Schedule I

Schedule I

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Barn vs Warehouse
Which one is better for coke mass production? The warehouse is closer but there's usually a police blockade. super annoying. I figured out you can trap the police in the police station with a car but that feels like cheating
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Showing 1-12 of 12 comments
Both. 1 to make regular quality 8 mix coke bricks for dealers and the other to make heavenly quality 8 mix coke bags to flood the cities high end clients and workers.
Larcen7 Apr 22 @ 8:05pm 
Because of the 10 worker limit, once you get to that level of production, it's better to use multiple properties. I use the barn to grow and dry the leaves. And then I bring them by van to the warehouse where I have cauldrons, ovens, and 8 mixing stations setup to process the leaves I bring in.

Oh side note - the barricade near the docks disappears each night, so it's easy to drive the van in during late night.
Last edited by Larcen7; Apr 22 @ 8:08pm
Wendigo Apr 22 @ 8:12pm 
Warehouse for the cocoa & drying racks
Barn for the actual coke and mixing.
Originally posted by Wendigo:
cocoa
There's chocolate in the game? :D

Can't wait to mix up a heavenly brick. I'll take over the town in no time.

To answer the OP, I'd say both. I bought the barn first and set it up as a large growing/drying operation. I just got the docks warehouse and I'm setting it up to be where I cook and mix. As said before the worker limit makes it so its better to spread things out. At the same time, trying to pack too much into one place, even those as big as these two, can cause a bunch of issues with your workers. Simpler, well spaced out designs have much less chance of making them bug out.
Last edited by johnlucci; Apr 22 @ 9:26pm
Darren Apr 22 @ 9:39pm 
i started directly in the warehouse (Bought that one first just for fun) and the blockade isnt that bad. in the morning i never saw police there so i prepare at night and leave with the van in the morning - going back clear so no Problem at all. Since the warehouse looks more industrial and have the perfect space where the cauldrons fit, i will stick at it. Meanwhile the Weed is now made in the barn, together with meth.
I use the bungalow and sweatshop to grow coke, the barn to grow and cook coke, and the docks to 9 stack mix and brick it. I do all my moving (and selling) at 4am so there are no road blocks. If blocking the police station with a vehicle feels like cheating to you, just get guns and kill them every day till you decide you are ok with blocking them in the police station.

I do mixing at the docks because I plan on moving mixing to the mansion when it releases and turn the docks into more coke growing instead.
Harris Apr 23 @ 2:17am 
Warehouse is just a short drive away from Oscar, making it the best spot for meth - using the van you can get all 3 ingridients with cash, meaning your balance is not used for production at all. Assuming you're not gonna dabble in mixing ofc.

Now Barn is near Jack's, and you're gonna want fertilizer, soil etc. to grow leaves. Although you can just order a delivery, so for coke it doesn't matter. But yeah, Barn also does not have to deal with blockades. But I kinda dislike its remote and off-the-path location, I sometimes get lost there :D

Personally I run a large meth lab at the warehouse, 8 chemists (16 stations, 16 ovens) and 2 handlers to make bricks. I like how I can just order all ingridients, restock and then have the workers do everything for me. No need to grow, fertilize or dry anything. Yeah, I'm lazy.
SandrocK Apr 23 @ 2:24am 
What I did was, separated both plantation and chemist stations from each other. Now, I have the warehouse for mixing; total of 18 mixing stations, and the barn for a cocoa plantation.

I picked the warehouse for mixing because it's near a gas station, and we all know how restocking those without mods is. Barn was also a logical spot imo, since there was a bug where if botanist got stuck/ idle/ god's divine intervention it'll lag the entire session, imo the barn was an ideal spot. I'd check the barn every 4am so my botanists were doing nothing so I won't get hit with a massive lag every time I go there. I rarely visit the barn anyway since, imo the barn is way too far for mid-late game (suburbia).
It depends also on how much product you need per day .. Personally I only use Barn for coke, growing, cooking and mixing .. making 6 bricks a day on an 8 mix.. the cauldrons/lab ovens are bottlenecking the production, but I'm at the 10 employee limit ( I do manual trash handling myself ).

As I am making heavenly, I can choose to change it up, remove the drying racks, move some pots around, fire a botanist and hire a cleaner, but .. I choose to have 4 botanists, feeding 2 drying racks into each cauldrons. I could probably rebuild everything, and have the barn as grow area and warehouse as production/mixing area .. but .. as of now, my Warehouse is producing Green Crack, mixed with Mega Beans, and this feeds all my dealers, and I sell all coke myself. 6 bricks a day is plenty for me at the moment atleast..
vega Apr 23 @ 6:07am 
docks for mixing. bungalow 16 coca 16 drying racks apartment 4 pots 4 racks. barn 12 pots 12 drying racks 8 cauldron 8 oven. its not perfect and 18 mixing stations at docks means a grind to restock at 4am. so from bungalow to barn with leaves, barn to docks with base coke, and restock of all shelves at docks. min 16 bricks of 9 mix coke per day. thats not accounting for restock of seeds all three fertiliser

i need to tweak it .coke production from cauldrons/ovens isnt keeping up with warehouse demand. chemists are so slow.

you dont need that many bricks of coke per day but i worked out what i need to hit 10 million. without cheating. so once i hit that ill stop production. retire to my house that tyler said is coming. hopefully before the gang wars start:P
Last edited by vega; Apr 23 @ 6:14am
vega Apr 23 @ 6:23am 
Originally posted by Harris:
Warehouse is just a short drive away from Oscar, making it the best spot for meth - using the van you can get all 3 ingridients with cash, meaning your balance is not used for production at all. Assuming you're not gonna dabble in mixing ofc.

Now Barn is near Jack's, and you're gonna want fertilizer, soil etc. to grow leaves. Although you can just order a delivery, so for coke it doesn't matter. But yeah, Barn also does not have to deal with blockades. But I kinda dislike its remote and off-the-path location, I sometimes get lost there :D

Personally I run a large meth lab at the warehouse, 8 chemists (16 stations, 16 ovens) and 2 handlers to make bricks. I like how I can just order all ingridients, restock and then have the workers do everything for me. No need to grow, fertilize or dry anything. Yeah, I'm lazy.


this next play through ill stick to meth. less steps in the process ok its half the price of coke but much less running around and you can spend real un laundered cash.
Harris Apr 24 @ 1:59am 
Originally posted by vega:
this next play through ill stick to meth. less steps in the process ok its half the price of coke but much less running around and you can spend real un laundered cash.

Half the price thingy is not really relevant in practice, since customers have a limit to how much they'll spend - so the benefit of coke is that you'll need to make less frequent trips to your dealers to restock them with bricks. Which does not happen often enough even with weed for it to ever be an issue, and you want to collect their proceeds anyway.

Originally posted by vega:
docks for mixing

I really get how OP mixing can be, like adding even a single ingridient can boost my asking price by 30%, which is massive considering a full restock of my 16 chem stations costs a whopping 30400. This is with using high-quality pseudo - while I could make low-quality meth for less demanding districts, in practice it's too much hassle to bother.

So I'd rather stick to more comfy, if less efficient production. After all, right now there's no need to create really big or really optimized production chains. There's not much you can spend that kind of money on, and there's also a limit to how much you can launder, creating an Escobar problem when your every safehouse is filled to the brim with shelves full of cash.
Last edited by Harris; Apr 24 @ 2:01am
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Date Posted: Apr 22 @ 8:02pm
Posts: 12