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There is. Extremely subtle. Most enemies you fight are skeletal and have the look of being “possessed” by some spiritual energy.
Very small grunts. Don’t think you want to hear bloodcurdling screams from him or anything giving the opening cinematic makes him seem like he’s a monster to the church that’s being used to hunt witches. Seems like a force of nature type similar to Doom Slayer.
when you run out of stamina and continue to run you will hear him breathing inside the mask
Beyond that, the rest of the game is fun and has high quality gun play ect.
they intentionally want you to listen out for sounds and having the preyer grunting panting/etc when im trying to listen for something would tilt me to no end
I’m absolutely loving the game. I’ve had it on Epic since it launched on there. It just keeps getting better and I’m looking forward to 1.0.
Yea, I'm hope that the sound design makes the game feel more haunting and more lonely. Echos in the caverns, the tumble of loose gravel as you walk down a ledge. The change in footsteps as you move from on terrain to another. Little things like that go a long way. The visual design already as this oppressive vastness. It just needs the sound to match.
They ripped off the Van Helsing movie (with Hugh Jackman). The least they could have done was give us the story and people that went with it.