Assassin's Creed Shadows

Assassin's Creed Shadows

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cutscenes capped at 30fps ?
why have they capped cutscenes at 30fps can maybe understand doing it for consoles but to cap cutscenes at 30fps for pc is just a joke just feels weird going from a 30fps cutscene back to a uncapped frame rate gameplay
Last edited by TipsyDipsy; Mar 20 @ 3:11am
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Showing 1-15 of 25 comments
No need for high framerates in a cut scene since you aren't moving your character or inputting any controller data. Turn off the frame counter and you probably wouldn't even have noticed
Kand Mar 20 @ 2:35am 
I think I saw in the game files in my Ubisoft Connect version that there are many *.webm files. I think that the cutscenes are just videos.
Last edited by Kand; Mar 20 @ 2:36am
The average ubisoft fan cant perceive more than 30 fps anyway
I cant defend it, how ever it is still pretty common for AAA games to do this. If its in game they shouldnt cap it, if its pre rendered, then I can udnerstand.
Originally posted by longjohn119:
No need for high framerates in a cut scene since you aren't moving your character or inputting any controller data. Turn off the frame counter and you probably wouldn't even have noticed
It's obviously still a very, very noticeable visual difference. Frame rate is not just about input lag.
Originally posted by KillingArts:
Originally posted by longjohn119:
No need for high framerates in a cut scene since you aren't moving your character or inputting any controller data. Turn off the frame counter and you probably wouldn't even have noticed
It's obviously still a very, very noticeable visual difference. Frame rate is not just about input lag.
Who cares if you're not playing dude
Originally posted by VintenDio:
Originally posted by KillingArts:
It's obviously still a very, very noticeable visual difference. Frame rate is not just about input lag.
Who cares if you're not playing dude
You don't about the quality of the visuals in a visual medium, especially during cutscenes when visual maybe even matter most? Well, I do.

Let me ask another way: what's wrong with unlocking the frame rate during cutscenes? Any good reason not to do it?
Originally posted by KillingArts:
Originally posted by longjohn119:
No need for high framerates in a cut scene since you aren't moving your character or inputting any controller data. Turn off the frame counter and you probably wouldn't even have noticed
It's obviously still a very, very noticeable visual difference. Frame rate is not just about input lag.

Pretty much all movies are 24 FPS and they convert them to 30 FPS for North American TV by inserting repeat frames. Why do movie makers still prefer 24 FPS? Because it looks more cinematic or in other words it looks more like a movie even when you are using digital technologies.
Last edited by longjohn119; Mar 20 @ 2:53am
Originally posted by longjohn119:
Originally posted by KillingArts:
It's obviously still a very, very noticeable visual difference. Frame rate is not just about input lag.

Pretty much all movies are 24 FPS and they convert them to 30 FPS for North American TV by inserting repeat frames. Why do movie makers still prefer 24 FPS? Because it looks more cinematic or in other words it looks more like a movie even when you are using digital technologies.
It doesn t matter, it breaks the immersion and it should be upto the player to cap the fps for cutscenes if they want to. Just a weird thing to do in 2025
Originally posted by longjohn119:
Originally posted by KillingArts:
It's obviously still a very, very noticeable visual difference. Frame rate is not just about input lag.

Pretty much all movies are 24 FPS and they convert them to 30 FPS for North American TV by inserting repeat frames. Why do movie makers still prefer 24 FPS? Because it looks more cinematic or in other words it looks more like a movie even when you are using digital technologies.
Yes, that works for movies. Not for games. Those are fundamentally different. Not only are computer graphics very different from live-action video, but we're also talking about switching between vastly different frame rates here, which is also a problem your TV program doesn't have.

And even if you personally prefer 24fps in games for some crazy reason, then most power to you, but why not make it optional then? I plan to play this at 120Hz. Going down to 1/4 fps in every cutscene doesn't sound good.
Let's be honest there is no reason why cutscenes should be capped at 30fps specially on PC's with stronger hardware, yes it should be a toggle in game whether your PC is strong enough but majority of people should be able to get at least 60fps, consoles on the other hand I can understand limiting the cutscenes but for PC there should be no excuses
Originally posted by KillingArts:
Originally posted by VintenDio:
Who cares if you're not playing dude
You don't about the quality of the visuals in a visual medium, especially during cutscenes when visual maybe even matter most? Well, I do.

Let me ask another way: what's wrong with unlocking the frame rate during cutscenes? Any good reason not to do it?

Because they wouldn't be able to do things like use more detailed NPC textures and more advanced lighting. Better to lock it to 30 than have framerates varying up and down like crazy .... Also the cutscenes will play back better on GPUs that couldn't do 60 FPS with the extra effects used in the cutscenes. Plus the cutscenes that are webm movies will always play back at 30 FPS and are 3840 x 1620 resolution
Originally posted by longjohn119:
Originally posted by KillingArts:
You don't about the quality of the visuals in a visual medium, especially during cutscenes when visual maybe even matter most? Well, I do.

Let me ask another way: what's wrong with unlocking the frame rate during cutscenes? Any good reason not to do it?

Because they wouldn't be able to do things like use more detailed NPC textures and more advanced lighting. Better to lock it to 30 than have framerates varying up and down like crazy .... Also the cutscenes will play back better on GPUs that couldn't do 60 FPS with the extra effects used in the cutscenes. Plus the cutscenes that are webm movies will always play back at 30 FPS and are 3840 x 1620 resolution
Doesn't make sense. Of course there are lots of scenarios where they could do all that stuff. To give you an extreme example - run the game on low settings with a 5090 and get like 200fps. Are you telling me in that case "they have to do 30 because they couldn't do more"? No, of course not. That cap might make sense on consoles. Not on PC where hardware and game settings can be vastly different. You can't just generally say they couldn't do a few more polygons and textures.

The obvious and objectively better solution is to make it optional. I'm confident I wouldn't need a 30fps cap with my 4090. Make the cap the standard value, for all I care. But make it optional. There's really no argument against it.
DerSnake Mar 20 @ 4:54pm 
Originally posted by longjohn119:
No need for high framerates in a cut scene since you aren't moving your character or inputting any controller data. Turn off the frame counter and you probably wouldn't even have noticed
You'd have to have a really bad eye not to notice the difference.

The 30 FPS cap isn't a total failure for me, but it's certainly confusing.
Last edited by DerSnake; Mar 20 @ 4:54pm
Just don't play for a month. I'm sure Nexus will have AI converted 4k60/120fps versions of the cutscenes at some point.

That said, 30fps is fine for a lot of people. Even i have a hard time noticing past 60. Prob cuz I usually play on a big 4k TV screen with a controller.
Last edited by sabutterworth; Mar 20 @ 6:36pm
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Date Posted: Mar 20 @ 2:23am
Posts: 25