Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you look at the achievements page you'll find that there is an achievement for beating the game on brutal, and it shows that there are others out there you've did it.
I even bet they'll be a few people to reply with their war stories here. :)
First couple nights I just ran for it all night. After I had enough materials for several turrets, I made an above ground base and filled in all the tunnels, so the spawns are all above ground.
I used the shotgun and the miniturizer to heal my turrets during the night. I didn't loose too many. I also build my base a special way, with little towers to give the maximum firepower on an advancing beast.
I was very careful when killing a new creature, to make sure I could survive that new creatures night attack.
It should be a little easier with the volcano creature changes...
http://steamcommunity.com/sharedfiles/filedetails/?id=729535486
night time attackers are happy with a multi enterance base and they rarely attack my walls with 2 choke points, eventually I will add more healing turrets under and above when I get materials to do so, and possibly add more turrets + make the choke points longer in length when i add more turrets but for now it works for me.
additionally I also noticed that night time attackers don't like spawning or going into large pools of water so if you were able to surround your base in a horizontal U shape then you could force attackers to only approach from the one side resulting in an easier choke point setup I suppose you could also fill it all in with backwall so they don't spawn there either but i've yet to try any of these methods.
Here is a shot of it on day 9. Its easily defended from the first two creatures. I made sure I killed no other creatures until I can build a few more healing turrets. It could use a few more regular turrets as well. Then I plan on making my way to the west to cross the pit. And add the bats to the nightly attack list.
http://steamcommunity.com/sharedfiles/filedetails/?id=729711349
My tatic was for the first night has always been dodge, dodge, dodge, shoot, and dodge for the enitre time.
http://steamcommunity.com/sharedfiles/filedetails/?id=667151258
The turrets at the bottom during early and part of mid game were gone to avoid mobs climbing up but then when mobs could get up anyway at end game I put those down. I could just stand there for however long I wanted and nothing could get in. I am thinking my amish version would be like this but edited to not use the powerful repair turrets.