Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are desync errors, there are driver bugs and many more problems, but the devs are doing nothing.
Surely it's been now nearly a year but never had a problem with it.
Do some saved every ~ 5-10min. Produce scouts, scout area, load game => less wasted ressource.
Try to find out where the most attacks will come from, fit your defenses to that. In worst case -> fall back or spread out.
@Shanmorgan,
It's mostly because of the missing support and that AoA is actually a clone of Act of War which were produced by Eugen Systems, too but they don't have the rights anymore. Many units are the same. named different.(Best example, in AoW you ALSO had 3 fractions. US army, Task Force Talon (heavy snipers, vehicles could change theire settings) and the "Consortium" which was some kind of Mafia-style underground cartel with acces to modernest technology (stealth tank+soldiers) <- Notice anything?
If you ask me, buy Act of War. They story of the game is great, long and intresting.
Also check out the expansion "High Treason" it adds ship-fights to the game but you need mods to play against AI.
High Treason had the same problem like AoA, the devs stopped the support way to early and it was produced with less fascination like the main game. HT is O.K., adds some good features (like that you can abort airstrikes, did I mention that the airstrike system of AoA is 1 to 1 the same from AoW - HT?)
High Treason still got some bugs but it's playable.
If you are ever intrested in playing a few rounds, add me.
ATM I dont play often mid-week but guess I could get some free hours on saturday/sunday eve's (GMT+1 here)
Some bad designs and choices like 'unit delay' are being sold as 'features' lol. At least, that's how it was when I played it back then, and as one of the guide makers, I spent a fair amount of time playing extensively with the units and resources etc.
A lot of what they tried to do, C&C does it better, Broodwar does it better, etc. User feedback like 'hey can we have an ingame timer? that would really help in comp games!' are ignored to make the game feel more outdated. Excuses from the devs like "oh but older games didn't have these features" really got on my nerves.
That's all I remember, I stopped supporting the game for a reason. As soon as the devs saw the statistics drop, they ran with all the money they made. Sad.
It's a pretty good game that could have been great but for a dev who already have a number of acclaimed strategy titles under their belt, this simply didn't live up to their usual level of quality.
Try it and you will see why so many people are disappointed.
http://store.steampowered.com/app/9760
Act of War from 2006 vs this :
1- you could set different game speed like 100%, 150% , 200%
does work even by wargame red dragon to toggle speed.
2- Starting resources like 10.000 or 15.000 or 30.000
3- different resource harvestmen speeds.
Again, I did not expect same game play.
This game Act of Aggression does even lack basic features for a RTS game.
Act of Agression could've been CnC Generals 2, you know, just without EA. Would've been great, but Eugen just had no idea what to do with it really, and multi was even more unbalanced than it is now.
Quite disapointing really