Guild of Dungeoneering Ultimate Edition

Guild of Dungeoneering Ultimate Edition

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Bewul Nov 19, 2021 @ 5:01am
How do you get gold?
Just that question, I am playing ultimate and getting very little gold, and I see level 2 upgrades are... 750? how am I supposed to get that much gold, when it seems no matter what i do at most i get 30 or so gold per dungeon, am I supposed to repeatedly 'almost' complete a dungeon, and die to grind for the gold that way?.

Did I miss some obvious way to repeat dungeons for gold, or other methods?
Last edited by Bewul; Nov 19, 2021 @ 5:04am
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Showing 1-15 of 60 comments
phillip_lynx Nov 19, 2021 @ 5:17am 
I have not seen the higher dungeons rigth now, but I think there you get more than 30 Gold.
ICountFrom0 Nov 19, 2021 @ 6:06am 
You used to just take your time and grind one dungeon, get 500-1000 gold and be set for long enough that you'd be ahead of the curve and not have to worry.

These days... yha, your always short on everything unless you fail dungeons over and over.
Bewul Nov 19, 2021 @ 6:22am 
Yeah, the... limit per dungeon seem so... little? 15?, 5 gold from... gold pieces? then why put so many in a deck? . I feel they should have reduced the prices from... well, all the buildings, if they were going to nerf gold making so badly.
Moonleaf Nov 19, 2021 @ 6:32am 
The new changes are trying to assure that you get 2 star unlocks when you reach 2 star quests, and 3 star unlocks when you reach 3 star quests. In the past it was very easy to farm a 2 star class before you even fight Embro, then make grasslands and icecream quests a joke. This cheese grind strategy is no longer needed, as all classes are rebalanced, thus it had to go.

Also, the gold limit might feel heavy in Grasslands and Icecream quests, but it gets better in jungle and mine missions, as the quest rewards were HUGELY increased there and the limit is slightly increased too. The game just makes sure you can unlock 2-star stuff when it's the right time.
Trance Nov 19, 2021 @ 6:58am 
Im not a fan of the changes. I like having the option to grind out gold to make the game easier if needed.
garbagefangirl Nov 19, 2021 @ 10:22am 
In the previous version you could re-fight bosses once you finished an entire area. I'm not very far in ultimate yet; is this still in, or did it get removed?
FiskPappa Nov 19, 2021 @ 3:09pm 
Originally posted by Moonleaf:
The new changes are trying to assure that you get 2 star unlocks when you reach 2 star quests, and 3 star unlocks when you reach 3 star quests. In the past it was very easy to farm a 2 star class before you even fight Embro, then make grasslands and icecream quests a joke. This cheese grind strategy is no longer needed, as all classes are rebalanced, thus it had to go.

Also, the gold limit might feel heavy in Grasslands and Icecream quests, but it gets better in jungle and mine missions, as the quest rewards were HUGELY increased there and the limit is slightly increased too. The game just makes sure you can unlock 2-star stuff when it's the right time.

This is a great explanation and reassuring since I think I've just finished the Ice Cream part.

To add to your comment:
Please note that there's no reason to unlock everything at tier 1 (which saves quite a bit of money); because if you unlock all item sets you will get a mix of physical and magical damage items and that's generally not helpful (I played Ranger and magical items are a curse...). Same thing for the blessings and heroes; find one you like and buy only that. I could afford Ranger by the later parts of the Ice Cream dungeons and it has made the game waaay easier so I understand why the devs wanted to avoid players getting the 2nd/3rd tier classes too early.
SmiteMeister Nov 20, 2021 @ 5:27am 
I hate the 15 gold max. That only makes the grind unberable! Now, instead of doing the same quest over and over maybe 5 times until i get la lucky run, i have to do it over and over 15 times to get the same amount of gold.

It triples the grind involved, and makes the gold cards almost utterly pointless
Last edited by SmiteMeister; Nov 20, 2021 @ 5:31am
TowerWizard Nov 20, 2021 @ 7:18am 
Yeah, what IS the point of the gold cards? To increase dungeon rewards by 5 gold? Are you serious?
ICountFrom0 Nov 20, 2021 @ 8:50am 
to manipulate the movement of the chump.
Course don't need nearly so many of them in most dungeons.
Though having less would make other dungeons impossible, so...
greengoo Nov 20, 2021 @ 10:44am 
??? so i can unlock the good card till I've had t hit my head agents a wall for 30 to 50 Chumps. so .. there no point in me risking my good dungeneer as they will die..... all the dose is encourage cheating, or a pointless grind, that VERY VERY painful. we are being FORCED to pay a way the game dev want us to which is not how i want to play it, that leads to frustration, and then workings out how to fix the system, which often means getting a trainer. oddly i do not want to have to use a trainer.. but as i cant play the game how the dav want me ot play it, due to apparently being crap at the game, or caring to much about my minions, to see the good one with nice skills die. i'm kinda forced to find a solution to keepign the alive longer, it's so very frustrating.
DiscountMortician Nov 20, 2021 @ 3:48pm 
So this cap is a 'feature', not a bug? Who thought that would be a good idea?! I'm no stranger to mindless grinding, but this is beyond ridiculous. Isn't the 'ultimate edition' meant to be an improvement? This change is the opposite. Unplayably unfun. Guess I'll go play something else until this gets changed.
nbk_redspy Nov 20, 2021 @ 9:40pm 
Nearly put the game down before reading this. The first chapter is unbelievably grindy.

Death after death for so little gold to upgrade to *one* 750 gold item.

If it is this way to make sure that players are ready for the two star missions, how does this 750 gold cost and money cap accomplish that? None of the characters survive, so there isn't any transfer there.

Glad to hear that the two star missions get more gold, but this seriously needs to be looked at.

I think it was balanced for people who are already experts at the game.
TowerWizard Nov 21, 2021 @ 12:20am 
Originally posted by nbk_redspy:
I think it was balanced for people who are already experts at the game.

I don't think it is balanced at all. Someone thought "gold is too easy to come by" and then brought down the nerf-hammer, and never looked back.
Last edited by TowerWizard; Nov 21, 2021 @ 12:20am
FiskPappa Nov 21, 2021 @ 1:10am 
I don't think anyone here is upset that it's virtually impossible (and way more grindy) to reach max level in a game like Diablo in the first act but for this game it should be possible because "it use to be".

The money gets better after the Ice Cream world and you get a huge coin boost to kickstart your tier 2 upgrading around this point as well.

The tier 1 characters are all capable of progressing this far and you get a couple of strong heroes before it gets a lot harder by the end of the Ice Cream world. Finally if you haven't bought every tier 1 upgrade you'll have the coins to buy a tier 2 hero by the later part of the Ice Cream World assuming you've died a bit on the way there (if you haven't I don't think you're in this conversation anyway .)

A different way to design this could had been to get rid of the money completely and have some sort of "tier 1/2/3 unlock tokens" that was given at certain points instead cause that's how the game is designed really.

I was definitely frustrated initially due to my expectations but when I changed my mindset to trying different combos, looked for patterns to what killed me etc. even the most challenging dungeons became an interesting puzzle...
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