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Let me ask another way: what's wrong with unlocking the frame rate during cutscenes? Any good reason not to do it?
Pretty much all movies are 24 FPS and they convert them to 30 FPS for North American TV by inserting repeat frames. Why do movie makers still prefer 24 FPS? Because it looks more cinematic or in other words it looks more like a movie even when you are using digital technologies.
And even if you personally prefer 24fps in games for some crazy reason, then most power to you, but why not make it optional then? I plan to play this at 120Hz. Going down to 1/4 fps in every cutscene doesn't sound good.
Because they wouldn't be able to do things like use more detailed NPC textures and more advanced lighting. Better to lock it to 30 than have framerates varying up and down like crazy .... Also the cutscenes will play back better on GPUs that couldn't do 60 FPS with the extra effects used in the cutscenes. Plus the cutscenes that are webm movies will always play back at 30 FPS and are 3840 x 1620 resolution
The obvious and objectively better solution is to make it optional. I'm confident I wouldn't need a 30fps cap with my 4090. Make the cap the standard value, for all I care. But make it optional. There's really no argument against it.
The 30 FPS cap isn't a total failure for me, but it's certainly confusing.
That said, 30fps is fine for a lot of people. Even i have a hard time noticing past 60. Prob cuz I usually play on a big 4k TV screen with a controller.