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well its an old classic, and IHMO one of the best adventures ever made.
I mean adventure games generaly age very well, because they are more about the story than the gfx.
So if you like adventure games and can live with the dated cartoony gfx style.
This is a 100% buy, if you havn't played it.
It was a fantastic game. Critically lauded, progressive in a lot of ways, technically unmatched at the time.. but it bombed in the market. Now, the adventure market had been declining for years, and everyone had sort of expected that it would eventually die completely. But that a game as impressive and as well-reviewed as Grim Fandango would sell so terribly was a shock to everyone, and so Grim Fandango's lack of sales was perceived as the death knell for the genre.
And that was pretty much it; virtually everyone stopped making adventure games, apart from a few independent developers. Because if even Grim Fandango couldn't sell, then what hope did anybody else have?
These days, point&click adventures have been reinvented by Telltale, and are in the process of slowly making a comeback. But for a very long time, Grim Fandango was the pinnacle and the capstone on the mainstream point&click adventure game genre. It was the best adventure game ever made, and nobody wanted it.
The game is a little tricky to recommend to new players today, because adventure games have been changing over the last couple years, and becoming more mainstream again as a result. If you like modern adventure games like 'The Walking Dead', or 'The Wolf Among Us', or 'Farenheit', or 'Hard Rain', Grim Fandango isn't remotely like those. It comes from an older adventure gaming tradition.
Grim Fandango is an old-style adventure which is fundamentally about interactions between objects, where modern adventures are typically about conflicts between characters (and ill-advised quick-time events --ed). Don't get me wrong -- its theme and epic plot are still top notch; miles ahead of anything that's been done since. And it isn't afraid to engage in serious drama the way that a lot of other adventures of its era were. But fundamentally, it still belongs to the era of "Pre-Walking Dead" graphic adventures. The plot and characters mostly happen in interstitial cutscenes (and I want to emphasise again that these serious, dramatic plots were *revolutionary* at the time); but the bulk of your real actions in the game are still about manipulating objects in order to reach your goal. And that can sometimes feel a little.. dated.
In terms of recommendations.. If you enjoyed Broken Age, that's not a million miles away from this. Grim Fandango's puzzles are more complicated and more challenging, but are generally similar in style. This is also true of Telltale's earlier adventure games (the ones predating 'The Walking Dead'), and also the excellent adventures published by Wadjet Eye. If you've played and enjoyed any of those, and aren't afraid of having a little more demanded of you, then you'll probably fall quite in love with Grim Fandango. On the other hand, if you found those games to be too demanding, then Grim Fandango will probably strike you the same way.
But I recommend it, it doesn't have the hard puzzles like myst (only the ticket at the race tracks).
Nice cutscenes, incredible sound track and atmosphere, gripping story with fun characters and dialogues.
I just hope it doesn't turn out like bioshock 2 which didn't work on steam for so many players.
So perhaps wait till it comes out and look for any complaints.
I'd say go for it, OP. Some of the gameplay hasn't aged well (this goes for all 3D adventure games, including Escape from Monkey Island & Simon the Sorcerer 3D) but the humor, writing and puzzles are really some of the best in the business.