Witchfire

Witchfire

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Pepsi the Sprite Oct 9, 2024 @ 9:02pm
Luck and Metanoia are the dump stats.
Made a few characters at this point.

I've experimented extensively with luck and metanoia. Metanoia seems to give a negligible increase to experience that is so nominal as to be a literal waste of the volatile put in to raise it.

Luck most noticeably decreases your likelihood of getting cursed by items ((with those curses conferring almost no disadvantage) as well as reducing the likelihood that mistakes lead to a calamity. This is actually a negative since once you understand how calamities work they are to be sought out as opportunities for additional elixirs ammunition and feathers. Any other benefit conferred by luck is so nominal as to be unnoticeable and not enough to justify what is put in to raise it.

Due to the excellent utility of both light and heavy spells witchery is extremely important, endurance and vitality are of self-explanatory necessity, and while Henbane decreases the necessity for recovery it still has clear importance to a lesser degree.
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Showing 1-15 of 40 comments
R4v3n's W1ngs Oct 10, 2024 @ 12:59am 
Due to how witchfire level cost scale at later level( something like increasing by only 100 or 200 ) Metanoia is best kept when you hit some kind or soft cap on others stats to smooth your leveling if you plan to keep playing until release

I found luck really helpfull. Sure not as much as Witchery(best stat imo) but it really turn the game into easy mode when half the ennemies drop bullet, elixirs and keys and the chest drop more white fears. Also like you said it's a double edge with the calamities, it allow for greater mistakes. Again better saved for the endgame. Also i had to raise it to at least 30 to see some changes.

My dumb stat is healing power, even without Henbane i can't bring myself to raise it
Last edited by R4v3n's W1ngs; Oct 10, 2024 @ 1:01am
TheLuckyAce Oct 10, 2024 @ 3:27am 
Luck is a double edged sword.
It provides you with a more regular drop of keys, ammo and elexiers but decrases the chance of calamity which can be usefull to trigger at given times. I would say. as better the player gets, as less usefull luck grows.

It is a nice early game stat to help you out complete runs.
Rauchsauger Oct 10, 2024 @ 4:18am 
I like Luck best right after Witchraft and Stamina.
You can always provoke a calamioty by using the mirror and the better loot from enemies and chests is really handy
VonFIDDE Oct 10, 2024 @ 4:41am 
I just split the points even (because of diminishing returns), but i skip Witchery. A bit scared now when everyone is telling how good it is, perhaps i missed something but i find spells unreliable not sure when i can use them and on top of that they feel weak. Perhaps something that gets more needed with high Grosis?
Last edited by VonFIDDE; Oct 10, 2024 @ 4:43am
just.dont.do.it Oct 10, 2024 @ 6:43am 
Metanoia is a very weird stat, since all it does is giving you more witchfire, and there's absolutely no limit on it anyway by doing more runs and killing more enemies.

Luck is THE stat though. The amount of drop boost you get from luck (it affects absolutely everything from shrooms to feathers) is so great that it dramatically increases your combat potential. Some people say "yea, you can farm calamity for that", and the point is - with good luck you don't need to farm calamity to arrive at the same amount of loot.
Last edited by just.dont.do.it; Oct 10, 2024 @ 6:51am
just.dont.do.it Oct 10, 2024 @ 6:46am 
Originally posted by TheLuckyAce:
but decrases the chance of calamity which can be usefull to trigger at given times
You have consumables for that. Or poking the warden a few times.
Not to mention they'll probably tune the calamity so that it stops being an easy way to farm loot. It's supposed to be a handicap, not a farming point.
Last edited by just.dont.do.it; Oct 10, 2024 @ 6:48am
Bam Bam Oct 10, 2024 @ 7:00am 
I rate Endurance above everything by a very large margin. That's my playstyle.

Luck, I have it at 15 from a base Saint, picked blind. I never have issues triggering calamities when I want them, but it's not very much Luck. I didn't know about the item drop scaling. I'm considering doing a Luck build now at some point.

Metanoia, I used 5 points to bring my char from 0% extra witchfire to 10% extra witchfire, I can't consider this a bad investment at all, but do not plan on going higher.

I rate Healing above Vitality, the scaling isn't very impressive on Vitality. Healing time matters to me, it's around 5 full seconds at base levels, which is not great.

I haven't touched Witchcraft, because I want to specialize. Also witches bad. But it seems like a very impactful one.
just.dont.do.it Oct 10, 2024 @ 7:16am 
Originally posted by Bam Bam:
I didn't know about the item drop scaling.
I did 5 runs with Penitent (luck 9) and Saint (luck 15) in largely same configuration just to test things.
Did not level up luck. Did not use Saint's crossbow since it's a huge early advantage. 2 runs on tower, then 3 runs on Scarlet Coast. All gnosis 0. Switched weapons to psychopomp/hypnosis on the last 3 runs. Used all the crystals on levelups.

Penitent ended up lvl 11, with 31 gold looted and one run being a very tough call.
Saint ended up lvl 14, with 78 (!) gold looted and not really being in a real danger any time.

Granted, it's not all about luck stat difference, but I find out the difference to be very glaring.
Last edited by just.dont.do.it; Oct 10, 2024 @ 7:17am
Bam Bam Oct 10, 2024 @ 7:57am 
Originally posted by just.dont.do.it:
Originally posted by Bam Bam:
I didn't know about the item drop scaling.
I did 5 runs with Penitent (luck 9) and Saint (luck 15) in largely same configuration just to test things.
Did not level up luck. Did not use Saint's crossbow since it's a huge early advantage. 2 runs on tower, then 3 runs on Scarlet Coast. All gnosis 0. Switched weapons to psychopomp/hypnosis on the last 3 runs. Used all the crystals on levelups.

Penitent ended up lvl 11, with 31 gold looted and one run being a very tough call.
Saint ended up lvl 14, with 78 (!) gold looted and not really being in a real danger any time.

Granted, it's not all about luck stat difference, but I find out the difference to be very glaring.

That's interesting. I see now it says it right there in the description that it effects that quality and quantity of items found.

I had to start a new char now to see what you meant by Saint's crossbow, I forgot about the demonic weapon. I found the stun gun early and it's been pretty much in that slot since. But yea the Saint loadout looks pretty decent compared to the rest. I rate the Ice Sphere as close to the best heavy in the game, despite 0 damage.
Last edited by Bam Bam; Oct 10, 2024 @ 8:01am
EmpathyandEntropy Oct 10, 2024 @ 10:38pm 
So my stat spread is:

Vit 10
Heal 9
Endur 19
Witch 20
Meta 25
Luck 27

And yea, Metanoia is kinda useless. Like I thought at the beginning of the game that it would help me level up faster so I dumped into right away but I wish I hadn't and I don't feel like starting over. I mean I'm on gnosis 2 and I can level once every other run usually. Is that much faster than everyone else?

I like luck, getting more drops is useful and you can still trigger calamities.

I've suggested before that if Metanioa was gone and Vitality and Healing was rolled into one stat then we could get 2 new stats that actually help push us further into a play style. Right now if you want to just run in and start fighting you need to invest into 2 different stats and Metanoia doesn't push a play style at all.
Last edited by EmpathyandEntropy; Oct 10, 2024 @ 10:38pm
Flak Monkey Oct 10, 2024 @ 11:14pm 
Luck lowering the chance of calamity is not a problem at all. There's plenty of ways to trigger a calamity deliberately and I'm not even talking about the consumable. You can just repeatedly trigger traps and farm calamities that way. There's also Warden somewhere on the map at all times. So I don't think that luck is a double edged sword at all. The amount of extra keys, feathers and elixirs I get from luck makes it totally worth it. I have nothing good to say about metanoia though. Seems like a complete waste of a stat investment.
Sonnenbank Oct 11, 2024 @ 12:09am 
Well Metanoia isnt bad if you are in for the very long term.
if you have it at +20 you get like 18% extra XP
Now considering you get like 11K from a run you get 13K instead.

thats like 2000 free witchfire each run.
so you need around 50 runs to get your invested witfhire into Metanoia back and from there on make profit of 20K per 10 runs.

If thats usefull to you depends on how much you intend to play.

60 runs is around ~ 20h
if you plan to play your char much more than 20h then some points into Metanoia is definitely worth it.

Funny thing is everyone tells me endurance is te most important stat....
I am at Gnosis II with level 26 char and have Endurance still on my base 8 from starting class.
I can see how it would benefit me but i still managed to do good without investing any points into it so far.
Last edited by Sonnenbank; Oct 11, 2024 @ 12:10am
Flak Monkey Oct 11, 2024 @ 2:12am 
Originally posted by Sonnenbank:
Well Metanoia isnt bad if you are in for the
Funny thing is everyone tells me endurance is te most important stat....
The more stamina you have the more consecutive dodges you can do - meaning you can avoid damage easier to constantly stay in focus. So you basically can keep any enemy stunned at all times.
Sonnenbank Oct 11, 2024 @ 6:45am 
I am well aware that more stamina would be a great benefit.
Its just that i didnt really need it so far
Brick Oct 12, 2024 @ 7:55pm 
Metanoia doesn't start to pay off until you reach the drop off point for witchfire required per level. But once you do? I'd say it's worth getting to atleast 20-25% extra considering I'm getting around 125k witchfire per run with 20% extra. I stopped there since I got dimishing return on how much it increase by then but I might raise it more later. I've played just shy of 30h and the last couple of hours I've been getting 100k per run. You reach 70k+ quite fast and by Gnosis 4 a run where you don't bother with event and only kill all the packs and the boss nets you 125k on ironforge castle. I do do the event grenader that drop a Third Mysterium Incantation though.

So why would it be worth it? Simple the time each run takes, depending on loadout and whatnot it takes me probably 35-45 min per run, I'm not stressing getting it done quick but it stacks up quite fast. Getting half a level each run extra is well worth it by then. I have plenty of spells and weapon left to level all the way and different playstyles to explore. Then I'd like to atleast play some with the loadouts I like the most since now I just level a weapon or spell to max then switch off to the next one.

Haven't tried playing with luck but seems interesting, Calamities are a great source of healing and ammo though. Without investing any extra points so I'd stay away until I felt my build was getting together. Increasing Gnosis haven't felt like a problem and I did it as soon as possible but then I went with Vitality/Endurance.

I don't disagree that Metanoia and Luck feels like dump stats compared to say Witchery or especially Endurance but probably not as bad as it first seems!
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Date Posted: Oct 9, 2024 @ 9:02pm
Posts: 40