Mighty No. 9

Mighty No. 9

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Master Zone 2016 年 6 月 20 日 上午 1:56
Pillars of Eternity and Divinity: Original Sin had the same budget.
Lets take a moment to remember Pillars of Eternity and Divinity: Original Sin had the same budget as this piece of ♥♥♥♥ game.
https://www.youtube.com/watch?v=xdCIrHWzXoE&feature=youtu.be

I feel sorry for the people who backed this game.
最后由 Master Zone 编辑于; 2016 年 6 月 20 日 上午 1:56
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正在显示第 61 - 75 条,共 101 条留言
Llyr 2016 年 6 月 22 日 上午 11:17 
引用自 lostsomething
Did PoE really cost $4 million? Their Kickstarter raised that, certainly, but Obisidian didn't spend any of their own money on it or get any from Paradox Interactive?

Divinity:OS was already nearly finished at the time of its Kickstarter. They weren't starting from scratch, they just needed funds to get it in a state where it could be put out the door.
You might be correct, I am not that knowledgeable about that subject, just going by the topic of the thread. However you can always compare this to Dust, or some other good indie with low budget.
I am not saying that all low budget indie games are great, just that mightyNo9 is mediocre.
The game does not need to have crysis level visuals, but the horror that is the afterending story sequence without at least some lip animations is inexcusable with this sort of budget.
最后由 Llyr 编辑于; 2016 年 6 月 22 日 上午 11:18
Erebus 2016 年 6 月 22 日 上午 11:19 
引用自 lostsomething
Did PoE really cost $4 million? Their Kickstarter raised that, certainly, but Obisidian didn't spend any of their own money on it or get any from Paradox Interactive?

Divinity:OS was already nearly finished at the time of its Kickstarter. They weren't starting from scratch, they just needed funds to get it in a state where it could be put out the door.
It doesn't really matter.

Either Inafune is inept for mismanaging the funds so grossly or he is inept for failing to understand funds necessary (while simultaneously working on a bunch of other ♥♥♥♥).

The game's KS netted a little over 4 times what they were asking for.
dredhammer 2016 年 6 月 22 日 上午 11:20 
Why is anyone defending this developer house?
Did you all forget that they tried to launch another kickstarter of another product claiming they had finished Mighty No. 9 when clearly they had not?
Or the amount of times they pushed back the release date with flimsy excuses finally even claiming just a few months ago that the reason for the delays was multiplayer netcode.
Or the lack of communication with the community/kickstarter backers?
As far as i am concerned they wasted the money and goodwill of the community.
There will not be a sequel to this game and good riddance, kickstarter backers were hoodwinked, this may not have been the original intention but we all know what the road to hell is paved with.
最后由 dredhammer 编辑于; 2016 年 6 月 22 日 上午 11:21
Erebus 2016 年 6 月 22 日 上午 11:22 
引用自 dredhammer
but we all know what the road to hell is paved with.
Sycophants' devotion?
最后由 Erebus 编辑于; 2016 年 6 月 22 日 上午 11:22
Llyr 2016 年 6 月 22 日 上午 11:24 
引用自 Erebus the Indolent
引用自 dredhammer
but we all know what the road to hell is paved with.
Sycophants' devotion?
I vote for bad megaman knock-offs
Erebus 2016 年 6 月 22 日 上午 11:27 
引用自 Noc_vt
引用自 Erebus the Indolent
Sycophants' devotion?
I vote for bad megaman knock-offs
https://s-media-cache-ak0.pinimg.com/736x/06/ab/ef/06abef7e7f1fa2f6959aaacec6815d0e.jpg
iemander 2016 年 6 月 22 日 上午 11:31 
引用自 SuperBrotendo
Nobody cares what you think. You're going to change literally nobody's opinion by white knighting Divinity or Pillars.
I sure as hell care, everyone should care when money is just thrown away like they did with this game.
Kandarihu 2016 年 6 月 22 日 上午 11:39 
I swear, with the way this game is being discussed, one might mistake Keiji Inafune with Bernie Madoff or something. Sure, the game isn't going to win any game of the year awards, but it's not that terrible either.

I think it's worth noting that Obsidian was already established as a studio when they ran their Kickstarter for Pillars of Eternity. Someone's saying that Divinity Original Sin was mostly done before the Kickstarter started. Really? So you're holding a game made by a fully established studio and a game that was almost done when crowdfunding began to the same standard as a game made by a studio that had to be built with the same money that was pledged from the Kickstarter campaign? I guess that's where so much of the $4 million went: making the studio COHESIVE.
Llyr 2016 年 6 月 22 日 上午 11:51 
引用自 KaNdarihu
So you're holding a game made by a fully established studio and a game that was almost done when crowdfunding began to the same standard as a game made by a studio that had to be built with the same money that was pledged from the Kickstarter campaign? I guess that's where so much of the $4 million went: making the studio COHESIVE.
But the kickstarter was for game and not for studio.
What's the point of having a studio that may go under because their 1st product was nothing to write home about while also being a PR disaster?

Inafune had a chance to produce a great game, sadly that did not happen; No matter how much MightyNo9 is being defended on the forums, the core game will not change.
Kandarihu 2016 年 6 月 22 日 下午 12:02 
He produced the best game he thought he could. And yeah. He made a few mistakes along the way. Actually, I can only recall hiring a bad community manager as the only real mistake he made. The bugs that required 9 months of delays really needed to be fixed. And I find it unfortunate that there are so few people who can appreciate that the game is considerably less broken than it is.
Erebus 2016 年 6 月 22 日 下午 12:07 
引用自 KaNdarihu
He produced the best game he thought he could. And yeah. He made a few mistakes along the way. Actually, I can only recall hiring a bad community manager as the only real mistake he made.
Pitching a Kickstarter for a GAME not a studio?

Requesting 900K and barely producing a game at 4mil?

Pitching further projects and Kickstarters before anything came of their initial ♥♥♥♥♥♥♥ project?

The horrific marketing and PR the whole way?


There are no storage of blunders and oversights here. Plus it's not like this is a particularly expensive genre or graphical style.

Edit: Poorly planned stretch goals that obviously underestimated the costs and work of porting to every ♥♥♥♥♥♥♥ platform ever.
最后由 Erebus 编辑于; 2016 年 6 月 22 日 下午 12:09
Kandarihu 2016 年 6 月 22 日 下午 12:15 
Okay. I'm sorry that I forgot about Red Ash. Yeah. Those were the only major blunders. But still, I'm so sick of people treating this game as total garbage and literally calling it total garbage. Even if it's mediocre, it's not garbage.
Llyr 2016 年 6 月 22 日 下午 12:17 
引用自 KaNdarihu
Okay. I'm sorry that I forgot about Red Ash. Yeah. Those were the only major blunders. But still, I'm so sick of people treating this game as total garbage and literally calling it total garbage. Even if it's mediocre, it's not garbage.
The game is not a total garbage, but the project overall is.
最后由 Llyr 编辑于; 2016 年 6 月 22 日 下午 12:17
lostsomething 2016 年 6 月 22 日 下午 12:33 
引用自 Noc_vt
You might be correct, I am not that knowledgeable about that subject, just going by the topic of the thread. However you can always compare this to Dust, or some other good indie with low budget.

I am not saying that all low budget indie games are great, just that mightyNo9 is mediocre.
The game does not need to have crysis level visuals, but the horror that is the afterending story sequence without at least some lip animations is inexcusable with this sort of budget.

Fallout 1 cost $3 million to make and that's not accounting for almost 20 years of inflation. So yeah, definitely a skeptic that Pillars actually cost $4 million.

引用自 Erebus the Indolent
It doesn't really matter.

Either Inafune is inept for mismanaging the funds so grossly or he is inept for failing to understand funds necessary (while simultaneously working on a bunch of other ♥♥♥♥).

The game's KS netted a little over 4 times what they were asking for.

Yes but as the funds went up they kept adding more goals, more platforms, netplay features, etc. They got more money but they also roped themselves into more things that had to be done.

引用自 dredhammer
Why is anyone defending this developer house?
Did you all forget that they tried to launch another kickstarter of another product claiming they had finished Mighty No. 9 when clearly they had not?
Or the amount of times they pushed back the release date with flimsy excuses finally even claiming just a few months ago that the reason for the delays was multiplayer netcode.
Or the lack of communication with the community/kickstarter backers?
As far as i am concerned they wasted the money and goodwill of the community.
There will not be a sequel to this game and good riddance, kickstarter backers were hoodwinked, this may not have been the original intention but we all know what the road to hell is paved with.

#1: The game probably was content-complete at that point. No point in having your modelers, artists, etc. sitting on their thumbs waiting for the programmers to finish up their ends of things (which probably unsuprisingly wound up taking a lot longer than expected when you give yourself the nightmarish task of launching on eight seperate platforms at once).
#2: Not really sure what you're arguing for here. Are you suggesting they were just pushing back the release date for kicks or something? Should they have released the game before it was (relatively) bug-free?
dredhammer 2016 年 6 月 22 日 下午 1:04 

#1: The game probably was content-complete at that point. No point in having your modelers, artists, etc. sitting on their thumbs waiting for the programmers to finish up their ends of things (which probably unsuprisingly wound up taking a lot longer than expected when you give yourself the nightmarish task of launching on eight seperate platforms at once).
#2: Not really sure what you're arguing for here. Are you suggesting they were just pushing back the release date for kicks or something? Should they have released the game before it was (relatively) bug-free?

All i am saying is nobody should be defending this studio, from all angles it looks like they wasted the money through mismanagement and produced a very mediocre/subpar game. They Screwed the community and megaman fans over, like i said before this may not have been the original intention but its the final result that always counts. They took less than 4 million dollars (minus Kickstarter cut) blew it all, lets not forget they were still taking paypal donations like Obsidian did even when their Kickstarter ended, so we dont really know the final tally they got for development funds.
最后由 dredhammer 编辑于; 2016 年 6 月 22 日 下午 1:05
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发帖日期: 2016 年 6 月 20 日 上午 1:56
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