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Witch hunters are no mages - guns should be your main way of dealing with enemies, spells are strong support abilities - they should not be too reliant upon, but situational.
If anything - maybe dealing damage could lower the cooldowns, but no passive regeneration.
Yeah, I get you. But from an immersion perspective it feels strange that my character would practically have no magic at all if he was only facing one strong enemy (which probably is the purpose anyway - to fight a strong witch).
One should not be happy if an enemy has the habit of summoning minions.
your suggestion sounds good:
Dealing damage should accelerate it - rather then having to kill minions.
https://www.reddit.com/r/Witchfire/comments/1fr8ns4/helpful_info_compilation/
Specially from an immersion perspective it feels great to me. The Character is not the Witch. You can use magic through Witchfire, not because of YOU, but because of your "mutation" to use Witchfire. So why should you be able to use Spells WITHOUT Witchfire?
With just "Cooldown" on spells, you could start dodge all around until spells are back up and win every fight without a little thought about ammo or routes... if I want to to an "boss encounter" run, I plan my route in a way that I have an ammo chest left before I enter the Bossfight. If I dont see any way to reach it - levelup to reroll the map. That is part of the Game. Unlimited Spells would make this useless... OR the CD must be absurd high, which would lead to far less spells useable in a normal run.
As long as there are enemies I can "spam" my spells thanks to proper skills/items every few kills...
but of course I get the argument about simply waiting would be too easy.
however this wouldnt be the first game to have cooldowns on powers
A solution for this would be to use the "euphoria" item just before the boss fight. Can be bought from the trader at very cheap price.
But that Witchfire was already "absorbed" and "used" as you have your Spells not ready ;)
It is stored in some "magical" way to be used for Upgrading your magical enhanced gear and is not for free usage anymore, kind of bound and must be released in some kind of forging process.
Dealing damage doesn't give you witchfire though so you need witchfire from defeated enemies to recharge your spells and abilities. It wouldn't make sense to me that shooting your guns would somehow recharge your spells.
The witchfire in your inventory has been earned who knows how long ago and you've already used your spells a lot since then. It makes sense to me how it is set up now.
not exactly true, the countless small red witchfire crystals the enemies leave behind (fresh) and which you can pick up whenever you want don't count either
I answer with my own quote:
And add - it was used and formed into a crystal. So it no longer fuels your Mutation to use Magic.
EDIT:
And again the question - why (lore wise) should you be able to just "recharge" spells via Cooldown? You are not a witch. Overall you "cast" the spells due to Items which you recharge with absorbing a part of Witchfire from killed Witch-Minions. It's not "you" who casts the spell, its the Ring.
Those don’t count because they are crystallized witchfire. Only way to recharge the spells is from the gaseous looking witchfire from killing the mobs which the preyer sniffs and goes aaaaaahhh. There is also an item the trader has which contains this form of consumable/skill refreshing witchfire