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Ein Übersetzungsproblem melden
Yes it is fairly expensive but has lasted me a good number of years so far.
http://www.amazon.co.uk/Flight-Simulator-Controller-discontinued-manufacturer/dp/B000LQ4HTS/ref=sr_1_2?s=videogames&ie=UTF8&qid=1419946946&sr=1-2&keywords=saitek+x52
Before my saitek I used a logitek force 3d which did the trick but did break after a year or so.
http://www.amazon.co.uk/Logitech-Force-3D-Pro-Joystick/dp/B000BHLQ7I/ref=sr_1_1?ie=UTF8&qid=1419946803&sr=8-1&keywords=logitech+force+3d
And before that I used the Normal Logitech 3D pro which was the same only without the force feedback.
http://www.amazon.co.uk/Logitech-Extreme-Pro-Precision-Fightstick/dp/B00CJ5FPTA/ref=sr_1_1/277-0106732-7048712?ie=UTF8&qid=1419946728&sr=8-1&keywords=logitech+3d+pro
Both are good controllers but didn't last for more than a year or so.
Alot of people I know use the CYBORG F.L.Y Controllers which also seem good.
Lasted me a good few years. Just got dusted off from the Loft with this release of FSX! And It's working fine!
Does the business at the right price.
Just had delivered (this afternoon!) a Thrustmaster T Flight HOTAS X.....only about £35 and used it on a quick flight from Stapleford to Elstree. It is simply magnificent. Really puts the Extreme into shade.....it feels like I am using a cockpit controller rather than a joystick on a PC.
In Heaven!!
For desktop PC (FSX original with many addons):
CH eclipse yoke for Boeing and small planes. T Flight HOTAS X for Airbus and helicopters.
Also, I tuned a standard PC keyboard with multiple small colored sitckers for simulating additional cockpit buttons: radio, autopilot, autobreak, lights... funny and cheap.
By the way, I strongly recommend the free www.autohotkey.com tool for mapping complex actions to any button or axis. Was quite useful for simulating ATC options (numbers) using several consecutive presses to the same joystick button (basic programming skills required).
Best,
OLI
But your question is what we use, not just what is the best for cheap...
I use the HOTAS-X, the XBOX 360, Saetek rudder pedals and a TrackIR. It's impossible to have too many controllers in FSX, and unless you are using legacy serial port controllers from FS9 or before, it generally plays well with all USB controllers.
Yokes are nice, but really only for true sim-heads or people who are using flight sim as ground training. i don't think there are any force-feedback yokes anymore (could easily be wrong), but you don't get the feel out of a computer yoke that you do out of the real thing.
That being said, there are still a lot of home-made cockpits out there that use legacy yokes, gauges, and throttles because back in the day graphics didn't keep up with simulation, and you could build a realistic analog cockpit out of gauges that freed up the monitor to simply display scenery and no cockpit.
I can only add that trim is the most important aspect...... trim makes it enjoyable to fly... use it and stop fighting the stick with constant back pressure etc... love this sim
http://www.amazon.com/Saitek-Flight-H-O-T-A-S-Throttle-System/dp/B00HHAIY72/ref=sr_1_2?ie=UTF8&qid=1420014925&sr=8-2&keywords=saitek+x52+pro
The U in USB stands for Universal, so regarding your rig, be it PC, Mac, PS, XBOX... as long as you can plug'n'play the USB way, it should work. Drivers are another matter, but you should always have basic function.