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Повідомити про проблему з перекладом
Steam workshop is created for simple games, with an addon folder, not for simulations where you have to install files into several sub folders,
Workshop would work if Steam DLCs worked.
However, whether there would be a good reason for it to exist or not would be another thing. FSX addon scene is already pretty mature and ingrained after 9 years plus more if we count converted FS8/9 addons, and is pretty much the only place where paid addons are considered norm.
This is what concerns me. Microsoft doesn't have the greatest reputation in regards to pricing, but hopefully it is either technical or something they will consider down the line.
I really do not see how they benefit by having only mods that players install manually. Players that want to install manually will do so, and any players interested in pirating their stuff (DLC, the game, or otherwise) probably already know how to do so well.
All Steam Workshop does is allow players to access the same mods more easily and safely, the latter posibly cutting down on their troubleshooting requests.
Hopefully that is not the reason why. In any case, I very much hope that they will at least consider an attempt in the future.
If that's what their thinking, I doubt it is working as well as they think / currently expect. I just hope this isn't the case.
So do I. So do I
Idk if this is their mindset or not, but it would be tragic for all involved (save maybe the pirates) if this was their thinking.
i agree. that is much piracy safer....