Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fire + Ice: damaging explosion (set damage values)
Fire + Lightning: stronger lightning bolts
Fire + Decay: stronger Decay ticks
Lightning + Ice: less minimal delay between lightning bursts (normally when you shoot an electrified enemy it will emmit lightning bolts only once every X seconds)
Lightning + Decay: lightning bursts are emitted with every decay tick
Ice + Decay: decay duration doest count down until the enemy is unfrozen
Lightning+Ice is my favorite.
and then there is of course still the elemental mixup mechanic as mentioned above.
Right, thanks, that was what I thought was most likely. I'm also starting to think ignite and burn is the same thing, they should really change some of the descriptions and stick to using one keyword or the other
Its what i hate about any Game that does descriptions like "raises your health a bit", what is a bit?
Same goes for items like the Ornamental Key or other events in the game that should be consistent but somehow arent.
Like lowering the gate bridge in the castle somehow resets when you enter next time, which is odd and you need new Ornamental Keys for the backdoor for every use, which is also an odd decision and the descriptions dont make that clear anywhere.