and also check doors. If you're playing on the easier difficulty with checkpoints, you should usually find at least 2-4 flints per camp
Tefatika May 18, 2018 @ 10:56pm 
I was playing with the harder one. I'm pretty sure I'm searching everywhere; I'm getting all loot I see while on the raft and never missed any point of interest. Still the best I could find was one flint.

I always die after that because I get hit by a random boar and cannot craft the splint, or cannot craft any trap and run out of supplies.
bukkie661 May 19, 2018 @ 4:48pm 
Originally posted by Tefatika:
I was playing with the harder one. I'm pretty sure I'm searching everywhere; I'm getting all loot I see while on the raft and never missed any point of interest. Still the best I could find was one flint.

I always die after that because I get hit by a random boar and cannot craft the splint, or cannot craft any trap and run out of supplies.
It happens. I had runs where I couldn't find cattails, so I couldn't even do the basic insulation upgrade on Scout's clothes. That's what we vets call 'doomruns'. What you do is storing the stuff that you find on Aesop. In your case, finding just one flint is your cue to store the flint on Aesop and then suicide Scout. That way you give yourself a small leg-up on your next run.
I can't tell new players this enough: Aesop, Aesop, Aesop. He truly is your best friend and makes subsequent runs very much easier.
With that said though, a run in FatF isn't defined by what you find in the first region though vets usually see the writing on the wall that early.
FatF is a rogue-lite, so don't place too much importance on any single run. Scout is ment to die often and never gracefully. It takes a while to stop Scout from dying from anything that she touches in the beginning though, but once you start to learn what's important and what not you'll take her further each time.

Boars take a while to react to you and telegraph when they start their attack. When they attack, they straight line bumrush. You can actually just have Scout stand there and then sidestep the boar. Like the wolves, a boar can be kited into speartraps or into a bear-cave or pockets of rattlesnakes. If you get killed by a boar, you weren't paying attention. I know how it sounds, but it is the truth.
You can even open a door, get inside and rest for an hour (opening a door is I-framed) and then make a break for the raft, getting away clean. You can also throw raw meat at it, which gives you the opportunity to make a clean break again.
Strat: if you're particularly sure that a boar might be present, set up a speartrap close by the raft, carefully venture deeper into the island. When you see the boar, get it's attention and kite it in the prepared speartrap, easy as.
But: Boars are usually in places where you don't find anything of worth and about 9 times out of 10, you can just stay out of it's aggro-zone...
Last edited by bukkie661; May 19, 2018 @ 4:52pm
Tefatika May 19, 2018 @ 11:15pm 
I was hit by that boar because I was crafting at the fire, when the fire suddenly went out and I had that huge UI in my face and didn't realise it. That also felt cheap but ok. Oh and the boar spawned right next to the fire, so I couldn't avoid the aggro range, and I really needed the fire to cook stuff.

What I really can't bear is the random factor bullcrap. Just doing the "put stuff in Aesop" and "hope that you find the items you need" is terrible game design and counterintuitive. I simply got bored by this game because of that.

I love roguelikes, roguelites or whatever, but there's a fine line between "calculated risk" and "the game decides whether you lose or win"... and TFitF is in the latter part of the spectrum, a place where I don't really want to be.
bukkie661 May 20, 2018 @ 4:19am 
Originally posted by Tefatika:
I was hit by that boar because I was crafting at the fire, when the fire suddenly went out and I had that huge UI in my face and didn't realise it. That also felt cheap but ok. Oh and the boar spawned right next to the fire, so I couldn't avoid the aggro range, and I really needed the fire to cook stuff.

What I really can't bear is the random factor bullcrap. Just doing the "put stuff in Aesop" and "hope that you find the items you need" is terrible game design and counterintuitive. I simply got bored by this game because of that.

I love roguelikes, roguelites or whatever, but there's a fine line between "calculated risk" and "the game decides whether you lose or win"... and TFitF is in the latter part of the spectrum, a place where I don't really want to be.
Sorry, but what you say there is an untruth. The entire population of an island is decided the moment that you dock there and a fire is always inland, a little past the absolute middle relative to the shape of the island. Always the same, never fails. The boar could never have spawned suddenly near the fire.
Also: as you dock and get ready to leave the pier, you can hear the animal-noises telling you which animals are on the island. Wolf-howls and/or the boar-snort. (Bears always start hybernating, meaning that you're absolutely safe from bears unless you provoke them, and snakes react on proximity.)

Only when you get further down the river, wolves (and only wolves) randomly spawn in and then only at nightfal and only on certain islands at that.

Judging by your story, you decided to start crafting at the fire knowing full well that the boar was there. Or, what I hinted at earlier, you didn't pay attention. There's no way that FitF's RNG could've screwed you over with a sudden boar. It doesn't exist.
Last edited by bukkie661; May 20, 2018 @ 4:20am
Tefatika May 20, 2018 @ 4:55am 
You didn't understand. I was at the fire, the boar was out of the "safe area" the fire gives you. I had the huge UI in front of me. Fire went out. Didn't see it because of the UI. Boar charged me, hit me. Didn't have a knife, didn't have flint, was slow because of broken bone, died because of it.
Tefatika May 20, 2018 @ 4:57am 
... but the f* boar isn't the problem, you're defending a game you like and I get it. You have to be honest with yourself and admit this game has a bunch of random factors which other gamers might hate.
Tefatika May 20, 2018 @ 4:58am 
Now I get it. You thought I meant "suddenly spawned". No. I meant the "original boar spawning position" was near the fire.
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