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报告翻译问题
Flight control commands are only localized at the numpad so moving the plane will not be so hard to memorize. F1-F4 is used for throttle. F5-F8 are for flaps. F9-F11 are airplane views. The mouse is used mostly for clicking buttons and viewing.
These are really the basic commands that you need to know.
A joystick is used primarily for fighter jet aircraft as it is not as easy to fly with keyboard and mouse (but still possible). I myself bought a joystick just because of the UFO mission. Otherwise, I would've gone keyboard all the way.
The main disadvantage of a joystick is the lack of rudder controls (on most joysticks). The result is that you still have to use your keyboard to control the rudder, not to mention you are also using the mouse to view whatever object it is you need to view, be it runway or a button in the cockpit. This means, sometimes, you have to let go of your joystick. I myself use my jaw to control the joystick. So in a way, you end up managing 3 peripherals instead of 2.
A keyboard is also more precise in control. It's so precise that it is easier to level-off with the numberpad than it is with the joystick. Of course, if you want to go for realism, go for the joystick. A yoke, I believe, will give you more precise control than a joystick.
Airplane control with the left thumbstick is good, and the right allows for easy viewing your surroundings. (helps a lot while flying)
Most joysticks offer a twist handle for rudder control and an analoge throttle.
No disrepect, but you've got to be kidding.
A joystick with a TWIST COLUMN, very common nowadays, will give you hands-on rudder control. It would be hard to find a joystick that doesn't have a twist. Joysticks also commonly have a HAT SWITCH. You use that to move your view. These controls are ubiquitous, you'd have to find some old joystick out of the 1980's in a garage sale to find one that doesn't have a hat and a twist.
An XBOX controller is a decent way to control the game, you get all the main inputs in your hands.
Even better is a good joystick. I use the Thrustmaster HOTAS-X, but I reccommend the T160000M if you are on a budget. A joystick with a throttle is the best, and both of those sticks have throttles.
Then you want a TrackIR so that your head movements control your view, no more hat swicth or mouselook, ugh.
Then dedicated rudder pedals with differential toe brakes.
Have you tried using a hat switch? It's terrible especially when you're used to space + mouse to view. The spacebar + mouse view is still the best way to look around the game without anymore additional peripherals. As I said, not all joysticks will have the twist functionality. I bought an old Thrustmaster USB joystick that doesn't have the feature, but they were selling it locally for dirt cheap. And that was two years ago. Flight Sim is also a niche market, so finding a joystick in general is a challenge these days. It is more convenient to buy them online. Then there is the issue of service support. If you live in a country that values console controllers for casuals than joysticks for niche markets, good luck finding someone to repair your joystick. I live far from the States. Shipping a defective product for warranty is out the question. Perhaps that should also be considered when buying a joystick.
My friend,
I
have
done
it
all.
You name it. Keyboard only all the way up to multimonitor home-build cockpits, VR headsets, even a strap-in seat that had 720 degrees of motion including upside down. 3D stereoscopic with analglyph, shuttered, and polarized glasses. I've handled yokes that cost the same as my car.
Microsoft is based near Seattle, not far from where I live, and STEAM/Valve are just down the block. So, yes, their market isn't the distant market you live in, but unfortunately, you're not in the primary sales zone while most of the rest of us are.
Even so, FSX runs well using a console controller, especially the XBOX.
Don't know if a real helicopter is really this hard to control in real life but it's way tougher than any fixed wing aircraft in the game IMO!
I'm sure there will be a thread of all the people complaining about not being able to complete the helicopter missions if there isn't one already and of course they aren't even using a decent joystick!
p.s. used one of the best joysticks ever made and was able to complete all helicopter missions with it:
http://www.amazon.com/Microsoft-Sidewinder-Force-Feedback-Joystick/product-reviews/B00005NIMB/ref=cm_cr_pr_top_recent?ie=UTF8&showViewpoints=0&sortBy=bySubmissionDateDescending
I couldn't imagine playing FSX without even a basic joystick...
No need to get all fussed up. I'm just saying by experience they're not really that friendly. In fact, of all the videos in youtube I've watched, I've only seen only one person that uses the hat switch (Nerd3) and that's because I know how the hat switch moves (And also the fact that he mentioned it). If the hat switch was that good, Track IR wouldn't be so widely used.
In fairness to you, I've already bought a new joystick last Black Friday and my Track IR just a few weeks ago. Now I'm just waiting for it.
I agree. I always overlook helicopters because I admit that I don't always fly them. They're quite a different machine. I've flown them using the keyboard on tutorials and the Tokyo mission. But landing? Yeah. I may need working on that. I may have gotten lucky in that mission. Honestly, if you're planning to fly a helicopter, Track IR is a must (or a VR headset). Sure it isn't, but considering how you need to constantly look down while watching the instruments, it will surely help.