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About the exit -> There's a mirage (Wall with symbols) which opens after completing the vault, which leads to the exit!
I will agree that the environmental feedback in this area is terrible (in terms of communicating to the player what is going on), but there's really no reason to restart a game because of a loss of Witchfire. You probably have more Witchfire in your collected volatile items than on your dead body.
They're not super super obvious, but the do stand out a bit and they glow green around a couple points as well. They give off that green aura, and when you're both in the aura, and have line of sight to the totem, it reduces sanity. There's one or two that are in really hard to see spots and its easier to understand where they are by breaking LoS and inferring where they are than actually visually seeing them.
It's double annoying that they don't turn off after clearing the challenge. The loot chests are in LoS of them, and so is the exit door... Why? I have clear sanity, open a chest, clear sanity again, open a box, run past the totem to near the exit, clear sanity, and exit.
I like the sanity mechanic in the outer-world during calamities as like a timer to put pressure on you to do something, but the totems in the challenges just serve to slow down the action and be annoying in my opinion. You often just end up pulling mobs back so you can fight them outside of the statues radius. This wastes time, which in the timed challenges is technically pressure, but it just feels annoying. Give me something more exciting to do. It's been the only thing I haven't enjoyed and thought felt gimmicky/glitchy in the game so far.
That being said I am loving this game other than this interaction, which has turned out to (thankfully) be a very small portion of the game.