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Honestly, I'm confused, which specific features makes the game a religious one? So far, we have a short cutscene with a depiction of a high ranking cleric, ruined church in a hub, spells like Burning Stake and Iron Cross, medieval fantasy stuff about witches in items description, some weapons have minor stylisation (one handgun has crosses cut into bullet cases), and some of the treasures are crosses, chalices and rosaries.
Its not much, compared to the content in game, i.e. only 2 spells out of 15 are religiously themed and maybe 3 guns out of 16 has distinctive thematic features.
In conclusion, the stuff I've mentioned dosen't interfere much with your gameplay. We aren't running around with a giant spiked cross (although I'd like to try that) preaching enemies to death, and so far there is no excessive religious lore that forced upon you, so I wouldn't call it a religious game.
Objectively, you play as Church hound and inquisitor (preyer) in a world overwhelmed by witches and "your holy mission" is to eradicate them. And because you are a preyer you cant go far without any kind of praying or ritual, of course gameplay is lore driven.
You run on a witchfire, which is kind of a lifeforce for witch minions and witchcraft, and church has adopted its use to face off said witches, therefore your ascension (leveling), researches and hub progression are all some form of rituals using witchfire, even lore text plates on the maps require "pray" action to be deciphered. Also one of weapon types is "demonic" but outside of context it easily can be called just "special".
As you play as a superhuman inquisitor and draw your powers from both witchcraft and faith i find it hard to call this game not religious, in a neutral way because it doesnt force you into nor does it require you to be religious. "Religious" can be used in different ways to define things and i find it suitable here.
As a person above said Witchfire is religious but so is Doom. And so is Ultrakill and Bioshock. And id say that Witchfire is comfortably sitting around Bioshock "religious" levels. Thematic depiction and mentions are used as a world building material and not propaganda.
preyer is from "prey", so basically a hunter
Preyer is very obviously a pun on prayer so it's disingenuous to say it's got nothing to do with religion. Kinda sums up how religious the game is though: Catholic words/symbolism when it thinks it can do something cool and badass with them, but is not by any means a Catholic game.
I think there was a misunderstanding here. OP doesn't have the game so his question isn't about lore, in my opinion he is asking if there is something that he doesn't want to see during gameplay:
So I've provided a list of religious items and parts of the game that could potentially be disturbing to OP.
Btw, I should add to my list that some starting classes have name and description with religious elements.
I agree that "religious game" is a vague term, that's why I've asked OP for clarifications.
Except this "pray" action doesn't force your character to kneel and fold your hand while reading a prayer outloud. It is a huge difference in pressing "E" button and actually see your character participating in a ritual.
Again, this is not a theorycrafting lore discussion, its a question about what could potentially prevent OP from enjoying this cool game.
Which was exactly my point, so I really don't understand why are you trying to argue with me.