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The game requires a lot of patience, i drew maps of the different places, looked at everything, picked up everything, tried to piece things together etc. so you have MUCH playtime with this game.
Walkthroughs are good, when you are really, REALLY stuck :)
If you are lost you need to find yourself a guide, that is more of a helper than a spoiler. Walkthroughs that serve everything on a platter is really the bane of good experiences. Often you just need a nudge.
I think it's pretty easy, LucasArts Adventure games are usually a bit wacko, but pretty straightforward and non-lethal, but I've also been playing a lot of Adventure games. In the beginning of my Adventure Game experience in the early nineties I could spend days working out solutions.. Especially those games where you could die, had to combine different items and constantly backtrack your progress because you missed a vital clue or item, they were really tiring.
No, you're not stupid. There's something I call "Sierra logic," it's a common crime in point-and-clicks that's especially present in this game. At least give the game a shot yourself, but don't feel too bad if you need a guide.
I've been playing this for three hours and frankly, I'm not sure I'm going to play it much more than that. This is my first experience with the "traditional point-and-click adventure games" and this hasn't been a good first experience.
Every point and click adventure i know is like this. So no matter what game you picked as your first experience, all the genre can be quite frustrating
There are many puzzles that are easy if you remember the story (for example, the rigged car in Year 4 Rubacava, Glottis' revival in Year 4... pretty much Year 4 in general other than the flower shop.
From what I've heard, Day of the Tentacle is much nicer about this, cluing you in on the solution in the story.
Grow up and do it without a walkthrough.
Myself, I played through Grim without a walkthrough back in the late 90's but ironically, because I sort-of knew what to do this time around, I ended up going to a walkthrough a couple of times in this Remastered version because I'd forgotten how to be thorough and search the game thoroughly. That's the essence of the adventure game, thoroughness, and that's also reflected in some pretty cool Achievements that this version includes (check out the Guides page, a couple of Easter Eggs I didn't know about allowed me to enjoy this game even more).
It really is a great adventure game, first of all to try to beat without a walkthrough, and then to just enjoy as a kind of interactive movie in subsequent playthroughs. Whichever way you choose to play it, I hope you just enjoy it like we all should! Looking forward now to Full Throttle Remastered.
Lol I don't know what games you were playing, but the Sierra games in particular were practically condemned. Try playing Kings Quest 5 without a walkthrough and see if you don't throw your computer out the window. Fact is, Sierra, (and potentially Lucas Arts) made its games the way it did just so it could sell guides and charge for the tip line. Grim Fandango isn't the worst offender by far, but there were a few places I actually got the answer to the puzzle but a poorly worded response or a negative reply from being a few pixels off made me think I had actually gotten it wrong, making me spend another hour or two hitting my head on the wall until I looked up a walkthrough. The cat track puzzle was especially frustrating. How are you supposed to know the cat in the lobby is the same cat in the race photo? Plus, as the printer has no labels, I had no idea I was punching in the race number in both slots when it wanted a week.
Its not all the fault of the developer of course, I personally put a lot of the problem on "lateral thinking" where an answer the developler thought was obvious, won't be obvious to someone with different expereneces. Having to try out everything with everything has always ruined these types of games for me, because it becomes less fun and more tedious. The New King's Quest Chapter 1 is probably one of the best adventure games I've played in the modern day. Different options for different paths, and puzzles that are wacky, but not unfair. If only they had done a better job on chapter 2.