Microsoft Flight Simulator X: Steam Edition

Microsoft Flight Simulator X: Steam Edition

FSX:SE carrier locations?
Where are the carriers located, what are the cruise patterns, time/frequency of voyages?
thanks :)
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Показані коментарі 3143 із 43
Цитата допису Pegasus:
My version of AICarriers2 only works with .NET 4 which superceded the Java version.

Here is the other one, along with the download link I sent for Pensacola CV-69. Do them both. No menus or clicking on anything at all, like I said. Let me know how it goes. This is the best thing I've seen in FSX: http://www.fs2000.org/2013/11/11/fsx-scenery-nas-pensacola-2/
Цитата допису 3 Wire:
Цитата допису Pegasus:
My version of AICarriers2 only works with .NET 4 which superceded the Java version.

I have Net Framework 4 installed, but I have not been able to get AICarriers2 to work.

Now that you, we both, HAVE SOLVED this issue, just with the Pensacola KNPA scenery and the aircraft carrier scenery ALONE.., you have not only COMPLETELY SOLVED this issue, but if I, or anybody with the same stuff, hosts this on Steam, you will be able to fly carrier approaches/landings, whatever, on Steam's public multiplayer, not somebody's "special" private IP, but easy multiplayer, just with what you did here. Therefore, this entire thread that we started off on here is completely useless now isn't it? Looking for some special secret FSX moving AI carrier schedule off California and the state of Washington just to land on an aircraft carrier that's not anywhere near as good as the one you already have, and can play online? No, you can do the EXACT SAME THING with the French carrier Clemenceau, for example as well. The two Clemenceau .bgl files put it of the coast from Brest, about 8 or 10 mi. DME west of the BST VOR. So now, you can fly off the Brest area and the Marseille area I think, but off the carrier Clemenceau , BOTH IN MULTIPLAYER with a little work. Problem solved! http://royalefrenchnavy.restauravia.fr/RFN-Creations.htm
Here's another one, but the same thing for the Ark Royal operating in the Strait of Gibraltar IN MULTIPLAYER, again, with just a little work: https://flyawaysimulation.com/downloads/files/18335/fsx-ark-royal/
Цитата допису Jaguar11:
Where are the carriers located, what are the cruise patterns, time/frequency of voyages?
thanks :)

Who cares? Why would you even spend the time to do it?
Цитата допису Tsarcasm:
It's just as laggy, if not worse. And the number of players that actually use it is a joke.

The only thing that's a joke is that you're still using AIcarriers to begin with. Just using the CV-68 Pensacola package beats anything AICarriers does. That, and the simple FULL multiplayer FSN MULTIPLAYER carrier I've only shown people how to install about, .oh , I don't know.., 150 times or so.
Цитата допису Tsarcasm:
Цитата допису 3 Wire:
No net anything required. Happy trapping.
No net anything required. And this trapping is "happy", as opposed to your sad version:
https://simviation.com/1/search?submit=1&keywords=FSN+alpha+carrier&x=0&y=0
Цитата допису yellowjacket:
Цитата допису Jaguar11:
Where are the carriers located, what are the cruise patterns, time/frequency of voyages?
thanks :)

There are 3 difffernt type Carriers. Some are Static some are AI and move.

The carriers that move have working fresnel lens and lighted landing decks. They support catapult launch system and arrestor cable landings using the F-18 Hornet.

Static Carriers

USS Kitty Hawk CV-63 sits southwest of the Golder Gate Bridge (held over from FS2004)

5 new highly detailed carries in FSX:SE with deck scenery

Naval Air Station North Island (KNZY), California, USA
Naval Station Norfolk (KNGU), Virginia, USA
Apra Harbor (SW of PGUM), Guam
Puget Sound Naval Shipyard (NE of KPWT), Washington, USA
Naval Station Everett (NE of KPAE), Washington, USA

The AI Traffic Carriers that move and support the F-18 Hornet have round trip or TO/FROM same station waterplans.


US EAST COAST
Naval Station Norfolk
Depart Tue 07:35z

Naval Station Norfolk
Arrive Wed 05:24z

Naval Station Norfolk
Depart Fri 19:35z

Naval Station Norfolk
Arrive Sat 17:24z



HAWAIIAN ISLAND
Pearl Harbor
Depart Tue 14:40z

Pearl Harbor
Arrive Fri 02:56z

Pearl Harbor
Depart Mon 02:40z

Pearl Harbor
Arrive Mon 14:56z



US WEST COAST
San Francisco Bay
Depart Sun 00:38z

Naval Air Station North Island
Arrive Sun 18:18z

Naval Air Station North Island
Depart Wed 12:38z

San Francisco Bay
Arrive Thu 06:18z



US WEST COAST
San Francisco Bay
Depart Tue 02:11z

Naval Station Everett
Arrive Wed 13:07z

Naval Station Everett
Depart Fri 14:11z

San Francisco Bay
Arrive Sat 01:07z


Be sure to Increase the AI Traffic density of ships.

Times are GMT
Weekdays in FS are local time.
Example: Monday at 2:40 GMT is still Sunday local in Hawaii so select Sunday in FSX:SE.

The SDK has a TrafficTool Box .dll that can be added to the FSX:SE dropdown menu (called Tools) so you can monitor AI Planes and Large Ships (on flight/water plans) based on day and time.

jim

Who cares? https://simviation.com/1/search?submit=1&keywords=FSN+alpha+carrier&x=0&y=0
Get the F-18 in DCS. Ready out of the box. They are continually updating it, they're still working on the ATFLIR pod, Air to ground radar and other features to make it complete.

Oh and nice necro
Автор останньої редакції: Disgruntled Cuttlefish; 22 черв. 2019 о 22:32
Цитата допису Slickrock:
Цитата допису Tsarcasm:
It's just as laggy, if not worse. And the number of players that actually use it is a joke.

The only thing that's a joke is that you're still using AIcarriers to begin with. Just using the CV-68 Pensacola package beats anything AICarriers does. That, and the simple FULL multiplayer FSN MULTIPLAYER carrier I've only shown people how to install about, .oh , I don't know.., 150 times or so.
Stop replying to year old threads. You're a dweeb. You're stupid and it's been proven over & over again. You're the only one that makes installing one thing complicated. Your ego is higher than your IQ. Go away. You're cancer to the flight sim community thinking you know what you're talking about.
Цитата допису Tsarcasm:
Цитата допису Slickrock:

The only thing that's a joke is that you're still using AIcarriers to begin with. Just using the CV-68 Pensacola package beats anything AICarriers does. That, and the simple FULL multiplayer FSN MULTIPLAYER carrier I've only shown people how to install about, .oh , I don't know.., 150 times or so.
Stop replying to year old threads. You're a dweeb. You're stupid and it's been proven over & over again. You're the only one that makes installing one thing complicated. Your ego is higher than your IQ. Go away. You're cancer to the flight sim community thinking you know what you're talking about.

That's just it, punk. I do know what I'm talking about.
Цитата допису 3 Wire:
I have Net Framework 4 installed, but I have not been able to get AICarriers2 to work.

Maybe you need this version as it's the one I use and it is flawless:

http://www.fsdreamteam.com/forum/index.php?topic=11293.0
Цитата допису 3 Wire:
I have Java installed so that's not the problem, and the thread you linked is for the AI Carriers2 add on, and what i'm looking to do is use the SDK Traffic Tool Box to monitor the default FSX AI carrier movements. Thanks anyway.

Why would you do that when you can simply install Carrier Tracks which has MOVING carriers that can be added to your saved game files with the aircraft already placed on deck? You're welcome anyway.

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Опубліковано: 1 січ. 2015 о 8:01
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