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Oops! I get it now, you unlock within sections, so when the tooltip refers to unlocking X number of tier 1, it doesn't mean anywhere, just in that section. Maybe I just don't like to do what I'm told :-)
I now suggest the healing blessing, and getting items that add hearts without adding stupidity cards. These guaranteed extra hearts, if you analyze the monster cards, should let you be more certain of surviving battles even with the worst draw for your dungeoneer and best for the monster, since you can work out the worst damage combination for you and best for the monster if you know the cards, and see if you can still kill the monster before it kills you. But this requires more analysis than might appeal to casual players.
I think the main thing is to choose items that have what you need to deal with the enemies/boss (do they have physical attacks? magic?), and use fountains but put them at the side so that you can avoid them if they give bad effects.
Thanks for the advice about when to block the bosses (I noticed it by accident when I first played the Mimic level). Weirdly in this playthrough, it didn't work properly against the Mimic, but it worked fine against the Minotaur.