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These days... yha, your always short on everything unless you fail dungeons over and over.
Also, the gold limit might feel heavy in Grasslands and Icecream quests, but it gets better in jungle and mine missions, as the quest rewards were HUGELY increased there and the limit is slightly increased too. The game just makes sure you can unlock 2-star stuff when it's the right time.
This is a great explanation and reassuring since I think I've just finished the Ice Cream part.
To add to your comment:
Please note that there's no reason to unlock everything at tier 1 (which saves quite a bit of money); because if you unlock all item sets you will get a mix of physical and magical damage items and that's generally not helpful (I played Ranger and magical items are a curse...). Same thing for the blessings and heroes; find one you like and buy only that. I could afford Ranger by the later parts of the Ice Cream dungeons and it has made the game waaay easier so I understand why the devs wanted to avoid players getting the 2nd/3rd tier classes too early.
It triples the grind involved, and makes the gold cards almost utterly pointless
Course don't need nearly so many of them in most dungeons.
Though having less would make other dungeons impossible, so...
Death after death for so little gold to upgrade to *one* 750 gold item.
If it is this way to make sure that players are ready for the two star missions, how does this 750 gold cost and money cap accomplish that? None of the characters survive, so there isn't any transfer there.
Glad to hear that the two star missions get more gold, but this seriously needs to be looked at.
I think it was balanced for people who are already experts at the game.
I don't think it is balanced at all. Someone thought "gold is too easy to come by" and then brought down the nerf-hammer, and never looked back.
The money gets better after the Ice Cream world and you get a huge coin boost to kickstart your tier 2 upgrading around this point as well.
The tier 1 characters are all capable of progressing this far and you get a couple of strong heroes before it gets a lot harder by the end of the Ice Cream world. Finally if you haven't bought every tier 1 upgrade you'll have the coins to buy a tier 2 hero by the later part of the Ice Cream World assuming you've died a bit on the way there (if you haven't I don't think you're in this conversation anyway .)
A different way to design this could had been to get rid of the money completely and have some sort of "tier 1/2/3 unlock tokens" that was given at certain points instead cause that's how the game is designed really.
I was definitely frustrated initially due to my expectations but when I changed my mindset to trying different combos, looked for patterns to what killed me etc. even the most challenging dungeons became an interesting puzzle...