Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also trained for my license in a Piper Cherokee Warrior and took my check ride in the same airplane that I flew most of the time (not easy when you belong to a flight club).
For realism and function I think that the A2A Cherokee is the best I've seen.
Check it out and see what you think.
APUtech
One example would be stall and spin during base-to-final turn due to speed decay and rudder use in an attempt to improve turn rate, which would kill you in real life but is not modeled very well in most aircrafts including addons for all I know - You could spin and crash in A2A ones but I cannot verify the accuracy of such behavior, since it's outside the envelope and flight simulation modeling in general does not do well there.
But yeah, A2A's PA28 is what I'd recommend if all you want is familiarization, or some virtual weekend fun after you get familiar with the real aircraft.