Witchfire

Witchfire

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bug report
I encountered a problem, on the first island near the shipwreck, 2 chests can spawn instead of 3, opening two locations is not considered cleared. On the second map, a familiar fell under the map in the south of the map into that green hole, I was able to jump after him and finish him off, but it's usually closed
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Showing 1-3 of 3 comments
Pedro Hectopascal  [developer] Feb 3 @ 2:53am 
Hey,

Thanks for posting - the chests spawn in several locations and it's possible to miss one of them when walking around (I have to search the whole area more than once more often than I'd like to admit), so it's just a matter of running one more search or using treasure hunter's prism from your inventory.

As for the Galley Slave, he runs for the arena underground if a calamity is triggered while you are fighting him - that's when the area opens up, it's all by design.

Cheers!
Violet Feb 3 @ 3:39am 
thank you! For the chests, I used a prism
Brisingr Feb 3 @ 10:09am 
Along the same lines, sometimes enemies will just not spawn on the map after you open all 3 and you'll never clear the marker or get the all clear message. It's happened twice to me and I wandered everywhere but never found anyone. I guess they could have spawned in the terrain or in the bottom of the tower, but I don't always want to do a tower run attempt on that map.
Last edited by Brisingr; Feb 3 @ 10:10am
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