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Even the cheapest joystick is better than xbox 360 controller!
Speaking of the "real thing"... and getting to my point. Look here: http://www.smithsonianmag.com/smart-news/military-contractor-just-went-ahead-and-used-xbox-controller-their-new-giant-laser-cannon-180952647/?no-ist
So, in summary... since the military has been using Xbox 360 Controllers to pilot live drone aircraft, than it really cannot be all too troublesome.
After all, they spend billions on the aircraft, so they have definitely weighed their control device options. It's not as if it's some sort of Microsoft marketing deal. The downside of crashing million dollar aircraft would be far too great for frivolity.
While it's true that a controller may feel out of place, particularly when flying an older aircraft... the fact remains that... when calibrated correctly... aircraft are a cinch to fly with a controller. So, despite the false warnings, it's not as if it's the level of difficulty that is at issue.
Nowadays, on the large jets, Autopilot accounts for the vast majority of operations. It's possible to land in zero visibility with regularity. Tech has gone well past yokes and sticks.
Autoland is highly accurate. In his *1959* paper [2] John Charnley, then Superintendent of the UK Royal Aircraft Establishment's (RAE) Blind Landing Experimental Unit (BLEU), concluded a discussion of statistical results by saying that, "It is fair to claim, therefore, that not only will the automatic system land the aircraft when the weather prevents the human pilot, it also performs the operation much more precisely."
It's really just more nostalgic to use a Yoke, for an airliner... or a Joystick for a fighter.
But, for me... unless I have ALL of the rest of the cockpit equipment... than, it's actually more *realistic* to fly airliners professionally by using instruments & technology... and rarely ever worrying about the stick.
By the way, my touchdown rate is between 20-50 feet per minute, with my highly specialized, instrument landing system... rarely ever approaching 100 feet per minute at touchdown.
However, when free sticking it... I would be floating all over the place if I didn't fly *into* the runway somewhere between 100-200 fpm. Someone go ask my pretend passengers which touchdown they would prefer... oh wait... we're already on the ground!
What's nostalgic isn't always better. I wouldn't use a stick for anything other than hot dogging... not for serious pretend flight. (oxymoron anyone?)
But, I certainly respect those that want to pretend harder... that modern navigation hasn't changed.
Lastly, check this video out, if you haven't already: https://www.youtube.com/watch?v=L8JUWUKXV08&hd=1
Specifically, go to 9:45 in the video, and take note of the autopilot query, and the frank, but measured answer by the professional.
Landing gear, flaps, throttle, elevator trim, rudder, views and all the other primary controls are mapped automatically. Anyone with a 360 controller and Steam can install FSX, run it and start flying without fiddling with anything - So, yeah, it works.
Wonder if someone's already uploaded a video to Youtube showing this. I'd be impressed seeing someone using xbox 360 controller to beat all those missions.
http://www.c-tekflight.com/
the original question;
"Does an xbox 360 controller work with FSX Steam Edition"
the answer to that question is;
"Yes. It is automatically detected by FSX which loads a profile for it giving you all the essential functions to start flying without any further configuration from the user"
/thread.
i have an x52 but not enough room on my desk
Yeah, I don't know where you're getting that information from, but the UAVs I've worked with, mainly with Navy aircraft, pilots use joysticks. I don't have first hand experience with them, but what I've seen of the other UAV operator stations, they use joysticks as well. Never seen a game controller used, the electronics just don't meet military specs.
Good news is, for sure you can use a controller with FSX. Way better than keyboard and mouse, but not as good as a joystick.