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Editing textures/levels/models requires modifications to *.assets files. I don't know any efficient method to do that with third party tools, however.
I doubt level files could only be modified using the original Unity project file or something similar. I'm not sure, though.
Editing sounds requires modifications to bnk files. There are already information about this in forums.
In general, I feel this game doesn't support modding very well. It's not like you could just open a cfg/ini script file in notepad and make your changes into it. If you want change in-game scripts, you need to hack dlls which is the way I don't really like. It feels more or less "dirty/illegal way" and it's still not an user-friendly method at all. To be honest, I don't believe even JAW developers really want their game to be hacked in less than a month from its release date. But the unpleasant truth is, unfortunately, that hacking is the only way this game can truly be modded at the moment.
For example, modding C&C Generals was very different: you had simple INI files you made your changes into, you could add models, sounds and textures easily. In-game scripts were introduced in separate dll/exe files. However, because of the way the game was developed, there was no any need for hacking it.
I agree pretty much with metal_hamster but there are still little bugs that disturb me. Like:
- Paramites do not hiss while Abe's chanting
- Wrong color themes in Zulag terminal areas
- Lack of death from high falls
All in all, the game is great. However, it has minor bugs and better mod support would always be welcome.
In general, I think modding of Unity-based games is quite limited and it seems that New 'n' Tasty is not an exception among them.
http://www.oddworld.com/2013/11/new-n-tasty-developer-roundtable-1/
Edit: And if they really plan to release any kind of editor with custom enemy combinations allowed (eg. Paramites & Scrabs & Sligs on the same scene) they need to add more AI functions to the game's codebase because it's not currently described how eg. a paramite should react when facing a scrab. Or a slig. The code has not been developed to handle such scenarios properly.
There are many ways to implement features but if they are more or less hard-coded in the game, it's difficult to make them modifiable afterwards (possible but is it worth it?)
I guess this game was not developed an user-friendly level editor or modding in mind.
http://www.frozenbyte.com/2014/09/frozenbyte-editor-beta-release-for-trine-and-trine-2/
Of course, Trine uses its own engine. However, as idea, similar editor would be good for New 'n' Tasty, too.
https://www.youtube.com/watch?v=9jzsRKDN6Wk
https://www.youtube.com/watch?v=962Tl0ezxr4
Seems that someone has already made a trainer for this game.