Schedule I

Schedule I

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do you think this game should have more automation/qol in the future?
the point is to work your way to becoming a druglord, but god forbid you sell mixed strains in endgame because 90% of your playtime will be spent checking shelves and buying ingredients

also, why cant you get dealers for every possible customer :steamfacepalm:
i get that it doesnt matter because the early area customers are poorer, but it feels very weird that the guy who owns 5 businesses for laundering money and is meth jesus still gets requests from the one cracked out lady with purple hair because she wants $250 of weed.
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Showing 1-5 of 5 comments
Napo Apr 18 @ 6:36am 
I saw on the trello that the dev wants to implement logistic workers/delivery drivers, I honestly can't wait.
As of now I don't bother mixing, it makes the game a chore and you don't really need the extra money anyway.
I would be very happy if my employee automation chains making 8 mix bags and bricks would not break so often from a bunch of different bugs.

And if you de-list all other products then when they call they will only ask for what you are selling.
BookItFaster (Banned) Apr 18 @ 6:48am 
I realized after making 560 dark diesel meth i would probably never upgrade product again. It took way to much
Godhand Apr 18 @ 6:48am 
Every time you progress to the next drug, the oldest drug you were producing should be automizable.
vega (Banned) Apr 18 @ 6:56am 
depends where dev want to take it. i min maxed but at 4 am i have a ton of stuff to do.


diarmuhnd would see that in a few days after things settle down. he she dismissed me, impatient.

please let your automation ramp up. keep it fed.

i address tyler as a he maybe a she or? i dont care. health before wealth. tyler is a woman's name also.


they were taught to get instant gratification zoomers eh.............
Last edited by vega; Apr 18 @ 7:06am
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Showing 1-5 of 5 comments
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Date Posted: Apr 18 @ 6:26am
Posts: 5