Witchfire

Witchfire

View Stats:
felixader Dec 6, 2024 @ 8:58am
My Feedback after 25 hours.
I am mixed on this game.
So much of it sports a clearly high polished quality.
Sound, Visuals and Visual Style, Movement Feel (heavy but not burdened), enemies react dynamically and its a joy to fight.
Unlocking and upgrading the very diverse cast of interesting weapons, spells and other equipment feels rather nice.

There is a reason I have 25 hours in this game and I feel disheartened by how I feel right now.

Now, my personal problems are two fold: its the escalating difficulty/unfairness, the extremely limited effective range of your guns and the center gameplay element of extraction shooter.

Difficulty jumps up HARD, to the point where any challenge beyond roaming the areas just feels like running into a wall constantly and then having to scale it by just quickly rotating your limbs against it. It just feels like you are constantly being punished or overwhelmed by challenges that are constructed by players that have not only hundreds of hours in the game but also design it themselves, know every enemy move, weakness and hitbox by memory and because of this need to flood every encounter with a tiring number of enemies.

This is made worse by the rather limited effective range of your weapons and how enemies in regards to challenges spawn. The escalating enemy numbers could be alleviated if you had the space to limber the numbers from afar until they either flood and flank your position or you need to move in because they rest of them is hiding in good places (which the AI is clearly capable off). You could be clever. But after a certain distance guns loose all damage, down from early tripple digits down to low single digits.

You can alleviate this a little by gaining temporary in Mission buffs. But those disappear even if you finish an expedition by your choose ie. successfully. This part of the gameplay is a blessing and a severe curse. For one it pushes you to engage with fights to gain them but on the other side it also MAKES anyone that gets into these kind of games HAVE to collect them. So you HAVE to get yourself into danger ESPECIALLY if there is a challenge or specific enemy you want to overcome or down.

Both of these wouldn't be so severe if this game were a bit more linear, had in-level checkpoints or a save function. So you'd try over and over again against that one encounter until you can actually get trough it.

However, instead, if you die you loose your current collected loot as well as the accumulated meta currency, which you can't bank in between expeditions. You have one chance to get these back by reentering the level/area and collect your left overs. What you can't get back is the temporary buffs which you have to get back every time you enter a expedition no matter if your last one was a failure or success.

Witchfire is a slow game out of combat, because if you race everywhere you run into traps and encounter triggers and stumble into the end of your expedition, really quickly. So imagine a 40 minute expedition, roaming around to collect loot, ammo and temporary buffs to either run into an difficult event and then the game decides to throw in another random curveball of its choosing.

I you survive it you are probably low on resources and decide to leave, having to ignore your initial goal which you came her for in the first place. Or you are i an event already fighting for your life as the game send an additional calamity onto you which often also has a sanity bar associated with it. I am not quite clear what drains it during these events, but it basically guarantees a frustrating death loosing whats probably a lot at this point, wasting a lot of your playtime.

And there is only so much filling up numbers (killcounts) on your weapons and items can do to overcome this feeling of nothing gained.

I freely admit I am at most, only a bit over average when it comes to gaming ability, so I am far from the probable of the overall player base and if this is not a problem for you, nice!

However this is the point that ultimately makes me give this a thumbs down for now, that I often feel I have spent an hour and half playing without having anything to show for it or feeling not much more powerful despite the time put into it and because the game levels the threats up with you making you not feel any stronger or more capable no matter how much you progress.

Also I feel like the first weapon is actually the best weapon in the game.

So on one side right now I really like it, but on the other side I feel this game is increasingly tuned for a group of players that I am not sure I want and can put the time in to be on the same level as, due to its Extraction Shooter Core.

EDIT: I am just putting this here so people don't think I have done nothing in the game and assume I am completely clueless. When commentators start to suggest that you need to move from cover to cover I kinda worry my feedback isn't taken serious. Not sure if this helps though.

https://steamcommunity.com/sharedfiles/filedetails/?id=3379405681
https://steamcommunity.com/sharedfiles/filedetails/?id=3379405932
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406153
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406172
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406199
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406222
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406449
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406487
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406522
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406541
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406566
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406608
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406856
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406856
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406883
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406919
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406941
https://steamcommunity.com/sharedfiles/filedetails/?id=3379406974
https://steamcommunity.com/sharedfiles/filedetails/?id=3379407015
https://steamcommunity.com/sharedfiles/filedetails/?id=3379407278
https://steamcommunity.com/sharedfiles/filedetails/?id=3379407303
https://steamcommunity.com/sharedfiles/filedetails/?id=3379407325
https://steamcommunity.com/sharedfiles/filedetails/?id=3379407355
https://steamcommunity.com/sharedfiles/filedetails/?id=3379407386
https://steamcommunity.com/sharedfiles/filedetails/?id=3379407449
https://steamcommunity.com/sharedfiles/filedetails/?id=3379407688
https://steamcommunity.com/sharedfiles/filedetails/?id=3379407720
https://steamcommunity.com/sharedfiles/filedetails/?id=3379407753
https://steamcommunity.com/sharedfiles/filedetails/?id=3379407781
https://steamcommunity.com/sharedfiles/filedetails/?id=3379407813
https://steamcommunity.com/sharedfiles/filedetails/?id=3379407843
https://steamcommunity.com/sharedfiles/filedetails/?id=3379408009
https://steamcommunity.com/sharedfiles/filedetails/?id=3379408030
https://steamcommunity.com/sharedfiles/filedetails/?id=3379408060
https://steamcommunity.com/sharedfiles/filedetails/?id=3379408106
Last edited by felixader; Dec 7, 2024 @ 1:42am
< >
Showing 1-15 of 40 comments
Paradigm-Shift Dec 6, 2024 @ 9:41am 
" I often feel I have spent an hour and half playing without having anything to show for it or feeling not much more powerful despite the time put into it and because the game levels the threats up with you making you not feel any stronger or more capable no matter how much you progress."

I have 48 hours played. I still find that even a 15 minute run gives me something. Whether it is meeting the requirements to get a equpment up to maximum (only 1 spell and 2 relics to go), witchfire to get some more levels (at 108 right now and am reaching a soft cap as most stats are at 30) or gold (which I don't really need right now, but I've started to stock up on merchant items).

And in those 15 minutes I am clearing almost all enemy camps (i mostly farm the second map due to it having more enemies which lets me upgrade stuff faster). I can't even imagine a 40 minute incursion on the map, unless I'm actively trying to clear absolutely everything in one go. But why would I need to do that unless it's a personal challenge?

I have a feeling that you haven't really gotten to the point where it all clicks into place. Using the right loadout for what you are trying to acomplish, using the preyers abilities (the tank one, which I also forget to use, or the one that resets calamity levels before it procs), using consumables, spells, elemental interactions and so on.

Only after about 30 hours did it click for me, and even now, at 50 hours played, I am still improving my gameplay.

I have yet to fully optimize the arcana system or even play that much with it for example.

As for the weapon range issues that you are having, just equip one of the long range weapons. For me Striga gets the job done in 90% of the cases, and if I do very little damage to an enemy because of the range, it means that it's really far out and not a big threat to me anyway. I almost never find the range on the striga to be lacking (pro-tip, never ADS with it, hipfire is 100% accurate). I can't even remember the last time I saw it not do full damage.

For what it's worth Hunger, Striga, The Crossbow or Grenade launcher demonic and Henbane fetish gets me through almost everything the game throws at me.

I still get in tough spots and die from time to time, but it is a roguelike and it is expected.

In regards to losing progress when you die... well, if you have more than 1 level worth of volatile witchfire just extract and level up.

As for the mission buffs. I do just fine without them. They are mostly a by-product of cleaning out the map. I don't feel like I need them to clear the map.

My advice would be to give it more time, experiment with different loadouts (and spell interactions), always use your spells and not rely solely on your guns, remember to use consumables when you need them, etc.
Last edited by Paradigm-Shift; Dec 6, 2024 @ 9:46am
Paradigm-Shift Dec 6, 2024 @ 9:54am 
One last thing: "the game levels the threats up with you making you not feel any stronger or more capable no matter how much you progress."

This is incorrect. Only gnosis levels up the threats. Your own level doesn't (I think it used to be like that, however, before they added gnosis to the game).

Leveling up changes the map layouts. There is a consumable that you can use that also changes the layout of the map. Or farm another level to get the witchfire required to level up and reroll the map.
Hormesis Dec 6, 2024 @ 10:34am 
Originally posted by Paradigm-Shift:
" I often feel I have spent an hour and half playing without having anything to show for it or feeling not much more powerful despite the time put into it and because the game levels the threats up with you making you not feel any stronger or more capable no matter how much you progress."

I have 48 hours played. I still find that even a 15 minute run gives me something. Whether it is meeting the requirements to get a equpment up to maximum (only 1 spell and 2 relics to go), witchfire to get some more levels (at 108 right now and am reaching a soft cap as most stats are at 30) or gold (which I don't really need right now, but I've started to stock up on merchant items).

And in those 15 minutes I am clearing almost all enemy camps (i mostly farm the second map due to it having more enemies which lets me upgrade stuff faster). I can't even imagine a 40 minute incursion on the map, unless I'm actively trying to clear absolutely everything in one go. But why would I need to do that unless it's a personal challenge?

I have a feeling that you haven't really gotten to the point where it all clicks into place. Using the right loadout for what you are trying to acomplish, using the preyers abilities (the tank one, which I also forget to use, or the one that resets calamity levels before it procs), using consumables, spells, elemental interactions and so on.

Only after about 30 hours did it click for me, and even now, at 50 hours played, I am still improving my gameplay.

I have yet to fully optimize the arcana system or even play that much with it for example.

As for the weapon range issues that you are having, just equip one of the long range weapons. For me Striga gets the job done in 90% of the cases, and if I do very little damage to an enemy because of the range, it means that it's really far out and not a big threat to me anyway. I almost never find the range on the striga to be lacking (pro-tip, never ADS with it, hipfire is 100% accurate). I can't even remember the last time I saw it not do full damage.

For what it's worth Hunger, Striga, The Crossbow or Grenade launcher demonic and Henbane fetish gets me through almost everything the game throws at me.

I still get in tough spots and die from time to time, but it is a roguelike and it is expected.

In regards to losing progress when you die... well, if you have more than 1 level worth of volatile witchfire just extract and level up.

As for the mission buffs. I do just fine without them. They are mostly a by-product of cleaning out the map. I don't feel like I need them to clear the map.

My advice would be to give it more time, experiment with different loadouts (and spell interactions), always use your spells and not rely solely on your guns, remember to use consumables when you need them, etc.

at 40 hours this is very much my experience. i'm lvl 85 and after 1 run on the second map i can easily level at least twice and sometimes 3 times, and can take 15-20 minutes to clear (maybe it's more i really haven't timed myself). at my level i already feel pretty much over powered. i use Ricochet (light), Hailstorm (ice), Vulture, Stormball (light), Ice Sphere (ice) and for accessories i use eye of the madwoman (light), henbane (game breaking), ring of thorns (ice). then i pump all my health/stamina/ice/light arcanas. as you progress you also get access to other things like the summons and prophesies which can further compliment the build. i also boosted luck which might be why i get so much ammo, feathers, crystalized witchfire. together this combination makes nearly every encounter in gnosis iv a cakewalk. hell with hailstorm and one or two arcana that help ice status/duration/damage, i can permanently freeze bosses, klling them before they even have a chance to attack.

something that also helped was after each map i'd buy the 10 available large witchfire crystals from merchant as gold becomes meaningless fast. i saved those from the time i was gnosis I until gnosis IV then used them all. at gnosis IV your consumables give you twice as much witchfire. this netted me almost 1.5 million which allowed me to jump for 50-75 (roughly) immediately. also don't buy for second or third mysterium. you can very easily farm those in maps 2 and 3.
Last edited by Hormesis; Dec 6, 2024 @ 11:00am
Paradigm-Shift Dec 6, 2024 @ 10:50am 
So, I just did a run on Castle Gates. Did 3 regular enemy camps plus the extremely dangerous one (the skull with big horns), killed the adds from the Watcher, also did a calamity (I could have easily avoided that but wanted to do it anyway).

I used a demonic ammo consumable just to speed things up during the calamity.

Results: +50k witchfire (90% of a level) in 11 minutes.

I took screenshots but I don't know how to attach them.

So, to the OP: 90% of a level and half a map cleared (no boss, no vault) in 11 minutes. If you are doing 40 min runs then you are probably doing something wrong.
EmpathyandEntropy Dec 6, 2024 @ 11:57am 
I feel like the game hasn't clicked for OP, from reading this post I get the feeling that OP is trying to play Call of Duty: Grim Dark Edition and not play Witchfire. What I mean is that they want a linear experience with unlimited range on their guns, they want to play a cover shooter. They love how Witchfire looks so they bought it and are trying to make the game fit the mold they created for it in their head instead of play the game as it is intended to be played. I have friend who tried to play DooM Eternal as a cover shooter, guess how that went? Anyways. OP also apparently just dislikes extraction shooters. One could also infer from the post the OP isn't playing the game to experience the moment to moment game play. OP just wants to feel progression. And OP wants it quickly. While I am also a Vampire Survivors Enjoyer, in Witchfire how fast you progress depends on your ability to create effective builds and then your ability to execute your build's game plan. if you feel like you are progressing too slowly for you the achieve those sweet, sweet dopamine hits than you need to look in a mirror. That also goes back to playing the game absent-mindedly as if it was the game you thought it would be instead of play the game that it actually is. Also. What weapon is the first weapon? Did OP forget there are classes? Also I don't think OP understands the usefulness of spells and combining elements.

So, to OP. Learn to combine elements. Hordes disappear in seconds if you know what you are doing. Sling your spells often, don't hold on to them for special occasions like I used to when I first started. Learn to use cover, not as an everlasting bulwark against the rising fray, but as a temporary breathing space as you rotate from position to position around the battlefield. I'm a rather avid Cricket Enthusiast and I basically take on every fight face to face so don't be afraid to get in close, get your kills and get out before you are surrounded. Or try circling the fight and pick off an enemy here and there as you move cover to cover. Just keep moving n you'll be okay. And remember that it's okay to have a bad run and just extract. Not a big deal to live and fight another day. Hope this help you enjoy the game more, GL.
Paradigm-Shift Dec 6, 2024 @ 2:04pm 
Originally posted by felixader:
EDIT: I am just putting this here so people don't think I have done nothing in the game and assume I am completely clueless. When commentators start to suggest that you need to move from cover to cover I kinda worry my feedback isn't taken serious. Not sure if this helps though.

Again, I would suggest you put more hours into it. Get those stats to 25+ and you will definitely see a difference. Level 40 is not that high, and I am not surprised that you feel weak.
30 vitality will almost double your healh-pool.
Also, make sure you use henbane. It is a game changer.

From all that you've written it seems you are overstretching yourself. Do shorter missions. There's no shame in clearing one or two camps and then extracting through the same portal that you spawned in.

I also see that you've posted the shotguns. Those have really short range (kinda like destiny) so they require a special play style.

The game really shines when you have a "full" build (all weapons, relic, fetish, ring) that are at full Mysterium and that have good synergies.
Shocknfunk Dec 6, 2024 @ 2:06pm 
Originally posted by Paradigm-Shift:
Originally posted by felixader:
EDIT: I am just putting this here so people don't think I have done nothing in the game and assume I am completely clueless. When commentators start to suggest that you need to move from cover to cover I kinda worry my feedback isn't taken serious. Not sure if this helps though.

Again, I would suggest you put more hours into it. Get those stats to 25+ and you will definitely see a difference. Level 40 is not that high, and I am not surprised that you feel weak.
30 vitality will almost double your healh-pool.
Also, make sure you use henbane. It is a game changer.

From all that you've written it seems you are overstretching yourself. Do shorter missions. There's no shame in clearing one or two camps and then extracting through the same portal that you spawned in.

I also see that you've posted the shotguns. Those have really short range (kinda like destiny) so they require a special play style.

The game really shines when you have a "full" build (all weapons, relic, fetish, ring) that are at full Mysterium and that have good synergies.
Wait over 25 hours played and he only made it to level 40????
Dutch Boy Dec 6, 2024 @ 5:41pm 
I'm at 28 hours in and I find the "difficulty" refreshing. I like the limited range also. 1; it's
fairly realistic and 2; it make playstyles more dynamic. No hanging back and sniper cheesing from the back corner of the map. Challenge is a good thing. I also beat the first boss the first time I fought him. I think you should just try and switch up your playstyle. I see you haven't done much with Hangfire (really shines after 2nd upgrade). I personally find pistols to be extremely good. You just gotta get close. Also, ice spell/shotgun combo is very strong for larger targets. Are you using a controller? (I hope not)
Last edited by Dutch Boy; Dec 6, 2024 @ 5:44pm
teg Dec 6, 2024 @ 9:48pm 
it's fairly realistic

A typical rifle has an effective rang of at least 1000 yards which is almost a kilometer. A pistol has the same range. I mean the projectile will easily go that far but, accuracy drops sharply with distance.

One of the main points of using a firearm is you don't have to get into melee range.

I'm not saying you shouldn't enjoy it. I just object to you calling it "realistic".

The maximum range of an M16 is about 3,000 yards (2,700 meters), with an effective range of up to 500 yards (460 meters). Horizontal range is 711 yards (650 m) and the lethal range is 984 yards (900 m).
felixader Dec 7, 2024 @ 1:56am 
I should point out that I am not asking for advice. This is my feedback.

Additionally the comments that I did get were somewhat unfortunately what I expected when I wrote this:

I freely admit I am at most, only a bit over average when it comes to gaming ability, so I am far from the probable of the overall player base and if this is not a problem for you, nice!

It is unfortunately the usual "it gets good after so and so many more hours", "play it like this and that, then it is good", and worse some basic advice like "use cover".

To suggest that i am trying to play Call of Duty Grim Dark Edition shows the person did not actually read the feedback. Where in the text does it suggest I wanted to play Call Of Duty?

Its insulting and arrogant to just assume what I thought the game would be, to put words into my mouth, when I took care to write my Feedback based on the games own merits as they are.

And I know how ability based Action-RPGs work, with Item and spell and equipment synergies. :AwkwardClone:

Again, if you enjoy the game as it is, that is completely fine and I am happy for you.
Paradigm-Shift Dec 7, 2024 @ 2:18am 
Originally posted by felixader:
I should point out that I am not asking for advice. This is my feedback.

Dully noted.

I should also point out however that you are objectively wrong in some of the feedback that you provided, and players who are on the fence about buying this game should know that.

EmpathyandEntropy's post was rude, making assumptions about how you approach and play the game.

However, the game is supposed to be hard (souls-like). Maybe it's just not for you.
I would advise you give this article from the developers a read: https://www.theastronauts.com/2019/07/the-dark-souls-of-shooters-part-2/

This part specifically:
"Not to burst anyone’s bubble, but finishing any Soulsborne can be done by any dedicated gamer. The games are indeed a bit on the hard core side, but they have nothing on the madness that were Spectrum and Commodore 64 games of the 1980s. One misstep in Jest Set Willy and you start from scratch.

The way that Soulsbornes achieve their relative friendliness is because they offer three paths to the final credits:

Skill. This one is obvious. Master the combat mechanics and be efficient with them.

Smarts. You can learn about the weaknesses of your enemies, you can ask an NPC for a boss fight help, you can kite enemies into easy DPS spots.

Power. Just hamster wheel through the grind spots, become overpowered and slice enemies with one swing of your sword.

Combine the last two and voila, you can do it. However, to be fair to Soulsbornes, they still throw Skill Checks at you. Everyone has “that one nemesis boss that’s apparently easy for everyone else but was hard for me”, and for me that was Bloodborne’s Lady Maria. No NPC to help, no shortcuts of any sort. I used Smarts (and got the Cainhurst armor set), I used Power (I was many levels above the recommended one), and I still had to git gud (Skill) before I finally killed her (30-40 tries in total).

But I definitely did not need to become insanely good in order to finish all Soulsbornes with all of their DLCs.

Can this Three Paths to Victory solution be used in a shooter?

Of course. Our current plan for Witchfire is to have a game of similar philosophy of Skill, Smarts and Power, with occasional Skill Checks where you have to prove your worth. We doubt you’d be able to finish the game by just being clever and over-leveling."

Since you mentioned that your gaming ability (Skill) was average, i was trying to give pointers related to Smarts and Power.
Dutch Boy Dec 7, 2024 @ 3:20am 
Originally posted by teg:
it's fairly realistic

A typical rifle has an effective rang of at least 1000 yards which is almost a kilometer. A pistol has the same range. I mean the projectile will easily go that far but, accuracy drops sharply with distance.

One of the main points of using a firearm is you don't have to get into melee range.

I'm not saying you shouldn't enjoy it. I just object to you calling it "realistic".

The maximum range of an M16 is about 3,000 yards (2,700 meters), with an effective range of up to 500 yards (460 meters). Horizontal range is 711 yards (650 m) and the lethal range is 984 yards (900 m).
Fair enough, maybe I should have said, It's a good way to implement limitations on firearms that simulate real world limitations. Shooting a handgun at 1000 yards is so impractical it may as well be considered a waste of time. For instance, the Beretta M9, has a maximum effective range of 152 ft (50 Meters). It has a total range of 1800 meters, sure, but I promise you, anything you hit at 1800 meters with 9mm is pure luck. Now I'm not a programmer, I have no idea how you would code this into a game. But, limiting the damage done to a maximum range that reduces as you get further away seems like a very good way to do so.
Last edited by Dutch Boy; Dec 7, 2024 @ 10:23am
Sir Sunkruhm Dec 7, 2024 @ 5:02am 
I don't think 'it only clicks after 30 hours or so' is necessarily good for the game, and people acting like the OP is being unreasonable for not playing even more when he's not having a good time? The attitude in the comments suggests a severely limited target playerbase and a complete lack of respect for people's time. I'm not saying that the game needs to be reworked or remove the difficulty, just that it may be good to see if there's better ways to naturally guide the players towards that point to where it clicks in a much shorter time, or find some other way to alleviate the commonly provided complaints of dealing with the difficulty. Reading the dev's remarks on December 4th highlights the importance of stuff like "objectively wrong" feedback, as it was put in this thread.

Yes, Gnosis is what raises the difficulty, but also, you need Gnosis to progress. The OP is not necessarily talking about leveling up being the problem. If you look at his guns and stuff, you can see that he has made some notable progress on his weapons, which requires some Gnosis. Not a single comment here was able to understand what the heart behind the feedback was.

Finding ways to naturally encourage more players towards having a series of escalating 'click' moments would be much closer to the Dark Souls experience. Some players have this naturally, but I keep seeing feedback like this pop up only to be immediately attacked by players who have reached the point of a major 'click'.
Dutch Boy Dec 7, 2024 @ 5:43am 
Originally posted by Sir Sunkruhm:

I don't think 'it only clicks after 30 hours or so' is necessarily good for the game, and people acting like the OP is being unreasonable for not playing even more when he's not having a good time? The attitude in the comments suggests a severely limited target playerbase and a complete lack of respect for people's time. I'm not saying that the game needs to be reworked or remove the difficulty, just that it may be good to see if there's better ways to naturally guide the players towards that point to where it clicks in a much shorter time, or find some other way to alleviate the commonly provided complaints of dealing with the difficulty. Reading the dev's remarks on December 4th highlights the importance of stuff like "objectively wrong" feedback, as it was put in this thread.

Yes, Gnosis is what raises the difficulty, but also, you need Gnosis to progress. The OP is not necessarily talking about leveling up being the problem. If you look at his guns and stuff, you can see that he has made some notable progress on his weapons, which requires some Gnosis. Not a single comment here was able to understand what the heart behind the feedback was.

Finding ways to naturally encourage more players towards having a series of escalating 'click' moments would be much closer to the Dark Souls experience. Some players have this naturally, but I keep seeing feedback like this pop up only to be immediately attacked by players who have reached the point of a major 'click'.

Sounds like more "this game is too hard" talk. Not every game needs to be casual friendly, nor should they be. Maybe go play something else if you don't like it? Otherwise, git gud. Simple as. I think the challenge level is good where it is.
As to the respecting your time part; it's a video game. It is by it's very nature, a time sink. This is a terrible argument for any game. If you're worried about how your spending your time, you should probably just turn the games off all together. You wanna check out a game that "doesn't respect your time"? Check out Noita, and then notice how it has an overwhelmingly positive overall rating.
There has been plenty of good advice in the thread, even if OP says that's not what he's looking for. Which means he is just giving his opinion. That's fine, but if he didn't want responses he could have just posted it in the review section.
felixader Dec 7, 2024 @ 5:47am 
Originally posted by Sir Sunkruhm:
I don't think 'it only clicks after 30 hours or so' is necessarily good for the game, and people acting like the OP is being unreasonable for not playing even more when he's not having a good time? The attitude in the comments suggests a severely limited target playerbase and a complete lack of respect for people's time. I'm not saying that the game needs to be reworked or remove the difficulty, just that it may be good to see if there's better ways to naturally guide the players towards that point to where it clicks in a much shorter time, or find some other way to alleviate the commonly provided complaints of dealing with the difficulty. Reading the dev's remarks on December 4th highlights the importance of stuff like "objectively wrong" feedback, as it was put in this thread.

Yes, Gnosis is what raises the difficulty, but also, you need Gnosis to progress. The OP is not necessarily talking about leveling up being the problem. If you look at his guns and stuff, you can see that he has made some notable progress on his weapons, which requires some Gnosis. Not a single comment here was able to understand what the heart behind the feedback was.

Finding ways to naturally encourage more players towards having a series of escalating 'click' moments would be much closer to the Dark Souls experience. Some players have this naturally, but I keep seeing feedback like this pop up only to be immediately attacked by players who have reached the point of a major 'click'.

I want to add that I do not need instant gratification.

I also pointed out a few core issues already.

I want to add another one, and it is that a triggered and spawned horde seems to immediately and precisely to know where you are. So you can't really be clever and evade an enemies eyes for a second or two to create space or flank them yourself.

All enemy eyes are always on you the moment you started the fight. This becomes the most clear when you scaled a cliff and have been out of sight for a moment and enemies on the bottom of that cliff seem to rub up on it in your direction. Except if you aim at them and they seek cover.
They also do not seem to follow you beyond a certain distance from their spawning area but as they pull back they eye you whole time.

It intensifies one of the issues mentioned above that it feels a bit cheap how the game floods you constantly in encounters and the severely limited effective range of your weapons specifically the rifles.
Last edited by felixader; Dec 7, 2024 @ 5:49am
< >
Showing 1-15 of 40 comments
Per page: 1530 50

Date Posted: Dec 6, 2024 @ 8:58am
Posts: 40