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I always die after that because I get hit by a random boar and cannot craft the splint, or cannot craft any trap and run out of supplies.
I can't tell new players this enough: Aesop, Aesop, Aesop. He truly is your best friend and makes subsequent runs very much easier.
With that said though, a run in FatF isn't defined by what you find in the first region though vets usually see the writing on the wall that early.
FatF is a rogue-lite, so don't place too much importance on any single run. Scout is ment to die often and never gracefully. It takes a while to stop Scout from dying from anything that she touches in the beginning though, but once you start to learn what's important and what not you'll take her further each time.
Boars take a while to react to you and telegraph when they start their attack. When they attack, they straight line bumrush. You can actually just have Scout stand there and then sidestep the boar. Like the wolves, a boar can be kited into speartraps or into a bear-cave or pockets of rattlesnakes. If you get killed by a boar, you weren't paying attention. I know how it sounds, but it is the truth.
You can even open a door, get inside and rest for an hour (opening a door is I-framed) and then make a break for the raft, getting away clean. You can also throw raw meat at it, which gives you the opportunity to make a clean break again.
Strat: if you're particularly sure that a boar might be present, set up a speartrap close by the raft, carefully venture deeper into the island. When you see the boar, get it's attention and kite it in the prepared speartrap, easy as.
But: Boars are usually in places where you don't find anything of worth and about 9 times out of 10, you can just stay out of it's aggro-zone...
What I really can't bear is the random factor bullcrap. Just doing the "put stuff in Aesop" and "hope that you find the items you need" is terrible game design and counterintuitive. I simply got bored by this game because of that.
I love roguelikes, roguelites or whatever, but there's a fine line between "calculated risk" and "the game decides whether you lose or win"... and TFitF is in the latter part of the spectrum, a place where I don't really want to be.
Also: as you dock and get ready to leave the pier, you can hear the animal-noises telling you which animals are on the island. Wolf-howls and/or the boar-snort. (Bears always start hybernating, meaning that you're absolutely safe from bears unless you provoke them, and snakes react on proximity.)
Only when you get further down the river, wolves (and only wolves) randomly spawn in and then only at nightfal and only on certain islands at that.
Judging by your story, you decided to start crafting at the fire knowing full well that the boar was there. Or, what I hinted at earlier, you didn't pay attention. There's no way that FitF's RNG could've screwed you over with a sudden boar. It doesn't exist.