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I got unlocked a store and black smith and it said I would get 4 rare items, these never appeared and never had a option to equip them..
If you keep all items after a dungeon run, you never have the need to search for new items, because you can later get the best items real fast.
At the start i also found this mechanic dull, but later it is the only way to challange.
The game has not many items, not many classes and not many level up, almost no Progession. I like the game really, but it is not a masterpiece, it is a RPG/tactical game light with a different angle.
A lot of early access games has way more content then this game, but i repeat: It is fun to play and this is the only thing that matters.
https://en.wikipedia.org/wiki/Roguelike
You progress by earning Gold and using them to unlock new (more powerful) classes and items to drop in your Dungeon runs.
The problem here is its exacution, Azure dreams a roguelike for the PS1 made you lose all your levels when you left a dungeon, however you keep your gear and that was a way of feeling yourself steadily advance, the issue here is that there is no thrill to advancement, there's no satisfaction to finding that next item and wondering what it will be, and there should be, the only gain here is money and it just simply doesnt feel as satisfying...
it all has a very, mobile game kinda feel and I am sure it would be a decent time waister on a hand held gadget but as it is I just cant find a reason to devote a lot of time to it..
So in the end its not really something that can be tweaked or modded its a gripe I have with the way the game was made and its end goal, not something that can be helped and not necessarily a bad thing, just something I cant get on board with.