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Rewards are loot, more loot and not losing health resource.
XP comes from quests. This was stated some time ago, during development, as a design feature. I see this as being an encouragement to stick to the main objectives unless there's a reason to go off track.
Do side quests and main missions to get xp (:
With xp for killing and respawns/random encounters you can systematically earn xp even if you don't want to do some or all quests.
Not really, it just removes the opportunity to progress without questing for the player, no one forces anyone to "grind", it's just this system forces you to follow the narrative. Good if you like story-driven games, not so much if you like more sandbox open experiences.
It doesn't need to be your cup of tea but that's the idea.
Or VtM: Bloodlines, which imho had a pretty awesome experience system (and I am glad PoE is going the same route).
This game claims to follow in the footsteps of old-school IE CRPGs, which ALL HAD XP FOR KILLS. Because it made sense, and because it was a staple of the D&D ruleset.
Now they remove the kill XP. Why? Beats me. This is not a text adventure to only reward completing quests. If you want the game world to feel alive and engaging, you should incentivise interaction rather than discouraging it.
As for loot - they screwed it up too. In BG, IWD, Fallout games, the enemy's entire inventory could be looted from his corpse. In PoE, people I kill usually don't drop any of the stuff they carry (with some exceptions). WHY? Why couldn't they just stick to the things that worked?
Bloodlines was NOT a party-based tactical RPG with an open world. It was a first-person, single-character, strictly story-driven type of RPG. There, the experience system Troika used made sense. But that same Troika used a very different XP and loot system in a different type of CRPG - Fallout 1-2.
PoE is the new incarnation of BG, not VtM:B. Trying to proceed from the opposite would be a grave mistake.
the thing is when playing, i didnt even realize that there was no exp kills until i visited the forums....and it didnt change my perspective. i had fun. i explored and i was careful in combat (thank good for finding out about D and S buttons, i havent had to rest in a LONG time now since i found those keys).
im still exploring and im looking at enemies not as meatbags to gain exp from but as combat in "do i really want to risk it?". so far ive been careful and sneaky out in the wilds, but even with no exp the murderhobo came out of me (my character is a pirate) and i was enjoying myself slaughtering all those cultiests. i did not think once that i wasnt be rewarded because i was thinking about all the phat loot and crazy magical items i was getting. out in the wilds, that feeling changed but didnt bother me because then i was thinking "why would these things have gold/armor/etc in them?' and it was fine. i started exploring to see what the world was like and what i could find.
so no without kill exp u still CAN enjoy being a murderhobo AND explore as well.
this of course is strictly IMHO and u are free to disagree