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Oh side note - the barricade near the docks disappears each night, so it's easy to drive the van in during late night.
Barn for the actual coke and mixing.
Can't wait to mix up a heavenly brick. I'll take over the town in no time.
To answer the OP, I'd say both. I bought the barn first and set it up as a large growing/drying operation. I just got the docks warehouse and I'm setting it up to be where I cook and mix. As said before the worker limit makes it so its better to spread things out. At the same time, trying to pack too much into one place, even those as big as these two, can cause a bunch of issues with your workers. Simpler, well spaced out designs have much less chance of making them bug out.
I do mixing at the docks because I plan on moving mixing to the mansion when it releases and turn the docks into more coke growing instead.
Now Barn is near Jack's, and you're gonna want fertilizer, soil etc. to grow leaves. Although you can just order a delivery, so for coke it doesn't matter. But yeah, Barn also does not have to deal with blockades. But I kinda dislike its remote and off-the-path location, I sometimes get lost there :D
Personally I run a large meth lab at the warehouse, 8 chemists (16 stations, 16 ovens) and 2 handlers to make bricks. I like how I can just order all ingridients, restock and then have the workers do everything for me. No need to grow, fertilize or dry anything. Yeah, I'm lazy.
I picked the warehouse for mixing because it's near a gas station, and we all know how restocking those without mods is. Barn was also a logical spot imo, since there was a bug where if botanist got stuck/ idle/ god's divine intervention it'll lag the entire session, imo the barn was an ideal spot. I'd check the barn every 4am so my botanists were doing nothing so I won't get hit with a massive lag every time I go there. I rarely visit the barn anyway since, imo the barn is way too far for mid-late game (suburbia).
As I am making heavenly, I can choose to change it up, remove the drying racks, move some pots around, fire a botanist and hire a cleaner, but .. I choose to have 4 botanists, feeding 2 drying racks into each cauldrons. I could probably rebuild everything, and have the barn as grow area and warehouse as production/mixing area .. but .. as of now, my Warehouse is producing Green Crack, mixed with Mega Beans, and this feeds all my dealers, and I sell all coke myself. 6 bricks a day is plenty for me at the moment atleast..
i need to tweak it .coke production from cauldrons/ovens isnt keeping up with warehouse demand. chemists are so slow.
you dont need that many bricks of coke per day but i worked out what i need to hit 10 million. without cheating. so once i hit that ill stop production. retire to my house that tyler said is coming. hopefully before the gang wars start:P
this next play through ill stick to meth. less steps in the process ok its half the price of coke but much less running around and you can spend real un laundered cash.
Half the price thingy is not really relevant in practice, since customers have a limit to how much they'll spend - so the benefit of coke is that you'll need to make less frequent trips to your dealers to restock them with bricks. Which does not happen often enough even with weed for it to ever be an issue, and you want to collect their proceeds anyway.
I really get how OP mixing can be, like adding even a single ingridient can boost my asking price by 30%, which is massive considering a full restock of my 16 chem stations costs a whopping 30400. This is with using high-quality pseudo - while I could make low-quality meth for less demanding districts, in practice it's too much hassle to bother.
So I'd rather stick to more comfy, if less efficient production. After all, right now there's no need to create really big or really optimized production chains. There's not much you can spend that kind of money on, and there's also a limit to how much you can launder, creating an Escobar problem when your every safehouse is filled to the brim with shelves full of cash.