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When the calamity gets triggered, you can seek out the catalyst (it's a big skybeam, look around). Get to the catalyst, it has some skulls floating around it, shoot the skulls, calamity ends (or gets prevented completely if you're quick enough). Ending the calamity gets you ton of good rewards and a free portal. There's one type of rare calamity with no catalyst, you need to fight that one normal way, but it's not particularly difficult.
I don't know what you mean by 50+ enemies per encounter due to the calamity mechanic. Are you triggering the calamity with every enemy group and fighting through it? It sounds like you're making it needlessly difficult for yourself.
one easy mistake that lends to calamity is not paying attention to cursed items, those are huge, if you are not ready to deal with enemy spam try to clear those collectables before you take em, second island is where the game truly begins imo thats why you have this feeling of "♥♥♥♥♥♥♥♥♥ whats going on!!!"
i highly recommend a change of aproach from now on, try to fall back, dont hang around in one spot for too long because the AI will start to spam ice granades on your cover, ALWAYS keep looking at your map more importantly your 6, if there are monsters spawning at your 6 you HAVE to deal with those first because thats your escape route 100% of the time when things will get nasty+
if i could change something i wanted to make the little radar bigger and i wanted to be able to choose where to position it, because corner left feels so weird for me
Edit: I ended up beating the shield bearer without the calamity spawning, guess I just got unlucky the first few tries. This is definitely a case of me complaining without learning game mechanics.
i know it is frustrating but i believe you did the most cool stuff right now, you stopped complaining grinded your butt and broke that wall, now you are a much better player than before and i bet you would pull it off again if you tried a second time
PER RUN?
How? In my 20-ish hours of play, I've triggered two calamities total.
There's an item that forces it to happen and doubles the rewards- I like having one spawn naturally and then forcing a second to get lots of feathers before I go slap the boss around and leave.
They're more like farming points than something that spells trouble.
There are also items (Four Leaf Clover) and other effects (Fallen Preyer: Elias) that can help you to make it easier or to avoid it.