Act of Aggression

Act of Aggression

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erretter Oct 18, 2016 @ 5:47am
Shocked about reviews of reboot edition!
So... they reworked the whole game and it´s still bad?!
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Showing 1-11 of 11 comments
Fuavarra Oct 18, 2016 @ 10:56am 
I tell you something.

1. The original game is still playable - you can decide at every start which one you want to play (original or reboot)

2. The game is and was not bad. A game being bad is just a subjective point of view. i do not share this opinion. It is just some people who compare it to an older game which was not intended to be copied or remade by this one.

3. They did not rework the whole game, just some aspects were modified, such as size of units, single-ressource-system, speed of the game, behaviour of airplanes.
All in all the two versions are played differently, i gotta admit that, whereas the principe of tactics and strategie is the same.

I hope i could help you and make that a bit clearer.
Zero Oct 19, 2016 @ 4:19am 
@Erretter If you are expecting a similar game to C&C Generals which mentioned by devs and people like me who was looking forward but just get a disappointment, it's a bad game.

You can check the gameplay for both versions of game on youtube or twitch. Also the player base is a bit low which is between 60-80 avg.

If the gameplay is okay and you don't care multiplayer or you are okay with waiting players to find a game and playing against same ppl, then buy it.
zweitakt Oct 21, 2016 @ 12:52am 
it is not a bad game at all.

the original is for those who like a challenge with three resources to manage and a deeper experience all around,with long games very possible and enjoyable

The reboot is primarily for those who find it too difficult to manage resources and would rather blow stuff up,and long games are rare

you take your choice
brbrbr Nov 14, 2016 @ 5:27am 
initially they went "beyond AoW" during AoA planning (and started promoting it during), kinda borrwing ideas from petroglyph MMORTS platforms and pair things from massive, but eventually shrunk that shortly before(in middle of?)release to just "appealing old-shool game for all C&C and C&C:Generals fans". funny thing is apparently PR folks not get memo and keep promoting it bolder for awhiel(up to mid-late beta i think).
my point is: "re-boot" version eventually become C&C: generals sequel in some kind(and different setting, of course), while vanilla kinda stuck between genres, incompleted(in terms of strategy, tactics, economics. floating half-way behind genres ..somewhere in silence).
re-boot and/vs vanilla:they aren't bad/good, they just Different. and since they are for different players(or different mood of one player) - why not ?
but if you have older windows (win7 or older) perhaps AoW:DA or AoW;HT be even better C&C clone for you. Eugen improve AoW compatibility with latest windows versions(including portion of 64-bit installbase), but some issues do exist, apparently(judging from complaints).
since they not ask extra for re-boot, sounds fair deal(not usual today), so C&C fans(or guys seeking casual or quick matches)may be bit happier now.
but personally i was surprised that they forced to make Separate version for that, istead of making it part of matchmaking options(eg say like done in SupCom1 for example - you may restrict super-weapons, artillery of each tech level, each kind of units, super-units(of each kind), scale armor, health, regen, speed in different directions, tweak economy, tweak intel gathering, tweak terrain physics, tweak/fine-tun AI, tweak virtually anything, w/o breaking game or playerbase/online apare and make eventually it attactive/active in result).
Last edited by brbrbr; Nov 14, 2016 @ 12:00pm
KPSoulReaper Nov 16, 2016 @ 8:36pm 
The Reboot was a "Dumbed Down Version" for the intellectually and emotionally challenged gaming community.

The Original offered a "just as good" or "even better" experience than CnC Generals depending on the RTS gamers preferences.

Technically (Graphics & Game-play wise) it is BETTER than C&C Generals IMO, but this is me.
There is so much more strategy involved, and the Original’s Economy was a master piece in making sure the game was not "too slow" or "too fast."

The "PACING" was fantastic with the original.
Pacing is huge in RTS design, but most kids now days with the moba's and fast/mindless action do not find that appealing evidently, or even understand it properly.


Summary
This game was NEVER BAD, the "mentally handicapped gamers" were bad at playing it.

The Reboot version dumbed it down, rushing the action to a point where it should still be enjoyable, but not as enjoyable as the normal "Early-Mid-End" stage awesome strategy action like all good RTS games have.

Most of the cry baby gamers that cried foul and got the Reboot Version don't even play it anymore. It was like appeasing a spoiled brat child with a toy they whined over not having then threw that toy aside for something else just a few hours later.
Last edited by KPSoulReaper; Nov 16, 2016 @ 8:37pm
Blitzwing Nov 17, 2016 @ 3:47am 
Originally posted by Erretter:
So... they reworked the whole game and it´s still bad?!

The best Summary why people do not like this game.


1 One of the core issues is the Economy System, both version are just not enjoyable.

Version one (dead online now), you have 3 resources and they run fast out.
So you run of resources and it takes like forever to finish the game.
The balance issue there was by resource generation,
certain factions did just have too big advantage.


Version second(reboot), you have a pretty slow resource generation.

2 The balance does have a mayor issue by Tanks.
The Anti Tank simply don't work. You don't have units that can stop properly high level Tank. Well if you as RTS developer describe certain Units as Anti Tank, but they all can't destroy tanks, you must not be surprised by the outcome.

So after a long build up time you get crushed by an unstable Tank Stampede,
if you did not buy exactly the same Tier 3 tanks.
And again certain faction do have better Tier 3 Tanks.


3 A lot of people did feel like the developer does not care about the game at all.

Original does include custom option for higher start resources.
Reboot does include custom option that you can mine longer the resources.

But Original does not include custom option that you can mine longer the resources.
Reboot does not include custom option for higher start resources.

I mean why ? Why doesn't newer version include custom option from the original ?
And why did they not add this custom option from reboot to the original if it was so many times requested from majority fo the community ?

And its not like they could not do this, because its same games engine.
Its not like the team is de solved, they still make DLCs for Wargame Red Dragon.



4 Its just the obvious lack of effort they did put into the product.
Some obvious balance adjustments and including basic options,
it could have saved the game.
Last edited by Blitzwing; Nov 17, 2016 @ 3:55am
Beached Walrus Nov 19, 2016 @ 4:44am 
Game is pretty good just i felt like there wasn't enough maps. Wish there was a map editor :(
KPSoulReaper Nov 26, 2016 @ 3:42am 
Some of you gamers are so lame and ignorant.


Point One:
The Economy was FANTASTIC in the Original Version.

Again most gamers are just intellectually and emotionally challenged and thus they did not give the game a chance.

The PACING is soooooo good in the original version, and this was due in part to the economy.
The game was not too fast and not too slow once you learned the "SLIGHTLY" harder than normal RTS economy. (p.s.- a grammer school kid could learn the economy; this is how hard it is- LOL.)

You just have to apply a little effort and wait for it....wait for it.....wait for it....."Self Control" in how you manage your economy which after three skirmish games I had down pat- NOT THAT HARD KIDDIES!


Point Two:
The Devs are a small company, just like back in the late 90's and early 2000 era days where you had awsome RTS games from small companies before the big companies bought a lot of them up and focused on the Console Cash Cow Industry.

The Devs cared so much about this game that they focused and RE-DESIGNED THE GAME to please all you little unthankful brats that complained about the Original Version being too hard, wa wa wa wa wa- BABIES!



Side Note: Really Blitzwing?????
YOU GOT TO BE KIDDING ME when you complain about the developers not caring or putting forth effort.

I can understand not liking a design option or being displeased about some aspect of a game. But to say the Devs just did not care or put effort.....REALLY?


Summary:
This game is an absolute blast and is better than C&C Generals (Original Version - IMO.)

But noooooooooo, the current modern day "Millennial Mindset" and the like had to CRY A STINKING RIVER because things were too hard- wa wa wa wa wa, GROW UP BABIES!

LOL LOL LOL LOL LOL LOL LOL LOL LOL............................!
Last edited by KPSoulReaper; Nov 26, 2016 @ 3:59am
KPSoulReaper Nov 26, 2016 @ 4:01am 
P.S.
Thank You Eugene Systems for putting out great products throughout the years.

I remember the days of "The Gladiators." I said this is a basic RTS/RTT game, but it was a lot of fun. Now look at the cool games you guys have put out post that time.

Act of War- super cool.
R.U.S.E.- not really my taste, but innovative and still some fun.
Wargame Series- upgrade from RUSE and a lot of fun to play.

Act of Aggression- The Sequel, The Spiritual Successor to Act of War.
-----A BLAST TO PLAY.
-----Better on all fronts IMO, minus the SP campaign which I think should be 2nd to the MP and Skirmish gameplay.
-----The Economy with the 3 resources was fantastic which added to the PACING and it was right on target. You designed the game with such a target and it was AWSOME!
-----This was one of the few modern day RTS games that created that classi-nostalgic RTS experience that brings back me back to the good old days and the golden era of RTS gaming.
-----Great Job!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Last edited by KPSoulReaper; Nov 26, 2016 @ 4:04am
Blitzwing Nov 26, 2016 @ 4:14am 
Originally posted by :):

Point One:
The Economy was FANTASTIC in the Original Version.

The Reboot where They changed complete the economy is obvious hint , that it was so bad, that even the developer did abandon his Idea.

Originally posted by :):
Point Two:
The Devs are a small company

By RTS games they are still one of the top 5 biggest.

After The Team of Blizzard, Petroglyph Games and Relic. They must be like place 4.

Originally posted by :):
The Devs cared so much about this game that they focused and RE-DESIGNED THE GAME to please all you little unthankful brats that complained about the Original Version being too hard,

Summary:
My apologies for picking or pointing a single gamer out (like Blitzwing,) but you GOT TO BE KIDDING ME when you complain about the developers not caring or putting forth effort.

So if they were doing a game for "not satisfied customers",
why didn't they do what "not satisfied" customers wanted ?


I am just taking one mayor point, the economy. Several people did complain by the reboot that the economy is still bad and its not what they want.


Look here even on the homepage several people did respond and on steam too.
Developer did not approach what people wanted by the economy.

http://steamcommunity.com/app/318020/discussions/0/385428943463059188/
http://forums.eugensystems.com/viewtopic.php?f=192&t=56927
http://forums.eugensystems.com/viewtopic.php?f=192&t=56944
http://forums.eugensystems.com/viewtopic.php?f=192&t=56955
http://forums.eugensystems.com/viewtopic.php?f=192&t=56950


I have seen on Steam and Homepage several people complain that the Reboot economy is bad. They all complained the same, that they still don't get enough resources.

The developer has not do what the Community did request,
gain more and faster the resources.


I did see nobody actually protecting the slow Reboot Economy System.
All people did speak the same opinion , its to slow.




Summary:
3 Resource System is replaced with 1 slowly generating Resource System.
The developer did ignore that fact, that people did not like the slow generating Resource System. As the online numbers did again decline, they did not make the obvious changes requested by the community.
Blitzwing Nov 26, 2016 @ 4:16am 
Originally posted by :):
P.S.
Thank You Eugene Systems for putting out great products throughout the years.

I remember the days of "The Gladiators." I said this is a basic RTS/RTT game, but it was a lot of fun. Now look at the cool games you guys have put out post that time.

Act of War- super cool.
R.U.S.E.- not really my taste, but innovative and still some fun.
Wargame Series- upgrade from RUSE and a lot of fun to play.
Yes we can agree on that , these games are awesome and great.

I really love RUSE, Act of War and Wargame Series.
-----------------------------------------------------------------------------------

Its actually pretty sad how it did end up for Act of Aggression.

Let's hope the developer does learn from his errors by "Act of Aggression+AoA Reboot"
and knows what and how next game is to make.
Last edited by Blitzwing; Nov 26, 2016 @ 4:44am
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Date Posted: Oct 18, 2016 @ 5:47am
Posts: 11