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Zgłoś problem z tłumaczeniem
Your leaving out an improtant varable: The link speed between A and B. (segment AB)
I only mention upload and download speed because a faster upload and download link segment can reduce ping times.
Point A has a speed of 1Kb/s
Point B a speed of 2Kb/s
Segment AB has become congested (or was crap in the frist place) so that it only has a speed of 0.1 Kb/s
Point C1 and C2 have a max speed of 900Kb/s (WTFast servers)
Segment C1C2 has a max speed of 900Kb/s
Normally a game would go from Point A over Segment AB to Point B. -
Travel time from Point A to Point B: 1000MS
What if you where able to bypass most of the crap network like WTFast would do?
Travel time from Point A to Point C1: 300MS
Travel time from Point C1 to Point C2: 100MS
Travel time from Point C2 to Point B: 300MS
-------------------------------------------
Total travel time: 700MS
It wont make the connection download and upload faster, it will just give you a better connection by reducing the ping time and using more stable routes.
No, you could not be more wrong.
You literally cannot go faster than your ISP allows you to.
The best way to explain it... your internet travels at the speed of light.
This software comes along and says they can make it go faster if you route through their servers.
You cannot travel faster than the speed of light.
This software is a proxy server. That's it. It routes you through an extra hop, at the same speed you are capable at. You cannot go faster than your ISP let's you.
If thier proxy servers allow for speeds of up to 5000mb/s, but your internet only has a 100mb/s limit... you will only go 100mb/s on that 5000mb/s line.
All this software is, is a proxy server. Proxy servers give you new IP address by routing certain packets through a via point. Allowing you to bypass certain country based restrictions.
You cannot go faster. People claiming that this software makes their internet faster or increases their connection status to some server somewhere is either lying or falling for a placebo affect.
It's basic science.
I've already reported this software for fraud. They say they are working with publishers such as Blizzard - if they did, then people wouldn't get banned. All we have is their word for it... Blizzard and other publishers have not said anything official about this software.
If you live in a country, where you are trying to connect to a game server half way across the world. The best thing you can do, is stream the game from another machine closer to the game server. But even that, you will have latency from the client to the host machine, depending on your network connection.
This software will end up being taken down from steam. Especially if it's causing VAC bans and the likes.
We have been doing this for over 5 years. Don't pretend you understand how online gaming on the Internet works.
According to you, we have 40k DAUs suffering from a placebo effect. My vote is you don't know WTF you are talking about! When we launched WTFast, we had guys like you telling us what we want to do is impossible. We did actual scientific testing to confirm that we actually CAN improve online connections with a proxy network. We wouldn't have pursued the business otherwise.
One of these tests was deliberately sabotaging the game connection to see the impact. Really easy to do, play a game in the US, and then manually pick a WTFast server in Germany. This will create a huge extra trip for the game data, causing it to go across the world and back. This creates a very noticeable impact in-game.
If it is possible for us to deliberately sabotage a game connection, it is also possible for us to improve a game connection. We are doing exactly this for our 40k DAUs.
Regarding WOW bans, very rarely this has occurred in the past, but if you do searches for the last several months in Google, you should find no issues with WTFast and WoW bans. We have a great relationship with Blizzard, they understand the benefit we provide, and they do their best to make sure gamers playing with WTFast will have no problems. In the off chance that someone makes an accidental ban, Blizzard has always been very good with quickly reverting that.
We created a very relevant/topical demo video that we used for our WTFast Router campaign on Kickstarter. The Kickstarter was not directly successful, however we are now coordinating with one of the largest router companies in the world to get a WTFast Router done. This is the video, and surprise, the video was done with World of Warcraft (no bans):
https://www.youtube.com/watch?v=jBVSVWtMink
So you're basicly saying, "Because we can break someones connection and make it slower thus we can fix it." I can smash a vase with a hammer but it doesn't mean I can put it back together and make it better.
This first test was to validate that it had a real impact in-game, and it wasn't just a placebo effect, or incorrect data reading. For example, some people argued that the in-game latency reading was only to the proxy server, and not for the entire data trip. This test showed that the in-game reading was actually measuring a trip to Germany and back.
We are not "breaking" a connection, we are re-routing data.
Yes, a VPN or Proxy CAN sabotage a connection if it is used incorrectly (as in our Germany sample). However, if a proxy network is used intelligently, it can greatly benefit the game connection.
This is exactly what we are doing. We don't provide awesome results all the time, but in the majority of cases we do, which is why we currently have 40k DAUs...
We created the automated system to help take the work out of optimizing the connection, but it still has a lot of room for improvement.
http://bigthink.com/dr-kakus-universe/what-travels-faster-than-the-speed-of-light
Actually things can travel faster than light, you can do it with a flashlight.
Really Zero?! Have you not heard of a Company account? You Dont buy or play games on that kind of account. it is used for Marketing, reviews and support. Only an idiot would think to look at Steam Level to judge anything.
Zero just did an EPIC FAIL! The best Fail i have seen to date.
If your unable to understand how taking a less congested and faster route can reduce ping times, then you shouldn't have anything to do with managing any kind of network.
IE: It cannot make you download faster, but it will get you your data to where it is going faster and that can make the differance between a head shot and a complete miss.
Let me say something as a WTFast user in the past.
WTFast worked for me because of pathetic routing between Indonesia and America by Indonesia ISPs. By utilizing WTFast I was able to get rid of it since I connected to nearest WTFast and let them do the routing.
Sure I couldn't get more speed that way, but bad route could be eliminated if I picked nearby server that has 'normal' connection without WTFast activated (constant RTOs in the middle of the road cause of stupid ISP was no more).
It was a good and pleasant experience of using this software, but I stopped since it's just too expensive for me.
Edit: saw the newsletter about free subs, well... no chance since my English for review writing isn't that good.
are you serious? get the ♥♥♥♥ out of here, run while you still have money from this scam
Boy, I sure wonder if this topic would have been pinned if CLEARLY the arguments against WTFast were "more compelling".
(No.)
I mean, even if what the OP said is rubbish, a lot of people are skeptical of this kind of technology, so they aren't exactly going to read on.
And even if they do, the Dev is behaving like a child.
Just doesn't seem smart to make this visible.