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It's like playing hades vs 100's of enemies at once. The trade off is instead of map control with bases, the commander units need to be dealt with as they are the main source of aoe spam on the field you are dodging. So it carries that frantic map control feeling of the series on a bite size scale
The other editions just give costume (cosmetic) and currency right?
Trust me, I don't remember when it started, but I deeply dislike this thing of "you can't stagger or juggle the enemy until you deplete this bar" and it's even worse when you also can't damage them, it's a completely anti-fun mechanic, I just want to combo the enemy to death.
I also am really tired of the big trend in gaming these days with armor gauges, which is why I'm not a big fan of Origins. But it feels a little more natural in a roguelite format, since it's really only the big bosses.
recently just got origins and now koei puts this on the dinner table as dessert .
But it's still an oddity and flow break. And they're kind of weird in general, they're just some weird bland monsters in a musou game. At least the rest of the game is a power fantasy, even moreso than mainline Warriors.