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Fordítási probléma jelentése
Game update: AppID 314660 "Oddworld: New 'n' Tasty", ProcID 4917, IP 0.0.0.0:0
ERROR: ld.so: object '/home/michael/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/michael/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Found path: /games/steamapps/common/Oddworld New n Tasty/NNT.x86
Mono path[0] = '/games/steamapps/common/Oddworld New n Tasty/NNT_Data/Managed'
Mono path[1] = '/games/steamapps/common/Oddworld New n Tasty/NNT_Data/Mono'
Mono config path = '/games/steamapps/common/Oddworld New n Tasty/NNT_Data/Mono/etc'
/dev/input/js0: driver version: 2.1.0 (20100)
/dev/input/js0: fd 7, buttons 15, axes 6, name Xbox 360 Wireless Receiver
/dev/input/js0: axis 0: raw 0, mapped 0.000000
/dev/input/js0: axis 1: raw 0, mapped 0.000000
/dev/input/js0: axis 2: raw -32767, mapped 0.000000
/dev/input/js0: axis 3: raw 0, mapped 0.000000
/dev/input/js0: axis 4: raw 0, mapped 0.000000
/dev/input/js0: axis 5: raw -32767, mapped 0.000000
/dev/input/js1: driver version: 2.1.0 (20100)
/dev/input/js1: fd 8, buttons 15, axes 6, name Xbox 360 Wireless Receiver
/dev/input/js1: axis 0: raw 0, mapped 0.000000
/dev/input/js1: axis 1: raw 0, mapped 0.000000
/dev/input/js1: axis 2: raw -32767, mapped 0.000000
/dev/input/js1: axis 3: raw 0, mapped 0.000000
/dev/input/js1: axis 4: raw 0, mapped 0.000000
/dev/input/js1: axis 5: raw -32767, mapped 0.000000
/dev/input/js2: driver version: 2.1.0 (20100)
/dev/input/js2: fd 9, buttons 15, axes 6, name Xbox 360 Wireless Receiver
/dev/input/js2: axis 0: raw 0, mapped 0.000000
/dev/input/js2: axis 1: raw 0, mapped 0.000000
/dev/input/js2: axis 2: raw -32767, mapped 0.000000
/dev/input/js2: axis 3: raw 0, mapped 0.000000
/dev/input/js2: axis 4: raw 0, mapped 0.000000
/dev/input/js2: axis 5: raw -32767, mapped 0.000000
/dev/input/js3: driver version: 2.1.0 (20100)
/dev/input/js3: fd 20, buttons 15, axes 6, name Xbox 360 Wireless Receiver
/dev/input/js3: axis 0: raw 0, mapped 0.000000
/dev/input/js3: axis 1: raw 0, mapped 0.000000
/dev/input/js3: axis 2: raw -32767, mapped 0.000000
/dev/input/js3: axis 3: raw 0, mapped 0.000000
/dev/input/js3: axis 4: raw 0, mapped 0.000000
/dev/input/js3: axis 5: raw -32767, mapped 0.000000
Installing breakpad exception handler for appid(gameoverlayui)/version(20150225203730)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Installing breakpad exception handler for appid(steam)/version(1424971303)
Killed
After Intro Freezes the game on Linux Mint 17.1 64 bits a.
AMD Phenom(tm) II X4 945 Processor
GK104 [GeForce GTX 760] 4gb
One idea what it is?
Game freezes on intro with xbox 360 wireless controller plugged in.
Using default xboxdrv config.
Linux Mint 17 64-bit
GTX 970
i7 4930k
Devs!?!
Yep. New patch doesn't help. :(
Sadly wireless 360 controllers aren't officially supported, we're hoping to get to test/support those as soon as we're able.
This is a show stopper and prevents me from playing the game. I am glad to know the devs are at least aware of the issue. Here's hoping it can be fixed soon.
We're going to need to know which version of Linux everyone is using, which drivers are being used, the exact controller etc.
Also a reminder that only Ubuntu is officially supported by Steam.
https://support.steampowered.com/kb_article.php?ref=1504-QHXN-8366
But even if you can't use SDL2, I can't remember but isn't the only difference between wired and wireless that the button-mapping is different (they both go through the same xpad kernel module)? So I am confused why it causes the program to freeze if I have a wireless controller connected...shouldn't it just make the button-mapping wrong, and then I could remap it with the new 1.02 feature and I'd be golden? Maybe they are more different than I know, but I always use SDL2 so I don't notice :)
Anyway, I appreciate the Linux support, and I offer my help if you want me to test anything since I have a wireless dongle. (But if you use SDL2 there is really nothing to test; it just works exactly the same as wired; it's pretty awesome.)
It is not xboxdrv specific. I tried both the default xpad driver and xboxdrv and the game hangs with both.