Guild of Dungeoneering Ultimate Edition

Guild of Dungeoneering Ultimate Edition

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Gambrinous  [developer] Jun 30, 2016 @ 9:50am
Guild of Dungeoneering - mobile beta feedback
Hi everyone,

We've had a huge amount of people sign up for the mobile beta (over 350 right now!!). Thank you so much for your enthusiasm.

I've just invited the first people on the list to try out the game on their phones and tablets. I'll be slowly adding new testers over the coming weeks.

This thread is the place to post your feedback, bug reports, questions, musings, anything related to the mobile version!

Please remember to include what device you are testing with in your posts!

Thanks,
Colm
Last edited by Gambrinous; Jul 1, 2016 @ 6:13am
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Showing 1-15 of 131 comments
PoLo ElBruJO Jun 30, 2016 @ 10:47am 
We will Thank you, downloaded :)
calixjumi Jun 30, 2016 @ 11:20am 
Thanks!, I think you are going to get this a lot... but the letters are pretty small :D
calixjumi Jun 30, 2016 @ 12:21pm 
What is the way to show the character stats and equipement?, I tried to either tap the character on map or on the bottom right but it didnt show.

When buying a new items building when they appear for the first time they show on a smaller size and when scrolling they rearange to be bigger and looks choppy-weird.

Also, I miss the animations of open/close cards :P
jonathan2z Jun 30, 2016 @ 12:35pm 
I was pleasantly surprised this morning to receive a Guild of Dungeoneering mobile play test invitation. It feels awesome to play this fantastic game on the go and to be a part of the play testing and bug reporting group.

Here are a few of my early observations/bug reports/generally whiny opinions after playing for around 2 hours on my iPad Air with the latest iOS.

- Hanging state on "A new dungeoneer has arrived" while opening the "options" menu. Could not return to the guild map. Tested again when unlocking a new dungeoneer and was able to duplicate the hang.

- As mentioned above, the text is coming out a bit small and difficult to read in some sections. Specifically on the guild book intros and some explanation text. It's readable, but it required a closer proximity than from where I was sitting.

- On the "Choose Your Loot" screen after winning a battle, some of the bottom most card text is cut off.

- On "Expand Guild -> Loot" when you touch on an item the cards for that item are show but you cannot go back to the items. Strangely, the item next to the one selected will appear as selectable by swiping left or right.

- A battery life indicator/icon would be nice for not having to leave the game to check.

- Just a minor personal opinion but I would change the app icon to spell out "Guild of Dungeoneering" instead of spelling out "GoD"

That's it for now. I'll be playing throughout the week and the weekend and report on any other things I find. Thanks for porting this game to mobile. It feels right at home and I can't wait to play more! Cheers!
Last edited by jonathan2z; Jun 30, 2016 @ 12:38pm
Gambrinous  [developer] Jul 1, 2016 @ 5:50am 
Thanks for your feedback so far guys!

Originally posted by calixjumi:
Thanks!, I think you are going to get this a lot... but the letters are pretty small :D
What device are you on? The two screens that have been majorly overhauled for phones are the battle screen and the loot screen - I think both of those are very legible and usable on phones now. But I agree with you that there's a lot of text elsewhere in the game that's super small on an iPhone SE say. I'm going to look into improving some more of the screens.

Originally posted by calixjumi:
What is the way to show the character stats and equipement?, I tried to either tap the character on map or on the bottom right but it didnt show.

When buying a new items building when they appear for the first time they show on a smaller size and when scrolling they rearange to be bigger and looks choppy-weird.

Also, I miss the animations of open/close cards :P
You can swipe up to get your character sheet. You are right though, tapping should be enough too. Haven't seen the building issue - you able to grab a screenshot of it? What's your handset again?
Gambrinous  [developer] Jul 1, 2016 @ 6:10am 
Originally posted by jonathan2z:
- Hanging state on "A new dungeoneer has arrived" while opening the "options" menu. Could not return to the guild map. Tested again when unlocking a new dungeoneer and was able to duplicate the hang.
- As mentioned above, the text is coming out a bit small and difficult to read in some sections. Specifically on the guild book intros and some explanation text. It's readable, but it required a closer proximity than from where I was sitting.
- On the "Choose Your Loot" screen after winning a battle, some of the bottom most card text is cut off.
- On "Expand Guild -> Loot" when you touch on an item the cards for that item are show but you cannot go back to the items. Strangely, the item next to the one selected will appear as selectable by swiping left or right.
- I'm reproducing it as the options screen appearing behind the new-dungeoneer popup (which is wrong of course) but I can't get it to hang. What device are you playing on?
- Able to screenshot the choose your loot screen being cut off? Very interested in which device you are on now!
- Same deal with the expand guild -> loot screen, I'd love to see what you are getting there. This is how it looks on an iPhone SE for reference:
[img]http://i.imgur.com/yKiPjsD.png[/img]
- the icon is just a placeholder for now
- and thanks for the other feedback, too!
Last edited by Gambrinous; Jul 1, 2016 @ 6:12am
PoLo ElBruJO Jul 1, 2016 @ 12:35pm 
any idea when could the oficial release will be?
calixjumi Jul 1, 2016 @ 12:57pm 
Im on an iPhone 5c.

- Would say that I somehow expected zoom in any map (not that is required, just a feeling).
- Once you get to play (or maybe I knew) you realize that the darkened cards are also in your hand, but they feel as "unavailable" dark.
- Is people going to have a hard time figuring out what traits are doing?
- Are gameplay sessions going to be stored? (the SO wipes out the process quickly at least in my 5cheap iphone :P )

For the the choppy things I was saying:
http://imgur.com/Xf9g8sv,QCnpJtx,yOMjeIt
(It feels like they adjust just on a drag event, not when the thing is created)
calixjumi Jul 1, 2016 @ 12:58pm 
Also didn't realised you could swipe the menu, as an opinion maybe some of the text buttons could be switched to icons ?, kinda not used to see text that much on apps. (For reference, im an iOS app developer :P)
PoLo ElBruJO Jul 1, 2016 @ 2:04pm 
iPhone 6. At the moment to choose your loot or equip the movement is clunky and difficult to chose a card and read its description at the same time.
PoLo ElBruJO Jul 1, 2016 @ 2:08pm 
And yes the size of the letters are too small hard to read and also it would be great that some of the main titles would be on a specify color so people know where to click
jonathan2z Jul 2, 2016 @ 8:10pm 
Originally posted by Gambrinous:
Originally posted by jonathan2z:
- Hanging state on "A new dungeoneer has arrived" while opening the "options" menu. Could not return to the guild map. Tested again when unlocking a new dungeoneer and was able to duplicate the hang.
- As mentioned above, the text is coming out a bit small and difficult to read in some sections. Specifically on the guild book intros and some explanation text. It's readable, but it required a closer proximity than from where I was sitting.
- On the "Choose Your Loot" screen after winning a battle, some of the bottom most card text is cut off.
- On "Expand Guild -> Loot" when you touch on an item the cards for that item are show but you cannot go back to the items. Strangely, the item next to the one selected will appear as selectable by swiping left or right.
- I'm reproducing it as the options screen appearing behind the new-dungeoneer popup (which is wrong of course) but I can't get it to hang. What device are you playing on?
- Able to screenshot the choose your loot screen being cut off? Very interested in which device you are on now!
- Same deal with the expand guild -> loot screen, I'd love to see what you are getting there. This is how it looks on an iPhone SE for reference:
[img]http://i.imgur.com/yKiPjsD.png[/img]
- the icon is just a placeholder for now
- and thanks for the other feedback, too!

I am playing on an iPad Air 2 (model # A1566) with the latest iOS.

- The hang with the options screen and new dungeoneer does occur with the option screen in the background: http://imgur.com/2x5tUbf

- I am seeing it as a hang because the only thing I can do is rename the dungeoneer. The music continues to play but all other touch inputs are unresponsive.

- Here is the choose your loot screen shot: http://imgur.com/lQrpkrs (no cropping on this image)

-That's what I'm seeing on the expand guild -> loot screen so I guess that's OK

Here are some new minor bugs to report:

- When "choose your loot" equip screen is up and you swipe your character info up and then down, this causes the "you gain.../you loose..." cards to dissapear.

- Getting some cards to randomly scale with big hands. Example: http://imgur.com/YA1YoRL

- Not sure if this is intentional or not but when I am prompted with a choice for an enemy discard, I cannot see my own hand. I would think that being able to decide your play around the discard with what you have in hand would be ideal.

- Finally, some of the card/ability explanation descriptions are a bit clunky to call up. I'm never sure when to tap or to hold the touch. It's not the same as with a cursor where you can hover over or click.

That's it for now! Cheers!
Last edited by jonathan2z; Jul 2, 2016 @ 8:11pm
halfvoid Jul 3, 2016 @ 2:22am 
Android 5.0 LG G3 here.

Overall it seems to run pretty smooth on my device.
I prefer the mobile UI over the large scale, but it could be played in either on my device.
Would it be possible to show the traits without having to open another view in the Mobile UI?
Do you plan to implement achievements (via gamecenter or google play games) like in the Steam version?
That would make it perfect for me.

Three bugs I've noticed (couldn't get a screenshot of the third, sorry.)
http://imgur.com/a/nxURJ

1) Traits on the trait screen are sometimes miscaled. Doesn't happen every time.

2) I got a crash immediately after defeating the Mimic boss.

3) Sometimes the loot cards on the loot screen appear super small, but then return to normal size if you tap the tiny card to select one of them.
Gambrinous  [developer] Jul 5, 2016 @ 2:43am 
Originally posted by PoloBaquerizoH:
any idea when could the oficial release will be?
We're still working it out but I hope in the next month or so - when I know a date I'll be shouting it from the rooftops
Gambrinous  [developer] Jul 5, 2016 @ 3:04am 
Originally posted by calixjumi:
Im on an iPhone 5c.

- Would say that I somehow expected zoom in any map (not that is required, just a feeling).
- Once you get to play (or maybe I knew) you realize that the darkened cards are also in your hand, but they feel as "unavailable" dark.
- Is people going to have a hard time figuring out what traits are doing?
- Are gameplay sessions going to be stored? (the SO wipes out the process quickly at least in my 5cheap iphone :P )

For the the choppy things I was saying:
http://imgur.com/Xf9g8sv,QCnpJtx,yOMjeIt
(It feels like they adjust just on a drag event, not when the thing is created)

Thanks for all the feedback. Agree some sort of zoom w/ pinch would be nice, let me think about it.

Gameplay sessions should be stored already. Any time you quit if you reopen the app and load your game it should continue even if you were mid-dungeon. Are you saying that doesn't happen if you force-quit the app?
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