Witchfire

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Gate keeper power sources are Hard to find and don't seem to always work.
The gate keeper (front and back) power sources are very hard to find. From a design standpoint it's an interesting idea but there are some problems.

First, the power sources are hard to find which is perfectly fine except that there's no sense of what the search area is and isn't, so that needs to be defined in some way as a map dense with enemies just results in distraction and a egg hunt you can't focus on is just an annoyance.
Second, in several cases I found the "back power source" it was red and could not be destroyed.

there is a possibility that it was a back power source for a different gate guardian? I prefer not toe speculate, but unless this is made more clear I can assure you that I won't bother it and I think avoiding game features wasn't the design intention.
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I believe you need to shoot the gatekeeper itself and the power sources will start making a clearly audible rattling sound. Then you need to wait until the gatekeeper switches to the corresponding color to shoot them, i.e. shoot the orange power source while the gatekeeper is orange. I do think it's pretty difficult to figure out how they work though (I ended up using a guide) so there could be some improvements there.
Originally posted by 乔利勋爵蛋酒:
I believe you need to shoot the gatekeeper itself and the power sources will start making a clearly audible rattling sound. Then you need to wait until the gatekeeper switches to the corresponding color to shoot them, i.e. shoot the orange power source while the gatekeeper is orange. I do think it's pretty difficult to figure out how they work though (I ended up using a guide) so there could be some improvements there.

waaaaaaaaaaaaaaaaaaaaay too complicated. I will just go around.
when are you ever on a level for soo long that you would care?
Is there a special reward?


thank you for the explanation though.
Last edited by Turbo-Laser Ninjadragon; Nov 28, 2024 @ 9:43pm
Tentacle of Ozric Nov 29, 2024 @ 1:59am 
I agree there's a lot to improve with this feature, I usually avoid Gatekeepers and just go around them, too much hassle for nothing. I wish they would drop some meaningful rewards, like a guaranteed cursed item drop or something.
Also, there are rare cases when a Gatekeeper needs to be dealt with, for example if you spawn inside that little cave on the castle map, it's possible that a gatekeeper will float just before the cave entrance and block your way out.
Originally posted by Tentacle of Ozric:
I agree there's a lot to improve with this feature, I usually avoid Gatekeepers and just go around them, too much hassle for nothing. I wish they would drop some meaningful rewards, like a guaranteed cursed item drop or something.
Also, there are rare cases when a Gatekeeper needs to be dealt with, for example if you spawn inside that little cave on the castle map, it's possible that a gatekeeper will float just before the cave entrance and block your way out.

it shouldn't be improved it should be nixed because even if it's improved to the point where it's not totally confusing it still does EXACTLY the thing you don;t want to do in a game like this and that is bring a stop to the fluidity of the action experience.

You don't make a game in this genre which depends completely upon action as it's primary draw and then prevent the player from fluidly progressing from one moment of heated action to the next.

You don't have text about how your character is in a battle trance and then prevent the player from ever getting into one. It is completely possible to end up in something close to a battle trance for REAL in a FPS.

Whole universe disappears, you are so focused there's just the battle but ...it requires prolonged combat with no pauses and the combat has to escalate very gradually.
if you are interrupted it will take a while to get back to the place.
Last edited by Turbo-Laser Ninjadragon; Nov 29, 2024 @ 2:09am
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