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You aren't wrong. i love this game but had to put 100's of hours in to really "get it". It is not easy/a casual game
-- this is not true,
the dev stated clearly when he tried to 'clarify' the 'difficulty' concept of the game -
the enemies do _Not_ individualy in 'difficulty' (i.e. more HP etc),
but they _Do_ potentially increase in number,
not only that, but you are always limited in ammo.
I'm _FULLY_ aware at the top of the 'difficulty clarification' Patch Notes they stated, "enemy amount is rerolled with each new map, so you might have more enemies and feel it is harder, but it's not intentional",
which seems to say, "we do not increase enemy amount",
YET,
read this -->
------------------
Balancing Act: Player Growth vs. Game Difficulty
And yet, the player grows in power through leveling up. Your health increases, you have more stamina, and you can cast spells more often...
So... the game should get easier with each level up, right? Enemy HP stays the same, the player grows in power; it's simple math.
The thing is, HP is just one of many factors that can increase the difficulty. Here are a few more:
Indirect/hidden HP increase: Elite versions of Witchfire enemies have a witchfire shield that absorbs some of the damage. This effectively increases their HP.
---->>>> More enemies: Increasing the number of enemies directly impacts difficulty. Imagine fighting a challenging enemy—a sweaty but fair fight. Now imagine fighting five of them simultaneously. The mental load and complexity escalate significantly.
New enemies: These are difficult because you need to figure them out and understand their patterns. As Thomas Fuller said, "All things are difficult before they are easy."
New, harder enemies: They move faster, their attacks are harder to avoid, or they have more HP than average. This way or another, they require more effort from the player.
--------------
Correct me if I'm wrong, but the Dev is stating clearly the _Number_ of enemies _Do_ potentially increase, that it 'scales' with potentially more enemies as you level up, because they're putting it in DIRECTLY with the patch notes related to what 'changes' with increased difficulty (!!!)
The devs _Seriously_ need to clarify this stuff cause you can see in the devs own 'words' they are completely confusing players (!!!)
This game's 'difficulty' is creating lots of confusion and to be honest the dev needs to cut the double-speak out because saying,
" The difficulty does not increase because the enemies all stay the same with damage and HP "
but then 'clarifiying' that the number of enemies _Does_ increase __Obviously__ is an increase in difficulty (that scales),
the also stating, "ammo does not increase" obviously makes the game harder too, that's clearly a difficulty 'increase'.
He's almost insulting the intelligence of players by talking like that,
hence why I posted the clear question about the number of enemies and ammo being limited, that's really what the crux of the problem is with the game and it's a legitimate 'complaint' if the game increases the number of enemies but not the ammo,
at least not if you don't get some kind of perks / skills / upgrades etc that can concomitantly increase the ammo as the _number_ of enemies increase, if that's how you want to play
(I get the feeling the dev is making the game so that you are 'forced' to use magic etc to kill enemies if their number increases but not your ammo,
which is a put-off for people that want to play the game as a 'shooter' and not a 'magic-er' type of game)
It can't be stressed enough those are really the only points that matter, there's too much arguing back and forth about 'It does increase in difficulty! " " No it doesn't !!111", etc,
without people talking specifics about the number of enemies and how the ammo works, using the devs own words
its actually THE FUN of the game, having to deal with waves after waves with what you have is the most fun i have playing this game, its extremely hard and really rewarding when you finish it
this argument is the same as saying you get a bad seed on biding of isaac and for some reason you died on floor 2, is the game harder ? no...you got unlucky or you lack knowledge to get over that second floor
This whole discussion is so pointless....
Witchfire maps can get a lot harder or easier depending on the random reroll after level up.
this means sucessfully clearing an expedition on that map can be more difficult.
I for example had a seed with 2 of that zeppelin green arrows spitting monsters that fly
next to each other in a location where i could almost never see them because they floated behind a rock..but they could spit over that rock somehow. Also there were many small monsters in that same areas that swarmed me.
After a reroll the zeppelin monsters were not stacked anymore but in 2 completely different positions far away from each other which made it a lot easier.
Either you must make a difference between GAME and MAP difficulty, or deal with the fact that a random seed can be harder than another. Thats the point of randomness, it should never be the same.
The GAME is not getting more diffucult because you reroll the map. You just get a different seed which can be more of less fitting to your playstyle, skill, loadout etc.
It's a FPS roguelike and does way better what Witchfire should have done. There is actually a sense of progression , upgrades/unlocks are meaningful, there is actually lore/ interesting story with lots of cutscenes here and there.
Between the two, to me Soulslinger win by a good margin, it's more fun and rewarding to play
bro ♥♥♥♥ off, you dont even own the game, jesus christ...
I own the Epic store version you muppet, purchased over a year go
right, then you came here to recommend another game that has a bunch of reviews that is running badly, that has optimization issues, ♥♥♥♥ off
Came to post my experience. Running flawlessly here. From what I have played so far I already prefer it over Witchfire.
Speaking of reviews, bunch of negative reviews for this too depicting exactly what the OP is talking about, plus the dull and masochistic gameplay.
PS: The only think I am gonna F**** is your mama's bum
"it runs amazing for me, ignore everyone else with the mixed reviews they are all lying"
I remember the 1st time I bought that ridiculous "cricket" weapon, how did they manage to make it worse than your starting gun? It's like you are shooting airsoft pellets. I got so pissed.