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waaaaaaaaaaaaaaaaaaaaay too complicated. I will just go around.
when are you ever on a level for soo long that you would care?
Is there a special reward?
thank you for the explanation though.
Also, there are rare cases when a Gatekeeper needs to be dealt with, for example if you spawn inside that little cave on the castle map, it's possible that a gatekeeper will float just before the cave entrance and block your way out.
it shouldn't be improved it should be nixed because even if it's improved to the point where it's not totally confusing it still does EXACTLY the thing you don;t want to do in a game like this and that is bring a stop to the fluidity of the action experience.
You don't make a game in this genre which depends completely upon action as it's primary draw and then prevent the player from fluidly progressing from one moment of heated action to the next.
You don't have text about how your character is in a battle trance and then prevent the player from ever getting into one. It is completely possible to end up in something close to a battle trance for REAL in a FPS.
Whole universe disappears, you are so focused there's just the battle but ...it requires prolonged combat with no pauses and the combat has to escalate very gradually.
if you are interrupted it will take a while to get back to the place.