Witchfire

Witchfire

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psyCosmo Nov 30, 2024 @ 8:49am
Cool game but I feel lonely inside of it
And I think it's due to the sound design, I mean the sound is pretty nice but there is no enemy/player sounds, no breathing when sprinting, no enemies growling, no pain sound, like there is no sound at all from "speech"... its lacking
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Showing 1-15 of 20 comments
Shocknfunk Nov 30, 2024 @ 9:26am 
think you need to play more then 40 mins.
CountCapacollo Nov 30, 2024 @ 10:33am 
What?
psyCosmo Nov 30, 2024 @ 11:09am 
Originally posted by ybgbgl:
What?
Idk how to explain it correctly, but there is no speaking sounds growling sounds coming from my player and most mobs, no hurt sounds, no attacking sounds, as in from the person, not the weapon or stuff
Shocknfunk Nov 30, 2024 @ 11:38am 
Originally posted by psyCosmo:
Originally posted by ybgbgl:
What?
Idk how to explain it correctly, but there is no speaking sounds growling sounds coming from my player and most mobs, no hurt sounds, no attacking sounds, as in from the person, not the weapon or stuff


There is. Extremely subtle. Most enemies you fight are skeletal and have the look of being “possessed” by some spiritual energy.
psyCosmo Nov 30, 2024 @ 10:28pm 
Originally posted by Shocknfunk:
Originally posted by psyCosmo:
Idk how to explain it correctly, but there is no speaking sounds growling sounds coming from my player and most mobs, no hurt sounds, no attacking sounds, as in from the person, not the weapon or stuff


There is. Extremely subtle. Most enemies you fight are skeletal and have the look of being “possessed” by some spiritual energy.
How about my own character? does he not produce sound?
Absalom Dec 1, 2024 @ 12:27am 
agreed. That's why I play using thronebreaker, darksiders or doom eternal OSTs. The game needs more to make you feel badass.
Shocknfunk Dec 1, 2024 @ 5:35am 
Originally posted by psyCosmo:
Originally posted by Shocknfunk:


There is. Extremely subtle. Most enemies you fight are skeletal and have the look of being “possessed” by some spiritual energy.
How about my own character? does he not produce sound?

Very small grunts. Don’t think you want to hear bloodcurdling screams from him or anything giving the opening cinematic makes him seem like he’s a monster to the church that’s being used to hunt witches. Seems like a force of nature type similar to Doom Slayer.
Satujen gunman Dec 1, 2024 @ 7:39am 
Originally posted by psyCosmo:
And I think it's due to the sound design, I mean the sound is pretty nice but there is no enemy/player sounds, no breathing when sprinting, no enemies growling, no pain sound, like there is no sound at all from "speech"... its lacking

when you run out of stamina and continue to run you will hear him breathing inside the mask
psyCosmo Dec 2, 2024 @ 12:58am 
Originally posted by Satujen gunman:
Originally posted by psyCosmo:
And I think it's due to the sound design, I mean the sound is pretty nice but there is no enemy/player sounds, no breathing when sprinting, no enemies growling, no pain sound, like there is no sound at all from "speech"... its lacking

when you run out of stamina and continue to run you will hear him breathing inside the mask
I've noticed it later on, but still its really toned low, idk even how to explain it, it's just my general feeling that there isn't enough character interaction with what's happening
Beyond that, the rest of the game is fun and has high quality gun play ect.
the games soundmix is great, if you have issues its either too quiet or you might have a bug

they intentionally want you to listen out for sounds and having the preyer grunting panting/etc when im trying to listen for something would tilt me to no end
EmpathyandEntropy Dec 2, 2024 @ 10:59pm 
While I agree that the sound design could use some work, not at all for that reason.
AgentFlea Dec 2, 2024 @ 11:13pm 
I get that feeling too. Sometimes atmospheric and fits nicely. Other times it's really drab. Really really drab. Hauntingly so. I wouldn't say it's bad, but I can definitely see how it would feel super lonely and empty
Bozz Collin Dec 3, 2024 @ 9:59am 
Originally posted by AgentFlea:
I get that feeling too. Sometimes atmospheric and fits nicely. Other times it's really drab. Really really drab. Hauntingly so. I wouldn't say it's bad, but I can definitely see how it would feel super lonely and empty
I might be in the minority here, but that description makes me smile. If it can evoke those feelings inside of you, then I’d call it a big plus. A truly dark and grim atmosphere that makes you actually feel something other than mind-numbness while playing it, which is more than can be said for most games these days.

I’m absolutely loving the game. I’ve had it on Epic since it launched on there. It just keeps getting better and I’m looking forward to 1.0.
Last edited by Bozz Collin; Dec 3, 2024 @ 9:59am
Originally posted by Bozz Collin:
Originally posted by AgentFlea:
I get that feeling too. Sometimes atmospheric and fits nicely. Other times it's really drab. Really really drab. Hauntingly so. I wouldn't say it's bad, but I can definitely see how it would feel super lonely and empty
I might be in the minority here, but that description makes me smile. If it can evoke those feelings inside of you, then I’d call it a big plus. A truly dark and grim atmosphere that makes you actually feel something other than mind-numbness while playing it, which is more than can be said for most games these days.

I’m absolutely loving the game. I’ve had it on Epic since it launched on there. It just keeps getting better and I’m looking forward to 1.0.

Yea, I'm hope that the sound design makes the game feel more haunting and more lonely. Echos in the caverns, the tumble of loose gravel as you walk down a ledge. The change in footsteps as you move from on terrain to another. Little things like that go a long way. The visual design already as this oppressive vastness. It just needs the sound to match.
Gelfan_Dothea Dec 9, 2024 @ 8:32am 
I know exactly what you're talking about. The game feels lifeless. When I initially purchased it (Epic) I thought there would be a cathedral full of monks, clergy, pope, etc.. to interact with and guide you on your journeys (like SoulSlinger), but there's nothing and no one. Just a bunch of lifeless enemies that materialize and fade away over and over and over again.

They ripped off the Van Helsing movie (with Hugh Jackman). The least they could have done was give us the story and people that went with it.
Last edited by Gelfan_Dothea; Dec 9, 2024 @ 8:34am
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Date Posted: Nov 30, 2024 @ 8:49am
Posts: 20