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As you begin your journey to destroy Westreach, you will come across a few different resources that will be used in various ways. Here are the first 4 basic resources and their uses:
Now that we've gone over some of the various mutations that give you power, we want to show you some of the building elements that will give you and your zombies extra power! Machines are able to be built around the church and provide the doctor and all his zombies extra benefits as long as they have fuel. All bonuses from machines stack meaning you can build multiples of the same machine to create super tanky zombies, super fast zombies, super hard hitting zombies, or any combination of your choosing!
As you collect serum, you'll be able to choose from various experiments that will grant special effects for zombies and the doctor. One category of experiments you'll be able to choose is mutations which we're going to go over a bit today.
The jaws mutation will allow your fighters to inflict a bleeding bite. This bleed will deal damage over time and can stack allowing you to build up damage over time on enemies with larger health pools.
The quick worker mutation is the first mutation we're showing that effects worker zombies. This mutation will allow workers to dig at a faster pace than normal workers. This allows increased body part collection and also creates synergy with any experiments related to workers picking up body parts or digging graves.
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