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Also you unlock like 3 new dungeons after the first. You don't have to do the whole set of quests in each one. You can do the first quest in each of them, for example.
Plus, use the re-attempts to try to plot out a better layout, put more easy creatures in, etc.
I guess some people might like the mechanics of this game, but for me atleast I felt like I've just wasted money on a game that was relatively expensive in the first place for an indie dungeon crawler title.
If it's just a "losing my items" mentality - you techincally just turn them in for extra Gold to the guild once you win.
We're also looking at a thing called Battle Scars, so that even though you restart at Level 1, if you're dungeoneer has done something cool or lived X amount of times he may get a bonus of some sort.
We certainly didn't want people just camping the best loot and running the dungeons like an ordinary RPG so this was our idea. Hope you understand.