Witchfire

Witchfire

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Sloom Sep 25, 2024 @ 3:08am
Sanity totems killing me through walls on first island
Is there someway to turn off the green sanity totems in the challenge area? I've tried attacking them but it doesn't seem to help. I get that you can break line of sight, but I died to the totems in an area that is no where near any of the totems, and has no line of sight to any totems. Any time I try to recover my witchfire I die again...

On a related note, is there anyway to teleport out of the challenges after you complete them, or do you have to run all the way back to the entrance.
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Showing 1-6 of 6 comments
D.Astro  [developer] Sep 25, 2024 @ 3:16am 
Totems can't be destroyed. There are multiple totems in end-area, so maybe you didn't notice one of them being in your LoS.
About the exit -> There's a mirage (Wall with symbols) which opens after completing the vault, which leads to the exit!
Sloom Sep 25, 2024 @ 3:24am 
It's definitely not in LoS of a totem, but if there is no way to break them I guess it's a lost cause. I would post a screenshot, but I've spent the last few hours redoing the challenge trying to pick up my witchfire without dying to the totem, and if it's definitely a lost cause I don't want to redo the challenge for the xteenth time. Time to restart I guess.
ANDS! Sep 25, 2024 @ 4:43am 
Originally posted by Sloom:
It's definitely not in LoS of a totem, but if there is no way to break them I guess it's a lost cause. I would post a screenshot, but I've spent the last few hours redoing the challenge trying to pick up my witchfire without dying to the totem, and if it's definitely a lost cause I don't want to redo the challenge for the xteenth time. Time to restart I guess.

I will agree that the environmental feedback in this area is terrible (in terms of communicating to the player what is going on), but there's really no reason to restart a game because of a loss of Witchfire. You probably have more Witchfire in your collected volatile items than on your dead body.
Zer0 X Sep 30, 2024 @ 1:34pm 
I was about to post about this actually, what are these "statues" people keep mentioning, both my interactions with sanity I saw nothing but green fog, rocks and enemies but no statues yet I was still dropping sanity and from what im hearing they're supposed to be what causes it supposedly....yet they didnt exist for me???
Sloom Oct 1, 2024 @ 3:06am 
Originally posted by Zer0 X:
I was about to post about this actually, what are these "statues" people keep mentioning, both my interactions with sanity I saw nothing but green fog, rocks and enemies but no statues yet I was still dropping sanity and from what im hearing they're supposed to be what causes it supposedly....yet they didnt exist for me???

They're not super super obvious, but the do stand out a bit and they glow green around a couple points as well. They give off that green aura, and when you're both in the aura, and have line of sight to the totem, it reduces sanity. There's one or two that are in really hard to see spots and its easier to understand where they are by breaking LoS and inferring where they are than actually visually seeing them.

It's double annoying that they don't turn off after clearing the challenge. The loot chests are in LoS of them, and so is the exit door... Why? I have clear sanity, open a chest, clear sanity again, open a box, run past the totem to near the exit, clear sanity, and exit.

I like the sanity mechanic in the outer-world during calamities as like a timer to put pressure on you to do something, but the totems in the challenges just serve to slow down the action and be annoying in my opinion. You often just end up pulling mobs back so you can fight them outside of the statues radius. This wastes time, which in the timed challenges is technically pressure, but it just feels annoying. Give me something more exciting to do. It's been the only thing I haven't enjoyed and thought felt gimmicky/glitchy in the game so far.

That being said I am loving this game other than this interaction, which has turned out to (thankfully) be a very small portion of the game.
Last edited by Sloom; Oct 1, 2024 @ 3:09am
Ceroki Oct 2, 2024 @ 2:36pm 
It's a boring mechanic.
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Date Posted: Sep 25, 2024 @ 3:08am
Posts: 6