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Bir çeviri sorunu bildirin
but you're true about the unlimited money, i don't want my game becoming a "survival of R.U.S.E" or a "use everything you have like Wargame"
well i never played C&C 3 but atleast when making a game there is resource saying "Standard resources" so i suppose they will add different amounts of resources. But as of now we cannot be sure how it will be implemented, will it mean more resource fields or more resources in same time.
but overall my point is to have a special gamemode you can play against AI or normal multiplayer that lets you forget about resource gathering
that could work as well as being "unlimited resources" from fields so securing fields would still be important and more fields equal more resources secured
Update: as it stands, you can only affect the starting resources in game but fields(atleast oil) always has 1500 each field i believe. I think that being able to affect how much resources you can gain from each field would be best way to implement increased resources.
so in pre-game lobby you should be able to affect how much resources each field holds(something like 0.5x/1.0x/1.5x/2.0x/3.0x/5.0x/unlimited) or something along those lines to give more freedom to play while Ranked games should be ruled with same settings, Ranked games being all serious fight afterall
I've choked through a longer game and have found that late game you can start to slowly generate resources, but its so little and the game punishes you for not spazzing the mouse to catch the POW's before they run off. And the single facility you get makes so little each second you gotta make a whole field of them to get a decent income from it.
The black ops guys are the best off so far that I've seen. (played them and the USA) They can create a constant income of cash and blue stuff every 10 POW's (still gotta catch them) 5 can translate into 40 blue or cash every 2 ish seconds. Along with there underground stock market which generates 4 red every 2 or so seconds.
I dunnu about the other side but really these don't cut it. To achive a income that does not lead to years to make one tank you need a whole array of all of these. And the USA can't even get a constant income of the blue as they can only buy it with POW's
Now if each faction had a resource structure to generate each resource with out the need of POW's (lets face it, when your army has a array of arti good luck catching surviving POW's) even if it was 4 at a time. I'd be ok with that, would still eat up a lot of space and power but hey I'd be cool with that. But as it stands...... it still only supports expansion game play. You don't do expansion game play? Right now sucks to be you.
I understand what you guys meant with C&C 3, I loved it in C&C that tibirium fields acted like "normal" fields. You gave them some time and they regenerated. Surely this won't make sense with oil xD.
Anyone here who is interested in playing C&C 3 in an unnormal way? I got some maps where you play a strange version of monopoly or maybe tower defense.
And @Eugen.. next time don't let the janitor write the scripts for the missions. You wanted to reanimate the RTS games but a REAL RTS needs to have a good story. C&C without story (except generals, the story there was so intresting like the AoA campaign...) would have been way more boring.
As for oil fields, yes regenerating oil and the blue and red stuff would be off, but I have seen plenty of games have infinit resources to harvest (a few with infinit in your bank already) and I know it should not be that hard at all to make a game mode for such (considering there's most likely already trainors for this version)